Commit graph

2375 Commits

Autor SHA1 Nachricht Datum
Hannes Greule
a6a0b5eb66
fix: avoid recursive LegacyMapper initialization (#1922) 2022-08-27 15:48:54 +01:00
Alexander Brandes
d5acb4ec51
fix: Lazy fix macro stacktrace (#1911) 2022-08-24 10:02:25 +02:00
Hannes Greule
ab659eadde
fix: upstream missing Region#getBoundingBox() (#1908)
Use block change limit for //copy and //cut

(cherry picked from commit fd8dbdd7b7b8b561db98a45b4eae3810dedb1551)
2022-08-19 13:41:24 +02:00
Alexander Brandes
5c2679f95d
Update Upstream
55e2d3d Catch InvalidPathException in safeFile handler (2167)

Closes #1872
2022-08-10 09:47:53 +02:00
Alexander Brandes
129f4f37a3
chore: Update assets to 1.19.2 (#1900) 2022-08-07 11:44:40 +02:00
Alexander Brandes
c520e1a686
Update upstream
54ed9e8 Add support for Y-offsets with back direction (2164)
2022-08-07 09:13:09 +02:00
Aurélien
e942175559
Improve `MainUtil#copyFile` (#1888) 2022-08-02 11:25:56 +02:00
Alexander Brandes
7a498497c5
chore: Use 1.19.1 asset URL (#1889) 2022-08-01 09:50:27 +02:00
Alexander Brandes
8414e64bab
build: Release 2.4.2 2022-07-28 10:29:59 +02:00
Alexander Brandes
e10774598e
chore: Reword light command messages (#1885) 2022-07-25 18:49:18 +02:00
dordsor21
a1babd5ec9
biomes is now an two-dimensional array in CharSetBlocks
- Fixes #1878
2022-07-17 17:33:51 +01:00
Alexander Brandes
4fc2a25a9a
Update Upstream
d7b3c4c Clone the returned getRegion on BlockArrayClipboard (2144)
2022-07-16 11:08:42 +02:00
Aeliios
92518f71be
Correct return type for CuboidRegion#getFaces() upstream compatibility (#1866) 2022-07-03 12:43:13 +01:00
Aeliios
902f153929
Getting correct String from CompoundTag (#1867) 2022-07-03 12:43:03 +01:00
dordsor21
3212dddb2d
Fix BlendBall for no mask 2022-06-27 13:38:22 +01:00
Alexander Brandes
f812fc14ab
build: Release 2.4.0 2022-06-27 13:52:50 +02:00
Jordan
34ea713d29
Fix walls command on 1D/2D selection (#1821) 2022-06-24 15:04:11 +01:00
dordsor21
38d1a64bf5
Correctly recycle CharSetBlocks 2022-06-24 15:03:48 +01:00
Jordan
8094b68967
Actually implement ChunkHolder/ChunkSet pools (#1840) 2022-06-24 10:13:58 +01:00
Jordan
800988aae7
Assume a file not being in a subdirectory of root means a symlink is used (#1838) 2022-06-23 17:32:21 +01:00
dordsor21
010611c4ac
Don't hide ChunkHolder generic "T" type paramter 2022-06-23 16:10:30 +01:00
Jordan
704f87da23
Re-implement incremental schematic names in a folder (#1833)
* Re-implement incremental schematic names in a folder
 - Fixes #1545

* Move fawe end comment

* Slight cleanup
2022-06-23 10:23:22 +02:00
Jordan
100288ada5
Implement a "sensitivity" setting, a mask, and an option to only distinguish air vs blocks to blendball (#1832) 2022-06-22 12:50:22 +01:00
Jordan
d498996cbd
Use Material rather than legacy int/data when specifying block break effect type (#1829) 2022-06-22 12:50:09 +01:00
Jordan
968799503f
Re-implement full Entity support in history, entity removal, entity creation, etc. (#1812)
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-21 14:52:02 +01:00
dordsor21
d62c88a2ca
Remove unused import 2022-06-21 13:00:19 +01:00
dordsor21
8b05738929
Remove P2 apidescription annotation 2022-06-21 12:58:21 +01:00
Jordan
c5073d79e7
Account for use of MutableBlockVector3 in Spline Brush (#1831) 2022-06-21 12:56:02 +01:00
Jordan
3f103eea9b
Set the correct delegate to the ChunkHolder when using get or set in NULL delegate (#1830) 2022-06-21 12:55:51 +01:00
Jordan
dacb89a480
Bring stack in line with upstream using offset rather than direction (#1822)
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-20 10:46:19 +02:00
Jordan
396faf6732
Support using //distr on console properly (#1827) 2022-06-19 22:35:36 +01:00
Jordan
dac3610bcf
Implement generation of biome decorations to //regen <biome> and add option for a random seed to be used (#1819) 2022-06-19 22:33:16 +01:00
Jordan
692a010c39
Actually apply source mask when using //paste -m <mask> (#1810) 2022-06-19 22:33:01 +01:00
Jordan
84f6039f41
Fix #fullcopy -r (#1816) 2022-06-19 00:59:11 +01:00
Jordan
aadd35c0c4
Don't limit split size for extra block data (signs, spawner, etc.) (#1818) 2022-06-19 00:58:59 +01:00
Jordan
8e5204c311
Allow editing solely of tiles/entities/heightmaps (#1817) 2022-06-19 00:58:54 +01:00
Jordan
003cec30be
Fix saving entities in DiskOptimizedClipboard when no tiles are present (#1815) 2022-06-19 00:58:47 +01:00
Jordan
907ad8528e
Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set (#1825)
* Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set
 - Fixes IntellectualSites/PlotSquared#3683

