sk89q
1fb69b06f7
Added support for 4096 ID blocks (theoretically) in snapshots.
...
Also cleaned up the mess that was AnvilChunk's code.
2012-10-20 00:54:21 -07:00
sk89q
2a93baf15b
Modernized pom, readmes.
2012-10-19 21:10:39 -07:00
zml2008
73dc31b2bb
Only get the world's tile entity if the block id has a tile entity
2012-10-19 17:23:51 -07:00
zml2008
29e823d136
Added some more aliases for 1.3 blocks
2012-10-19 17:01:45 -07:00
sk89q
f5be1eb44b
Removed BukkitWorld caching.
2012-10-19 15:44:24 -07:00
sk89q
0f49186bf5
Fixed reported bug that block #0 (air) is not considered valid.
...
Fixed a reported bug that block #0 (air) is not considered valid. Also set skipNmsValidBlockCheck to true if the check fails (as I assume was originally intended).
2012-10-18 23:12:53 -07:00
zml2008
877f14f242
Fixed NMS block set to copy tile entity data even if the original block did not change its id or data
2012-10-18 19:38:56 -07:00
zml2008
2221eae36a
Fixed valid block check to not include items
2012-10-18 19:38:15 -07:00
zml2008
a690d5782f
Updated for SpoutAPI changes
...
Make SpoutAPI not horribly slow
2012-10-17 07:50:49 -07:00
zml2008
b4ac721a16
Fix missing imports
2012-09-02 14:47:47 -07:00
zml2008
20a5899d38
Update for the SpoutAPI changes of the past 30 seconds
2012-09-02 14:45:57 -07:00
sk89q
0f8e622678
Changed WorldEdit to refresh session permissions each call to getSession(), rather than one time. Cleaned up imports/etc. courtesy of Eclipse.
2012-09-02 14:07:08 -07:00
aumgn
7fd5d1b61c
Add /center commmand
2012-08-29 11:51:57 +02:00
aumgn
c759b9062c
Add BlockMask which is able to filter by data
2012-08-29 11:51:45 +02:00
aumgn
21d603ce4e
Add RandomMask (not sure if really useful)
2012-08-29 11:51:34 +02:00
aumgn
77bc49e057
Add convenient constructors in *RegionSelector classes
2012-08-27 20:14:05 +02:00
aumgn
1fef255d77
Clean up some io close() calls
2012-08-27 20:10:35 +02:00
aumgn
9637871969
Replace deprecated FallingSand by new FallingBlock
2012-08-27 13:35:10 +02:00
zml2008
853db26e2f
Updated for SpoutAPI changes
2012-08-25 17:28:43 -07:00
sk89q
5a1148d954
Added aliases /asc /desc /j for navigation commands.
2012-08-24 20:00:14 -07:00
sk89q
3558d65b79
Added //re and //rep as aliases for //replace.
2012-08-24 19:44:46 -07:00
sk89q
9d5e75b9ec
Fixed //gen not having min. arg count of 2.
2012-08-24 19:16:43 -07:00
sk89q
3b59798f37
Fixed chunk loading code not properly handling tile entity data.
2012-08-24 16:50:32 -07:00
sk89q
6a162a4269
Fixed foundation class Block not taking -1 as a valid data value (used for wildcard matching of the data value).
2012-08-24 16:10:18 -07:00
sk89q
cfa1400c26
Changed SchematicFormat to create only BaseBlocks rather than their subclasses, to prevent data loss.
2012-08-24 16:02:38 -07:00
sk89q
6be8c8b55c
Fixed incorrect schematic handling code being used when AddBlocks is present. The old code did not properly handle the signed nature of the byte, nor did it properly shift and add the extra 4 bits in AddBlocks.
2012-08-24 13:40:26 -07:00
sk89q
18c793683b
Fixed 4096/256 block ID restriction in BukkitWorld.
2012-08-24 13:38:26 -07:00
sk89q
39d451438f
Changed EditSession.rawSetBlock() to call setBlock() on World.
2012-08-24 13:38:00 -07:00
sk89q
2bc86ea525
Added missing TYPE_DOUBLE in NBTConstants.getClassFromType().
