Alexander Brandes
5e3222c55d
Ensure blockmap uniqueness across TE values
2023-05-20 21:00:35 +02:00
Alexander Brandes
7f43e448d5
fix(core): Properly reinit convex CUI selection on primary click
2023-05-20 20:58:47 +02:00
Alexander Brandes
85214c944f
Keep extending cuboid selector after //paste -s/n
2023-05-20 20:54:52 +02:00
Alexander Brandes
264185a323
Add method to check initialize state in PlatformManager, deny access to registries when uninitialized
2023-05-20 20:52:03 +02:00
Jordan
85f5006a0b
fix: correctly handle creation of extents in EditSessionBuilder ( #2232 )
...
- Add regionExtent process to the queue (fixes #2227 )
- Correctly wrap extents in each other
2023-05-20 20:33:18 +02:00
Jordan
1b0fb9ed48
fix: more intuitive limit permissions ( #2233 )
...
- immediately return limit if unlimited (limit combination take the "higher" value)
- add fawe.limit.unlimited permission and it's an intuitive permission to give
2023-05-20 20:32:38 +02:00
Jordan
3a13c4aaa7
chore: remove firework-chunk-loading prevention and default tick limiter to false ( #2234 )
...
- It's very resource-intensive and probably doesn't work anyway
- Tick limiter should not be enabled by default, it confuses a lot of people with the console logs
2023-05-20 16:25:24 +02:00
Jordan
e9b781d127
fix: correctly in initialise unlimited limit ( #2231 )
2023-05-20 16:22:02 +02:00
Jordan
2a08ad28a4
fix: correct issues with processor scopes ( #2230 )
2023-05-20 16:21:11 +02:00
Marco Neuhaus
52723439dd
Fix reading of tile entities with "id" instead of "Id" tag ( #2211 )
2023-05-20 09:57:13 +00:00
Hannes Greule
a14035d430
Revert "Actually delegate in AbstractDelegateExtent" ( #2229 )
2023-05-16 10:32:03 +02:00
Hannes Greule
71bac009db
Properly scale the random in SimpleRandomCollection ( #2220 )
2023-05-12 23:13:35 +02:00
Phillipp Glanz
c57fee5b86
Fixes command context for bukkit console command sender ( #2193 )
2023-05-12 12:12:08 +01:00
dordsor21
dd6197922c
fix: remove invalid file length check
...
- NBT is stored at the end of the clipboard file
- Fixes #2209
2023-05-10 17:27:44 +01:00
Hannes Greule
2987550e9b
Actually delegate in AbstractDelegateExtent ( #2196 )
...
* actually delegate in AbstractDelegateExtent
* exclude enableHistory method
2023-05-04 18:33:04 +02:00
360shvit
488a2e5de4
Add an explanation to Disallowed-Blocks Comment ( #2186 )
...
Improve user experience by adding an explanation to Disallowed-Blocks Configblock (#2183 )
2023-04-22 16:48:59 +00:00
Hannes Greule
86acb1c4d4
Simplify command dispatch to ensure command order ( #2131 )
2023-04-18 16:28:38 +01:00
Jordan
5cd9616507
fix: Ensure BaseBlock is not returned when a BlockState is wanted in BlockTransformExtent ( #2161
...
- NBT will be handled appropriately at another point
- Fixes #2085
2023-04-13 17:34:16 +01:00
Jordan
a9e1d5009c
fix: add null-check for brush in traceMask ( #2160 )
...
* fix: add null-check for brush in traceMask
- Fixes #2149
* Switch to print from printError
Co-authored-by: Alexander Brandes <mc.cache@web.de>
---------
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2023-03-31 20:45:34 +02:00
Jordan
508b94ddc3
feat: improvements to clipboard on disk ( #2162 )
...
* feat: improvements to clipboard on disk
- close clipboard on instantiation failure
- set canHaveBiomes when loading clipboard from disk (only possible cause I can find for #2151 ..?)
