Commit graph

556 Commits

Autor SHA1 Nachricht Datum
sk89q
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
b4d574273d Add more random tree types. 2015-06-05 00:30:14 -07:00
wizjany
ec9c77c31b Excluded armor stands from //butcher by default.
Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
Kenzie Togami
372a520382 Directly access entity list
This replaces the very slow chunk dance that was being used.
2015-01-20 10:43:37 -05:00
zml
6a6c590a07
WEPIF: Use UUIDs wherever possible in PermissionsExResolver 2015-01-10 16:57:53 -08:00
sk89q
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00