2012-08-24 12:28:29 -07:00
sk89q
885b48c15e
Updated Bukkit dependency to 1.3.1-R2.0, added backwards support for NBT access.
2012-08-24 06:43:24 -07:00
TomyLobo
186fbb98a2
Changed all references to BaseItem.getDamage to getData.
2012-08-24 13:39:52 +02:00
TomyLobo
07e270289e
Removed @Deprecated from getBlockType/Data.
2012-08-24 13:39:43 +02:00
sk89q
48af65cac3
Updated foundation classes a bit and added raw access for NBT. This release marks experimental support for custom blocks, and nearly all future Minecraft blocks, and is also the beginning of the gradual transition to the new foundation classes as a replacement of the current BaseBlock, etc. classes.
2012-08-23 16:52:37 -07:00
sk89q
a2aae2c4da
Added new foundation blocks (package not final) that will be used in place of LocalWorld, BaseBlock, etc. in the future. LocalWorld, BaseBlock, etc. will be changed to inherit these new classes, and eventually a full transition will be made.
2012-08-22 15:54:39 -07:00
TomyLobo
0bc9369cc8
Made /butcher print the radius it uses and added an "all" parameter.
2012-08-16 15:30:16 +02:00
TomyLobo
cacf2cabe2
Moved the spawn egg entry in ItemType further up.
2012-08-15 19:16:24 +02:00
snaxson
00e6a3aa65
Fix loading schematic files with block data values >127
...
Minecraft 1.3 introduces several blocks with data values
over 127, such as sandstone stairs (128). Since byte
is signed, implicit conversion to short results in
negative block data values that cause later IndexOutOfBounds
exceptions. This change explicitly masks off the extended
sign bits so the result is positive.
2012-08-15 13:25:24 +02:00
TomyLobo
5e4c809f66
Added ender chest to flip/rotate.
2012-08-14 01:32:35 +02:00
TomyLobo
bcf4204ffc
Added tripwire hook to flip/rotate.
2012-08-14 01:30:45 +02:00
TomyLobo
df3062a68f
Added cocoa plant to cycle/flip/rotate.
2012-08-14 01:20:50 +02:00
TomyLobo
3497d9e557
Added 1.3 stairs and wooden steps to cycle/flip/rotate.
2012-08-14 01:20:50 +02:00
TomyLobo
b07a084b8a
Added cocoa plant to centralTopLimit.
2012-08-14 01:18:31 +02:00
TomyLobo
e8ea4e4ef1
Added 1.3 blocks to getBlockBagItem.
2012-08-14 00:35:24 +02:00
TomyLobo
082871f46d
Added 1.3 blocks to isContainerBlock.
2012-08-13 23:59:37 +02:00
TomyLobo
c2d7ab5bff
Added 1.3 blocks to isRedstoneBlock.
2012-08-13 23:57:53 +02:00
TomyLobo
0b0b39b025
Added 1.3 blocks to isRedstoneSource.
2012-08-13 23:57:12 +02:00
TomyLobo
7c4cf0494f
Added 1.3 blocks to isNaturalTerrainBlock.
2012-08-13 23:56:20 +02:00
TomyLobo
22ed05576c
Added 1.3 blocks to emitsLight.
2012-08-13 23:55:10 +02:00
TomyLobo
38a1d8fcc1
Added 1.3 blocks to isTranslucent.
2012-08-13 23:53:42 +02:00
TomyLobo
ad4213e1e3
Added leaves, piston extension, mobspawner, wooden/cobble stairs, chest and cactus to isTranslucent.
2012-08-13 23:52:47 +02:00
TomyLobo
ec4dbac165
Added 1.3 blocks to getAttachment.
2012-08-13 23:41:25 +02:00
TomyLobo
42a64f72a1
Added 1.3 blocks to shouldPlaceLast.
2012-08-13 23:28:36 +02:00
TomyLobo
d88691d450
Added 1.3 blocks to canPassThrough.
2012-08-13 23:26:28 +02:00
TomyLobo
69cf59565b
Added 1.3 blocks to usesData.