- check file length and give more appropriate error if it exceeds maximum. Fixes #2151 I guess?#
- set byteBuffer to null before invoking cleaning. Addresses #1985
- don't catch and print all exceptions when getBlock fails - prevents large console output for what is likely to be a failed operation anyway
* Fix comments
2023-03-30 00:13:50 +02:00
dordsor21
d82bf0527e
fix: use correct string for disallowed property use
2023-03-22 17:28:50 +00:00
Phillipp Glanz
b54e3a5112
Add nether tress into floating tree remover ( #2146 )
...
* Add nether tress into floating tree remover
* Add nether stems
2023-03-17 21:58:53 +00:00
Hannes Greule
90baa790c3
Make custom toArray methods fulfill the method contract ( #2089 )
...
* Make PropertyKeySet#toArray(T) fulfill the method contract
* Make LocalBlockVectorSet#toArray(T) fulfill the method contract
2023-03-06 13:57:40 +01:00
Hannes Greule
8a3052683e
Use unsynchronized buffered OutputStream for history ( #2127 )
...
* Use unsychronized buffered OutputStream
* Add note
* Avoid synchronization on DataOutputStream#write
2023-03-06 13:54:35 +01:00
eztaK-red
211e8034ff
Fix off by one error for negative coordinates when using -r with //deform ( #2092 )
...
The problem: Off by one error for negative coordinates. Source: Behaviour of rounding coordinates (doubles) after deform.
The off by error came down to rounding using casts (int) and rounding using Math.floor()
(int)( 1.8) = 1
(int)(-1.8) = -1
(int)Math.floor( 1.8) = 1
(int)Math.floor(-1.8) = -2
Looking at the original WorldEdit implementation a Math.floor call is present too. It was missing FAWE which resulted in the bug.
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2023-03-06 13:53:07 +01:00
Hannes Greule
1904b1fdd6
Fix reading block states in no redo mode ( #2119 )
2023-02-27 16:31:15 +01:00
Alexander Brandes
1e5b2fe0de
Back to snapshot for development
2023-02-07 23:25:17 +01:00
Hannes Greule
321a39f121
Remove PlayerMoveEvent listener and deprecate MovableTool ( #2083 )
...
Remove PlayerMoveEventListener and deprecate MovableTool
2023-02-07 23:07:57 +01:00
Hannes Greule
f9d6b127e6
Use Pattern Matching for instanceof in PropertyKeySet ( #2086 )
2023-02-07 23:07:31 +01:00
Alexander Brandes
b65f3ce1f8
Add metrics for Residence ( #2081 )
2023-02-07 10:47:49 +01:00
Hannes Greule
158e51191f
Linear Patterns require flooring division ( #2079 )
...
Use floorDiv in linear patterns
2023-01-31 11:21:11 +01:00
Alexander Brandes
09d405935a
Release 2.5.1
2023-01-23 12:37:45 +01:00
Bernhard
5e8bc5c2ad
fix regex and remove forbidden windows characters ( #2012 )
...
refactor: fix regex and remove forbidden windows characters
2023-01-16 00:34:53 +01:00
TheJonstone✓
0f558425f5
Fix: remove unnecessary bypass permission ( #2060 )
...
Fix: remove unnecessary permission
2023-01-16 00:34:28 +01:00
Jordan
ae57ac5d50
fix: don't quash a cancellation FaweException in LimitExtent ( #2068 )
...
- This allowed some edits to continue after a player left the server when they shouldn't
- Possible sort-of fix for #1985
- Possible fix for #1955
2023-01-16 00:33:44 +01:00
Hannes Greule
bb0e201c52
Remove usages of JoinedCharSequence ( #2062 )
2023-01-11 00:07:24 +01:00
Bernhard
c3ce162fd5
Feature: add "h" as alias for "hand" and "oh" for "offhand" ( #2033 )
2022-12-11 18:36:33 +01:00
Pierre Maurice Schwang
f33d93591a
Fix Chorus-Plant tree type generation ( #2015 )
...
fix: chorusplant tree type must generate inside end_stone
2022-11-14 22:58:54 +01:00
Jordan
0d112b2913
fix: move main-thread call to be implementation from WorldWrapper ( #1991 )
...
