Commit graph

2475 Commits

Autor SHA1 Nachricht Datum
zml2008
1562f17540 Added block damage support to //replace and //replacenear 2011-08-29 00:08:06 -07:00
zml2008
d83fed13fb Fixed 43 and 44 block data cycling 2011-08-28 20:46:54 -07:00
zml2008
04dd21d51a Added merging of quoted multiword strings (single or double quotes) into one index, flags can be anywhere in the command args string. Untested and currently unused command aliasing added for moving commands around 2011-08-28 13:00:00 -07:00
TomyLobo
4dcbae03fe Made some variables in CuboidClipboard.flip final 2011-08-28 12:28:31 +02:00
TomyLobo
447de4b206 - CommandContext's valueFlag constructor will now ignore the 0th element of args (no idea why that is even there)
- Limited flags to a-zA-Z
- Passing null to the valueFlag constructor will disable flag parsing altogether
- Adjusted the error message
- Added javadoc to CommandContext(String[], Set<Character>)
- Added CommandContext(String, Set<Character>)
2011-08-27 16:12:49 +02:00
TomyLobo
799b84622f Added support for value flags to CommandContext. 2011-08-26 18:40:51 +02:00
TomyLobo
8ac8cb77a5 Cleaned up bukkit event registration a bit and fixed 2 warnings. 2011-08-26 18:40:21 +02:00
TomyLobo
3f58187790 Fixed sign post flipping 2011-08-26 16:48:31 +02:00
TomyLobo
c6843a2c6d When flipping a door upside-down, the top and bottom parts are now swapped. 2011-08-26 14:08:02 +02:00
TomyLobo
c8bbcbd133 Fixed flipping of the central blocks in a clipboard with odd length. 2011-08-26 14:04:38 +02:00
TomyLobo
8e84e7ae18 - Added proper block flipping code for all blocks with proper rotation code except sign posts
- Fixed block rotation code for some blocks and cleaned it up a lot
- Added block rotation code for powered rails and detector rails
- //flip now flips all blocks, not just half of them
2011-08-26 13:14:39 +02:00
TomyLobo
2281684f20 - Added a -p flag to //flip that makes it flip around the player instead of the center of the clipboard.
- Code cleanup
2011-08-26 05:04:07 +02:00
zml2008
84ed4bf4c3 Added PermissionsEx support to WEPIF. 2011-08-24 23:58:06 -07:00
Wizjany
da6e6da024 Cleanup. Added toString override for polygonal regions. 2011-08-24 18:27:18 -04:00
Droolio
26d07b4ca4 Fixed polygonal edges with explicit test for point-on-line segment
Closes pull #136
2011-08-24 00:19:00 -07:00
zml2008
2af38feadc Added a generic injector for commands 2011-08-24 00:17:27 -07:00
zml2008
ef60fa94bf Typo fixes 2011-08-24 00:17:27 -07:00
masteroftime
63262dbd5f Corrected number of arguments in //pos2 2011-08-22 23:05:31 +02:00
zml2008
91b7b8444f Added pattern support to /replacenear, //walls, and //faces 2011-08-21 23:56:10 -07:00
zml2008
9e13e25760 Fixed floodfill usage 2011-08-21 23:56:10 -07:00
TomyLobo
9de9004834 - Moved Bukkit event registration from WorldEditPlugin into the respective listeners.
- Changed registerEvent to the string-based system WorldGuard has, which should improve compatibility with differing Bukkit versions.
2011-08-21 23:05:03 +02:00
TomyLobo
d12bff993b Added //-prefixed aliases for most /-prefixed commands 2011-08-21 22:35:27 +02:00
Wizjany
a9498d2c68 Stop working around broken stuff and do it like we always have. 2011-08-21 11:47:29 -04:00
TomyLobo
e09a66d859 Gave /green a larger "ignored blocks" set. 2011-08-20 15:51:25 +02:00
TomyLobo
2893438f8e /green now fails a bit less. 2011-08-20 15:18:17 +02:00
zml2008
3c92bd9451 Worked around brokenness in PlayerInteractEvent 2011-08-17 13:38:23 -07:00
zml2008
59ade7a386 Abstracted natural blocktype checking to BlockType.isNaturalBlock 2011-08-17 13:36:17 -07:00
TomyLobo
93620ec168 The /green command should now only affect dirt on the top layer. 2011-08-17 13:19:35 +02:00
zml2008
2b94ddf7ed Added flag to //smooth to only use "natural" blocks 2011-08-17 00:33:46 -07:00
zml2008
c99d64cfa0 Removed unnecessary valid block checking (already in LocalWorld) 2011-08-16 22:29:06 -07:00
zml2008
a313f2e93e Made events respect isCancelled() 2011-08-16 18:39:07 -07:00
Wizjany
4d6bb6d746 Prevent setting blocks to items due to Bukkit's Material containing both. 2011-08-16 19:31:22 -04:00
zml2008
3f0da63b01 Fixed dinerperms groups and bridge detection. 2011-08-16 14:05:45 -07:00
TomyLobo
151b4c0fa1 Added a /green command, which greens the surrounding landscape. 2011-08-16 18:43:13 +02:00
TomyLobo
6c5d1236c7 Fixed non-integer radius support for /thaw and /snow. 2011-08-16 18:42:29 +02:00
TomyLobo
ea445ebcf5 Added a -s flag to //chunk, which extends your current selection to the encompassed chunks. 2011-08-16 10:10:23 +02:00
TomyLobo
c79d90bb99 Added support for non-integer radius to //fill, //fillr, //drain, //fixlava, //fixwater, //snow and //thaw. 2011-08-15 14:35:21 +02:00
TomyLobo
a57830706e Added support for non-integer radius to //superpickaxe recursive and improved performance a bit by making the recurse method static. 2011-08-15 14:22:35 +02:00
TomyLobo
e67ea1e769 Commands that consider the player's look direction now also use up/down when the player's pitch is outside the [-67.5;67.5] interval. 2011-08-15 14:09:19 +02:00
Elizacat
d7c21322aa Merge pull request #134 from TLUL/master
Fixed SPC 2.10_2 compatibility
2011-08-14 01:41:09 -07:00
TLUL
22cbc90b6d setTypeIdAndData in LocalWorld is no longer abstract - it now defaults to calling setBlockType and setBlockData. Restores compatibility with SinglePlayerCommands 2.10_2. 2011-08-14 03:48:18 -04:00
Wizjany
9d753c8692 Cleanup overlay/underlay mask. 2011-08-13 01:04:59 -04:00
TomyLobo
af2429467d Optimized //(h)sphere a bit and made the shell for //hsphere as thin as possible. 2011-08-12 08:20:40 +02:00
TomyLobo
b74670fda6 Fixed a warning 2011-08-12 08:20:40 +02:00
X1337X
bc31e4c20a Removed the >, or <, from the over and underlay masks - command is now /mask >id,id,id 2011-08-11 22:56:24 +02:00
X1337X
43bba317e5 Added overlay and underlay masks 2011-08-11 21:44:54 +01:00
masteroftime
750d6dd1d0 Destroying tall grass with superpickaxe now randomly drops seed 2011-08-11 19:27:00 +02:00
Wizjany
46e37017bf Whitespace police 2011-08-10 18:36:26 -04:00
masteroftime
7b306160d7 Added optional position parameter to //pos1 and //pos2 2011-08-10 18:36:26 -04:00
hretsam
ddcf948974 Fixed issue #376 "right-clicking with a compass on a door is treated if the door was not there and the left mousebutton was clicked."
Also when you use the compass for jumpto/thru it wont interact with items anymore.
2011-08-10 18:36:25 -04:00