2012-08-13 23:23:50 +02:00
TomyLobo
094909c7e1
Fixed for SpoutAPI changes.
2012-08-13 19:40:13 +02:00
TomyLobo
0e897778b0
Removed lily pad from canPassThrough.
2012-08-12 16:00:14 +02:00
TomyLobo
edcccfce5f
Made findFreePosition and setOnGround respect half-blocks and such.
2012-08-12 16:00:14 +02:00
TomyLobo
aaa01eb608
meh
2012-08-12 16:00:13 +02:00
TomyLobo
b2e442e53d
Added BlockType.centralTopLimit.
...
Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
2012-08-12 15:56:47 +02:00
Ammar Askar
d40ef103ba
Update for 1.3 blocks
2012-08-12 14:41:50 +02:00
TomyLobo
499e73751d
Fixed some warnings.
2012-08-11 04:35:01 +02:00
zml2008
880db5954e
Update WorldEditCUIMessage for Message being an interface
2012-08-08 14:12:06 -07:00
zml2008
853bc53e21
/me is an idiot and forgot that WECUI packets don't have the string length in them (string length == packet length)
2012-08-07 14:14:40 -07:00
zml2008
fe445a7ec9
Remove chat-based WECUI protocol. Everybody running a modern (1.2.5 or newer) WECUI should be fine.
...
This has a bonus of allowing us to stay far far away from that smelly PlayerChatEvent guy who's always late (or early, or both).
2012-08-04 20:24:17 -07:00
TomyLobo
5183726c39
Fixed some warnings.
2012-08-03 14:09:13 +02:00
zml2008
d0684c7582
Add initial implementation of WECUI handling via Packet250 for Spout
...
Update for latest Spout changes
2012-08-02 19:26:19 -07:00
Zhuowei Zhang
b81fec1776
Various Spout fixes:
...
switched to VanillaMaterials from MaterialRegistry
use the Minecraft ID instead of the Spout ID
use the block coordinates from a Point to fix blocks' coordinates being off by 1
added a very rudimentary implementation of the tree generator; only standard small trees are generated
fixed some variables' names
2012-07-29 21:51:54 -07:00
zml2008
30f9fb16ac
Updated for SpoutAPI changes
2012-07-29 00:03:34 -07:00
TomyLobo
bb5f3477c2
//chunk no longer switches from //sel extend to //sel cuboid.
2012-07-28 14:50:01 +02:00
TomyLobo
afb9052cc9
ExtendingCuboidRegionSelector's ctor now requires a LocalWorld.
2012-07-28 14:49:30 +02:00
TomyLobo
29393a808b
Updated for SpoutAPI changes.
2012-07-28 14:48:38 +02:00
TomyLobo
6c413289be
Added [g]closest(x,y,z,index,count,stride) to the expression parser.
...
This function reads <count> x/y/z triplets from [g]megabuf, starting at <index> and advancing <stride> elements each time.
It then finds the element closest to the given coordinates.
2012-07-13 17:29:21 +02:00
TomyLobo
613f3884d4
Reorganized megabuf a bit.
2012-07-13 12:24:14 +02:00
TomyLobo
fd4e94220f
Fixed a NullPointerException in ifs without an else.
...
The NPE occured if the condition was not optimizable to a constant.
2012-07-13 12:20:33 +02:00
zml2008
9f2f2fc6c9
Move block ids over even if there isn't an AddBlocks tag in schematics
2012-07-12 16:31:35 -07:00
sk89q
b6fd8af242
Disable fast mode usage for snapshot restore.
2012-07-10 00:23:32 -07:00
sk89q
97380f28de
Fixed snapshots not properly loading .mcr files, made snapshots use fast mode.
2012-07-09 23:56:30 -07:00
zml2008
0d279e7706
Added initial support for AddBlocks (4096 ids) in schematics
2012-07-08 04:05:24 -07:00
zml2008
127b0ec6f4
Corrected name of SpoutAPI plugin description file
2012-07-08 04:05:24 -07:00
zml2008
ca6ee43f9d
Update for ChatStyle changes in SpoutAPI
2012-07-08 04:05:24 -07:00
sk89q
dc17c8d064
Increased polygonal region point limit to 50.