* Clean up remnants of the use of MutableBlockVector2
2022-06-17 23:41:25 +02:00
Jordan
d2b4154cc0
Properly support extended world heights (y > 255) in tripleBlockCoord (#1805) 2022-06-17 15:39:27 +01:00
Jordan
fd00635533
Fixes to BlockMask and "char" masks (#1787)
* If a char mask  is successfully created from the full input, return it

* Don't double-up adding a block to a BlockMaskBuilder (if adding by regex is successful)
 - InputParseException is thrown if unsuccessful

* Fix optimisation of BlockMask for negation of a single block type
 - Fixes #1755

* Allow early returning of an optimized MaskIntersection to avoid unnecessary work

* Actually allow underscore in isAlphanumericUnd
 - Fixes #1626

* Replace a few more hard-coded air internal IDs

* Don't fail silently if BlockMaskBuilder#addRegex doesn't work when testing all block types

* Remove unused import
2022-06-16 16:24:48 +02:00
Jordan
f2bab901f4
The extent minY check in clipboard paste is un-needed as it is handled gracefully by FAWE (#1806)
- Fixes #1771
2022-06-16 16:24:00 +02:00
Jordan
1da987d594
Fix PNGWriter exporting blank PNGs (#1807)
* Fix horrendous variable assignment in PNGWriter
 - Fixes #1679

* More detailed information on PNG format

* Avoid a larger number of blocks that do nto have a color assigned in TextureUtil

* Don't error in PNGWriter if biomes aren't saved to clipboard and grass is present
2022-06-16 16:23:52 +02:00
Jordan
ac11da855a
Processor should be added to queue, not extent (#1809)
- Fixes #1559 root cause
2022-06-16 16:23:45 +02:00
Jordan
9395b3c575
Prevent unhinged tree generation by doing a sanity check on the block below/block of the tree placement (#1811) 2022-06-16 16:23:37 +02:00
Jordan
cb6e200ca6
Use the correct CuboidRegion constructor to prevent clipboard height being limited when loading schematics (#1798)
Use the correct CuboidRegion constructor to prevent clipboard height being limited when loading schematicsd
 - Fixes #1757
2022-06-15 13:37:32 +02:00
Jordan
ea434163c4
Only create entities during a restore if they are contained by the region and the editsession's mask (#1800) 2022-06-15 13:37:20 +02:00
dordsor21
111d604075
Follow up to 39e1a811f7 to fix DOC loading 2022-06-14 17:20:59 +01:00
Owen
39e1a811f7
Don't apply offset to SimpleClipboard (#1751)
* Fix offset

* Don't apply offset in SimpleClipboard

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-13 23:42:50 +02:00
Jordan
b797655d0c
Only implement cache to MaskingExtent when off main thread (#1789)
* Only implement cache to MaskingExtent when off main thread
 - It's possible for a [Chunk/Char]FilterBlock to be used multiple times in the same "tree" of method calls meaning the mutable paramets (particularly index) get increased within a loop, causing AIOOBs and other issues
 - This is only possible on the main thread due to the handling of submissions in SingleThreadQueueExtent, as it ensures all operation remains on the main thread to prevent deadlocks
 - Therefore safe usage of FilterBlocks requires that main-threaded operation create a new [Chunk/Char]FilterBlock instance each time
 - Further fixes #1681

* Fix typos

* Switch to LongFunction
2022-06-13 23:42:40 +02:00
Jordan
63f031b01a
Only synchronise tree generation at the very lowest level (#1788)
* Only synchronise tree generation at the very lowest level
 - Fixes #1681

* Perform the generate inside try-finally and actually use the resultant copied map to place blocks to the editsession

* Check result of generateTree and return null if failed
2022-06-13 09:05:18 +02:00