- Fixes #1990
2022-10-23 21:22:53 +02:00
Jordan
bf28ab47b8
fix: bring default min/max y in line with upstream in AbstractRegion ( #1992 )
...
- Fixes #1987
2022-10-23 21:22:43 +02:00
Jordan
2082df4141
fix: Add blocked blocks to the correct set ( #1975 )
...
* fix: Add blocked blocks to the correct set
* Address comment
2022-10-13 19:21:25 +02:00
Jordan
8971d7064c
feat: Reduce any spam caused by exceptions thrown when writing history ( #1976 )
...
- Closes #1960
2022-10-13 19:21:02 +02:00
Jordan
ccb31c0ecc
fix: Do not cast y to byte in history database ( #1978 )
...
- y is/was already stored as an int
- Fixes #1931
2022-10-13 19:20:17 +02:00
Aurélien
2e386ea391
Fix region restrictions with methods non-overriden ( #1948 )
...
Fix region registrictions with methods non-overriden
See https://github.com/IntellectualSites/fastasyncvoxelsniper/issues/195 for context
2022-10-03 11:20:53 +02:00
Alexander Brandes
87f680683d
Update Upstream
...
0ef38b5 Use SnakeYaml 1.32+, set loader code point limit. (2194)
Defaults to 64MB, can be set via -Dworldedit.yaml.codePointLimit sysprop.
2022-09-26 23:45:06 +02:00
Alexander Brandes
4f26561cc1
Release 2.4.6
2022-09-21 16:41:07 +02:00
Pierre Maurice Schwang
ab55d07ffd
Fix #saturate-Pattern ( #1944 )
...
* fix: block type access + resources in #saturate pattern
* chore: no need to download jar file in loadModTextures
2022-09-21 16:17:41 +02:00
Alexander Brandes
1706d64ddf
Retrieve the latest asset release version automatically ( #1947 )
...
* feat: retrieve the latest release version automatically
(cherry picked from commit a8885a349a567849f6db29565cc65b14e3dab155)
* feat/fix: validate hash of downloaded asset file
* chore: address review comments
Usage of nio Path instead of direct File access
Usage of HexFormat instead of custom implementation
No need for usage of channels
* chore: simplified sha-1 calculation logic
Co-authored-by: Pierre Maurice Schwang <mail@pschwang.eu>
2022-09-15 21:19:31 +02:00
Alexander Brandes
aa216a990a
Update upstream
...
7e61ff1 Work around invalid legacy values in schematics (2171)
2022-08-29 17:21:21 +02:00
Hannes Greule
a6a0b5eb66
fix: avoid recursive LegacyMapper initialization ( #1922 )
2022-08-27 15:48:54 +01:00
Alexander Brandes
d5acb4ec51
fix: Lazy fix macro stacktrace ( #1911 )
2022-08-24 10:02:25 +02:00
Hannes Greule
ab659eadde
fix: upstream missing Region#getBoundingBox()
( #1908 )
...
Use block change limit for //copy and //cut
(cherry picked from commit fd8dbdd7b7b8b561db98a45b4eae3810dedb1551)
2022-08-19 13:41:24 +02:00
Alexander Brandes
5c2679f95d
Update Upstream
...
55e2d3d Catch InvalidPathException in safeFile handler (2167)
Closes #1872
2022-08-10 09:47:53 +02:00
Alexander Brandes
129f4f37a3
chore: Update assets to 1.19.2 ( #1900 )
2022-08-07 11:44:40 +02:00
Alexander Brandes
c520e1a686
Update upstream
...
54ed9e8 Add support for Y-offsets with back direction (2164)
2022-08-07 09:13:09 +02:00
Aurélien
e942175559
Improve `MainUtil#copyFile
` ( #1888 )
2022-08-02 11:25:56 +02:00
Alexander Brandes
7a498497c5
chore: Use 1.19.1 asset URL ( #1889 )
2022-08-01 09:50:27 +02:00
Alexander Brandes
8414e64bab
build: Release 2.4.2
2022-07-28 10:29:59 +02:00
Alexander Brandes
e10774598e
chore: Reword light command messages ( #1885 )
2022-07-25 18:49:18 +02:00
dordsor21
a1babd5ec9
biomes is now an two-dimensional array in CharSetBlocks
...