2012-06-30 17:21:26 -07:00
zml2008
fd1b15c5da
Updated for SpoutAPI changes
2012-06-30 16:54:31 -07:00
TomyLobo
7bc66b8247
Removed unused imports.
2012-06-22 02:10:15 +02:00
TomyLobo
b2aeb2e1f1
Added upside-down stairs to //cycle.
2012-06-15 00:11:28 +02:00
zml2008
3104b73682
Fix WECUI not working for players when rejoining the server. Closes #196 .
2012-06-14 10:49:38 -07:00
TomyLobo
16a90d1b70
Updated for SpoutAPI changes.
2012-06-11 03:30:04 +02:00
TomyLobo
5a9bddd252
Added flip and rotate code for upside-down stairs and steps.
2012-06-07 12:55:58 +02:00
TomyLobo
d32bb79549
Updated for latest SpoutAPI.
2012-06-07 12:18:57 +02:00
TomyLobo
06ed8ecf97
Made Vector implement Comparable<Vector> instead of Comparable<BlockVector>. Oops
2012-06-07 12:18:22 +02:00
TomyLobo
e69ad4d08f
Made Vector Comparable.
2012-06-06 15:54:44 +02:00
zml2008
b32668057f
Updated SpoutPlayerBlockBag for Vanilla breakage
2012-06-03 22:12:33 -07:00
TomyLobo
50b7ef02c7
Updated for latest SpoutAPI/Vanilla version.
2012-05-28 03:20:10 +02:00
TomyLobo
30515a65f5
Fixed 2 warnings.
2012-05-27 20:30:17 +02:00
zml2008
379189f224
Update for SpoutAPI scheduler and lighting changes
2012-05-26 11:34:26 -07:00
zml2008
b22921ffa6
Give a better error when a schematic being loaded doesn't exist
...
Only require the schemaitc format to be provided once more schematic formats are added
2012-05-26 11:06:31 -07:00
zml2008
7b0570f714
Correctly nullcheck biome types in //setbiome
...
Biome changing is no longer supported in SpoutAPI, will reimplement when I have time
2012-05-26 10:55:14 -07:00
Socolin
5cab7900f6
Add missing break when writing IntArrayTag.
2012-05-22 10:29:27 +03:00
TomyLobo
f910fe4e66
Added //generate -c, which offsets the input coordinates from the selection center.
2012-05-17 12:17:41 +02:00
zml2008
3c00535d2e
Update for latest SpoutAPI
2012-05-10 18:28:26 -07:00
zml2008
15977e85a5
Add a -f flag to //schem l to make it ignore format checks
2012-04-28 10:30:21 -07:00
zml2008
92523a2564
Set the expiration time to the current time plus the expriation grace by default
2012-04-28 10:30:20 -07:00
zml2008
0cb0358bd2
Make testPermission correctly check WEPIF/whatevermethodthecommandsmanagerisusing for permissions in the command
2012-04-28 10:30:20 -07:00
zml2008
b938aa0be3
Add isInitialized method to PermissionsResolverManager for an easy way to check if the PermissionsResolverManager has been initialized
2012-04-28 10:30:20 -07:00
aumgn
cd64ca459d
Add config entries for polygonal region points limit
2012-04-23 11:39:09 +02:00
aumgn
d2a72579ae
Fix typos in CuboidRegion minimum/maximumY methods
2012-04-22 08:29:49 +02:00
aumgn
ebbbc9f1a8
Clean up CylinderRegion center management & fix a minor issue with vertical contract
2012-04-22 08:29:45 +02:00
aumgn
d43e233a42
Slightly improve FlatRegion iteration
2012-04-16 08:48:24 +02:00
aumgn
a7b49ff793
Add minimum/maximumY to FlatRegion and fix a typo in Polygonal2DRegion
2012-04-16 08:45:53 +02:00
aumgn
6915244ab9
Add missing imports
2012-04-16 07:28:36 +02:00
zml2008
345cb5a690
Re-add painting spawning code (Still broken in Bukkit, need to look into
...
the issue more), have entity spawns use World.spawn instead of World.spawnCreature.
