- Even if we access (cache) the entities synchronously, we'd then be doing stuff asynchronously so adapters can override this and either use the world#getEntities normally (pre 1.17) or get entities async anyway.
* Fixed Unit Tests (BlockVector3.isLongPackable)
* Re-enable tests for ci
* Address gh action dependency complaints
* Fix "invalid usage of tag &" for MinecraftVersion.java
* Simple StubServer for BukkitWorldTest.java
* Add parallelgzip to test runtime, fixed javadoc encoding, make gradlew executable and patch StubServer for latest spigot / paper release
* Move Javadoc UTF-8 to PlatformConfig.kt
* Revert "make gradlew executable"
Was required for act to run, but not required for GH actions - Weird behavior
* Mark upstream changes, move class + apply editorconfig
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Fix major security bugs (3 brushes + superpickaxe)!
- Due to some recent changes, FAWE could edit everything in the world, no matter other plugin protections such as PS or WG.
- Fix superpickaxe allow to bypass protections => Fix SurvivalModeExtent not taking into account protections plugins due to breaking blocks naturally to get drops.
* Adress requests
- Revert some unsuitabe changes
- Add FAWE diff comments
* Clean imports
* Adress requests
Co-authored-by: NotMyFault <mc.cache@web.de>
* Consistenty use javax annotations.
- Unfortunately jetbrains annotations seem to be exposed transitively via core somewhere, but with the correct IDE settings, annotations can be defaulted to javax
- Cleaning up of import order in #1195
- Must be merged before #1195
* Add and apply .editorconfig from P2
- Does not rearrange entries
* Address some comments
* add back some javadoc comments
* Address final comments
Co-authored-by: NotMyFault <mc.cache@web.de>
- Add chunk preloading to RegionVisitor if supplied with a suitable Extent
- Where extents are used in masks, set EditSession as the extent as they are otherwise initialised with WorldWrapper that is very slow
- Fixes#1073