- Fixes #1878
2022-07-17 17:33:51 +01:00
Alexander Brandes
4fc2a25a9a
Update Upstream
...
d7b3c4c Clone the returned getRegion on BlockArrayClipboard (2144)
2022-07-16 11:08:42 +02:00
Aeliios
92518f71be
Correct return type for CuboidRegion#getFaces() upstream compatibility ( #1866 )
2022-07-03 12:43:13 +01:00
Aeliios
902f153929
Getting correct String from CompoundTag ( #1867 )
2022-07-03 12:43:03 +01:00
dordsor21
3212dddb2d
Fix BlendBall for no mask
2022-06-27 13:38:22 +01:00
Alexander Brandes
f812fc14ab
build: Release 2.4.0
2022-06-27 13:52:50 +02:00
Jordan
34ea713d29
Fix walls command on 1D/2D selection ( #1821 )
2022-06-24 15:04:11 +01:00
dordsor21
38d1a64bf5
Correctly recycle CharSetBlocks
2022-06-24 15:03:48 +01:00
Jordan
8094b68967
Actually implement ChunkHolder/ChunkSet pools ( #1840 )
2022-06-24 10:13:58 +01:00
Jordan
800988aae7
Assume a file not being in a subdirectory of root means a symlink is used ( #1838 )
2022-06-23 17:32:21 +01:00
dordsor21
010611c4ac
Don't hide ChunkHolder generic "T" type paramter
2022-06-23 16:10:30 +01:00
Jordan
704f87da23
Re-implement incremental schematic names in a folder ( #1833 )
...
* Re-implement incremental schematic names in a folder
- Fixes #1545
* Move fawe end comment
* Slight cleanup
2022-06-23 10:23:22 +02:00
Jordan
100288ada5
Implement a "sensitivity" setting, a mask, and an option to only distinguish air vs blocks to blendball ( #1832 )
2022-06-22 12:50:22 +01:00
Jordan
d498996cbd
Use Material rather than legacy int/data when specifying block break effect type ( #1829 )
2022-06-22 12:50:09 +01:00
Jordan
968799503f
Re-implement full Entity support in history, entity removal, entity creation, etc. ( #1812 )
...
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-21 14:52:02 +01:00
dordsor21
d62c88a2ca
Remove unused import
2022-06-21 13:00:19 +01:00
dordsor21
8b05738929
Remove P2 apidescription annotation
2022-06-21 12:58:21 +01:00
Jordan
c5073d79e7
Account for use of MutableBlockVector3 in Spline Brush ( #1831 )
2022-06-21 12:56:02 +01:00
Jordan
3f103eea9b
Set the correct delegate to the ChunkHolder when using get or set in NULL delegate ( #1830 )
2022-06-21 12:55:51 +01:00
Jordan
dacb89a480
Bring stack in line with upstream using offset rather than direction ( #1822 )
...
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-20 10:46:19 +02:00
Jordan
396faf6732
Support using //distr on console properly ( #1827 )
2022-06-19 22:35:36 +01:00
Jordan
dac3610bcf
Implement generation of biome decorations to //regen <biome> and add option for a random seed to be used ( #1819 )
2022-06-19 22:33:16 +01:00
Jordan
692a010c39
Actually apply source mask when using //paste -m <mask> ( #1810 )
2022-06-19 22:33:01 +01:00
Jordan
84f6039f41
Fix #fullcopy -r ( #1816 )
2022-06-19 00:59:11 +01:00
Jordan
aadd35c0c4
Don't limit split size for extra block data (signs, spawner, etc.) ( #1818 )
2022-06-19 00:58:59 +01:00
Jordan
8e5204c311
Allow editing solely of tiles/entities/heightmaps ( #1817 )
2022-06-19 00:58:54 +01:00
Jordan
003cec30be
Fix saving entities in DiskOptimizedClipboard when no tiles are present ( #1815 )
2022-06-19 00:58:47 +01:00
Jordan
907ad8528e
Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set ( #1825 )
...
* Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set
- Fixes IntellectualSites/PlotSquared#3683
* Clean up remnants of the use of MutableBlockVector2
2022-06-17 23:41:25 +02:00
Jordan
d2b4154cc0
Properly support extended world heights (y > 255) in tripleBlockCoord ( #1805 )
2022-06-17 15:39:27 +01:00
Jordan
fd00635533
Fixes to BlockMask and "char" masks ( #1787 )
...
* If a char mask is successfully created from the full input, return it
* Don't double-up adding a block to a BlockMaskBuilder (if adding by regex is successful)
- InputParseException is thrown if unsuccessful
* Fix optimisation of BlockMask for negation of a single block type
- Fixes #1755
* Allow early returning of an optimized MaskIntersection to avoid unnecessary work
* Actually allow underscore in isAlphanumericUnd
- Fixes #1626
* Replace a few more hard-coded air internal IDs
* Don't fail silently if BlockMaskBuilder#addRegex doesn't work when testing all block types
* Remove unused import
2022-06-16 16:24:48 +02:00
Jordan
f2bab901f4
The extent minY check in clipboard paste is un-needed as it is handled gracefully by FAWE ( #1806 )
...
- Fixes #1771
2022-06-16 16:24:00 +02:00
Jordan
1da987d594
Fix PNGWriter exporting blank PNGs ( #1807 )
...
* Fix horrendous variable assignment in PNGWriter
- Fixes #1679
* More detailed information on PNG format
* Avoid a larger number of blocks that do nto have a color assigned in TextureUtil
* Don't error in PNGWriter if biomes aren't saved to clipboard and grass is present
2022-06-16 16:23:52 +02:00
Jordan
ac11da855a
Processor should be added to queue, not extent ( #1809 )
...
- Fixes #1559 root cause
2022-06-16 16:23:45 +02:00
Jordan
9395b3c575
Prevent unhinged tree generation by doing a sanity check on the block below/block of the tree placement ( #1811 )
2022-06-16 16:23:37 +02:00
Jordan
cb6e200ca6
Use the correct CuboidRegion constructor to prevent clipboard height being limited when loading schematics ( #1798 )
...
Use the correct CuboidRegion constructor to prevent clipboard height being limited when loading schematicsd
- Fixes #1757
2022-06-15 13:37:32 +02:00
Jordan
ea434163c4
Only create entities during a restore if they are contained by the region and the editsession's mask ( #1800 )
2022-06-15 13:37:20 +02:00
dordsor21
111d604075
Follow up to 39e1a811f7
to fix DOC loading
2022-06-14 17:20:59 +01:00
Alexander Brandes
aae696686d
fix: Don't export Paster transitively on the core module ( #1808 )
2022-06-14 17:02:11 +02:00
Owen
39e1a811f7
Don't apply offset to SimpleClipboard ( #1751 )
...
* Fix offset
* Don't apply offset in SimpleClipboard
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-13 23:42:50 +02:00
Jordan
b797655d0c
Only implement cache to MaskingExtent when off main thread ( #1789 )
...
* Only implement cache to MaskingExtent when off main thread
- It's possible for a [Chunk/Char]FilterBlock to be used multiple times in the same "tree" of method calls meaning the mutable paramets (particularly index) get increased within a loop, causing AIOOBs and other issues
- This is only possible on the main thread due to the handling of submissions in SingleThreadQueueExtent, as it ensures all operation remains on the main thread to prevent deadlocks
- Therefore safe usage of FilterBlocks requires that main-threaded operation create a new [Chunk/Char]FilterBlock instance each time
- Further fixes #1681
* Fix typos
* Switch to LongFunction
2022-06-13 23:42:40 +02:00
Jordan
63f031b01a
Only synchronise tree generation at the very lowest level ( #1788 )
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* Only synchronise tree generation at the very lowest level
- Fixes #1681
* Perform the generate inside try-finally and actually use the resultant copied map to place blocks to the editsession
* Check result of generateTree and return null if failed
2022-06-13 09:05:18 +02:00