2012-04-15 18:33:28 -07:00
zml2008
af784c0ee2
Poke the Spout telporter so the correct packets are sent. Somebody should put together a better solution to this.
2012-04-15 18:33:28 -07:00
zml2008
7dafb50999
Added some permissions and improved //schem list output
2012-04-15 18:33:28 -07:00
zml2008
ff0f9073db
Improved command help format a bit
2012-04-15 18:33:28 -07:00
TomyLobo
419e4a681d
Fixed a warning.
2012-04-15 19:35:11 +02:00
aumgn
8c36047cbb
Fix warnings
2012-04-10 13:12:24 +02:00
aumgn
e86dc2c90b
Biome clean up & fixes
...
Change BiomeType to an interface.
Do not longer use invalid biomes of Bukkit Biome enum.
Add a common unknown biome type.
2012-04-10 13:09:47 +02:00
Jim Nordbø
2ed92dafad
Added WECUI handshake option
2012-04-07 13:29:00 -07:00
zml2008
d81090c5d9
Updated for SpoutAPI changes
2012-04-07 10:34:22 -07:00
zml2008
43a54a7ee0
Show schematics where the format could not be detected.
...
Add permissions for //schem list and formats (worldedit.schematic.(list|formats)
and added .schematic. permissions for load and save.
Made //schem <list|formats> accessible via console and cleaned up a bit.
2012-04-07 10:34:21 -07:00
sk89q
6e24d981f6
Fixed WorldEdit.getBlock() not supporting custom blocks when they are returned by ServerInterface.resolveItem().
2012-04-05 00:01:46 -07:00
aumgn
9a90702b2f
Fix CombinedMask created with /(g)mask commands
2012-03-31 09:04:54 -07:00
aumgn
30ed049918
Implement InvertedMask & UnderOverlayMask as decorators
2012-03-31 09:04:54 -07:00
aumgn
eb14efd2df
Add a dynamic region mask
2012-03-31 09:04:54 -07:00
aumgn
84c1492b3f
Fix #region mask
2012-03-31 09:04:54 -07:00
aumgn
842c469285
Make regions Cloneable
2012-03-31 09:04:54 -07:00
zml2008
c580d6efc4
Aparrantly this isn't shaded into Bukkit
2012-03-30 09:17:43 -07:00
zml2008
15714dc78c
Updated for SpoutAPI inventory changes
2012-03-30 09:17:21 -07:00
zml2008
c76f119fa4
Added basic entity handling with copy and paste.
...
Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
2012-03-29 21:18:14 -07:00
zml2008
03f7d4ecfb
Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
2012-03-29 21:14:45 -07:00
zml2008
3bfb12c051
Cleaned up ContainerBlock inventory reading from NBT
...
Changed ListTag's List parameter to List<? extends Tag>
2012-03-29 21:14:45 -07:00
zml2008
33752eb058
Added a command to list schematics and the abilitiy to autodetect schematic format
2012-03-28 13:04:09 -07:00
zml2008
7812dd6a09
Added support for multiple schematic formats
2012-03-28 11:05:52 -07:00
zml2008
1bd8764090
Corrected flag checks for biome commands
2012-03-28 11:04:59 -07:00
zml2008
5e8f50699d
Added allFlags setting to Command to prevent it from restricting allowed flags
2012-03-28 11:04:34 -07:00
zml2008
73dbbbac9a
Make sure all WorldEdit files are in the plugins/WorldEdit folder
2012-03-28 11:03:59 -07:00
zml2008
a4895cbd5d
Added initial support for plugin channels with WECUI
2012-03-28 11:01:44 -07:00
aumgn
bbda908093
Remove error-prone redundancy in Polygonal2D min/max management
2012-03-26 07:44:04 +02:00
zml2008
f3ab90f72b
Updated for SpoutVanilla changes
2012-03-25 18:04:44 -07:00
zml2008
90fb512a45
Added planks and sandstone to the usesData list
2012-03-25 18:02:49 -07:00
zml2008
54eed713ab
Update for recent SpoutAPI changes
2012-03-23 21:37:59 -07:00
zml2008
97c370549f
Handle Bukkit versions without Chest#getBlockInventory()
2012-03-23 21:07:05 -07:00
TomyLobo
4208ba33d6
Updated for latest SpoutAPI and fixed some warnings.
2012-03-21 11:06:32 +01:00
TomyLobo
a74a0a40e2
We don't really need deprecated private methods :)
2012-03-21 10:58:14 +01:00
zml2008
34c366d852
Added a command to set biomes. Currently requires a relog for the changes to be visible clientside and is not preserved between chunk regenerations
2012-03-20 23:40:35 -07:00
zml2008
0702a0f0ac
Improved Spout biome handling and add LocalWorld method for setting biome
2012-03-20 22:45:48 -07:00
aumgn
a8eeacccd4
Add biome support
...
Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
zml2008
0bd3b346fc
Added support for features added to Spout (now depends on Vanilla)
2012-03-20 17:53:48 -07:00
zml2008
86011a0d0d
Fixed handling of double chests and cleaned WorldEditListener up a bit
2012-03-20 17:53:15 -07:00
zml2008
79f2d68e60
Handle empty damage values in WorldEdit.getBlock(). Fixes #921
2012-03-20 17:30:57 -07:00
TomyLobo
cfb19eba9b
Made //undo and //redo disregard global masks.
2012-03-20 18:21:38 +01:00
Wizjany
4e081b8028
Forgot to git add this file, thanks Moo0
2012-03-18 09:20:08 -04:00
Wizjany
f11e2ba6d6
Added Falling sand/gravel entities to /remove command
2012-03-18 00:00:04 -04:00
zml2008
b6d1146427
Added support for new tree types to TreeGenerator and make adding more tree types later easier
2012-03-17 15:28:49 -07:00
zml2008
7f7178957a
Whitespace fixes, reactivated command adjustments
2012-03-17 15:21:23 -07:00
zml2008
d2968b1976
Updated SpoutRawCommandExecutor for changes in SpoutAPI and register command permissions with the Spout commands system
2012-03-17 15:14:58 -07:00
zml2008
ba1d2c751b
Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
2012-03-17 15:09:37 -07:00
Nidan
2fbaa5a29f
fixing search for bPermissions
...
Closes #182
2012-03-17 14:54:11 -07:00
TomyLobo
d3162f6695
Fixed for latest SpoutAPI.
2012-03-17 10:00:13 +01:00
aumgn
499f3ccda7
Add a -f (friendly) flag to butcher
2012-03-17 09:46:24 +01:00
aumgn
a23e9b857f
Add FlatRegion interface and an associated iterator
2012-03-17 09:26:05 +01:00
Jadedwolf
b2eb2741eb
Temporary solution to fix Golems being butchered. This includes Iron and snow golems.
2012-03-17 09:25:57 +01:00
aumgn
d82111a4fc
Fix a NPE with brush using a global mask and no brush mask
2012-03-15 16:59:02 +01:00
TomyLobo
fcd792191a
Fixed for latest SpoutAPI.
2012-03-15 10:34:30 +01:00
TomyLobo
4ad330a958
Fixed //shift not updating polygonal regions properly.
2012-03-15 09:05:47 +01:00
aumgn
857f721bb5
Add support for expand with reverse dir for Cylinder & Ellipsoid
2012-03-15 08:51:37 +01:00
aumgn
760f77e681
Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses.
2012-03-15 08:31:40 +01:00
aumgn
8506bb437e
Deprecate expand/contract(Vector) in favor of varargs versions
...
This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
2012-03-15 08:31:39 +01:00
aumgn
1359a7fada
Implement contract/expand(Vector...) for Cylinder & Ellipsoid
2012-03-15 08:31:30 +01:00
aumgn
0346228310
Add positive() to Vector and Vector2D
2012-03-15 08:29:27 +01:00
TomyLobo
85cdd49593
In WorldGuard, teleport/spawn location yaw/pitch should now work.
2012-03-12 16:40:02 +01:00
TomyLobo
b8e9f6bb77
Updated to new SpoutAPI version.
2012-03-12 10:23:02 +01:00
TomyLobo
255b04e13d
Added a Location class and conversion utilities.
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This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
TomyLobo
bc94f8f973
Removed an unused import.
2012-03-11 14:27:04 +01:00
zml2008
4328be282c
Register command permissions, integrate with the Bukkit help API
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Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00
Wizjany
956b3dd02f
Added Iron Golems and Ocelots to MobType.
2012-03-09 19:06:38 -05:00
SpectralEdge
94619e3fe4
Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals.
2012-03-06 16:07:18 -08:00
Meaglin
8aabfb0c67
Implemented new Anvil saving format, fixed old chunk saving format.
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- Added 'Chunk' Interface.
- Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
- Added 'AnvilChunk' implementing the new anvil chunk format.
- Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
- Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
- Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
zml2008
3e60761326
Reduce excess casting
2012-03-03 16:47:22 -08:00
zml2008
40aa6aca60
Use the correct Map<String, Tag> when writing enchantments
2012-03-03 16:47:22 -08:00
TomyLobo
4e91f4e988
No longer using deprecated stuff.
2012-03-02 19:57:32 +01:00
md-5
f265a93913
Bukkit puts out EXACTLY the same message, therefore we don't have to.
2012-03-02 20:57:59 +11:00
zml2008
c58276354e
Fix duplicate WEPIF message
2012-03-01 21:32:33 -08:00
zml2008
373e4b90c9
Clean up some stray 128 values and update the defaults
2012-03-01 20:47:19 -08:00
zml2008
87e40141c6
Remove a bit of trailing whitespace
2012-03-01 20:33:04 -08:00
zml2008
742b6b61fa
Check for null in ItemStacks
2012-03-01 20:33:03 -08:00
zml2008
a62cf3a059
Updated for new 1.2 blocks
2012-03-01 20:33:03 -08:00
Meaglin
4afd2944db
Fix Dispensers, Furnaces and remove redundant casts.
2012-03-01 20:33:03 -08:00
Meaglin
31e645d500
Fix restoring enchantments from snapshots/schematics.
2012-03-01 20:33:02 -08:00
sk89q
da75d0cef4
Made tree planter tool try 10 times to make the tree before giving up.
2012-03-01 20:15:39 -08:00
desht
29c1559f70
Feel free to shoot this down, but it looks like the replace() call in StringUtil.lookup() should really be replaceAll(). "[ _]" looks like a regular expression to me, and one that makes sense.
2012-02-21 10:25:14 +00:00
TomyLobo
247e8b163d
Removed the com.sk89q.bukkit.migration package and LegacyPermissionsProviderWrapper.
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This restores compatibility with the latest Bukkit builds.
2012-02-20 14:33:09 +01:00
TomyLobo
20315f10ef
Fixed some warnings.
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Bad zml, baaaaaad.
2012-02-20 14:33:09 +01:00
zml2008
22b4d0adfb
Updated for SpoutAPI entity changes
2012-02-15 20:59:13 -08:00
zml2008
0b548b2bac
Have BukkitWorld.simulateBlockMine use Bukkit's dropNaturally
2012-02-11 15:46:33 -08:00
zml2008
9f1cc0674d
Fixed EditSession.makeCylinder's mimimum height check
2012-02-11 15:27:46 -08:00
zml2008
0525112293
Fixed /scriptname.js and no-double-slash settings not working
2012-02-11 14:02:03 -08:00
zml2008
1772d02d80
Made BlockBag use WorldVectors for add(Single)SourcePosition
2012-02-07 17:25:55 -08:00
zml2008
1f921779fa
Fixed the replaceBlocks that takes a Pattern too. Closes #1083 .
2012-02-07 17:14:14 -08:00
TomyLobo
ea4ee34810
Fixed north face not being set with non-singleblockpatterns.
2012-02-07 00:37:52 +01:00
sk89q
09f3364d9f
Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
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All unknown blocks are now assumed to carry data, and so this will also future proof WorldEdit (for the immediate future). However, be aware that full custom block support requires carrying TileEntity data (and perhaps other data) and that is not yet supported.
2012-02-05 17:47:09 -08:00