matt
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85bfd16d7c
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Code cleaning
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
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2019-03-25 19:55:32 -04:00 |
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NotMyFault
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14ab61d154
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Remove PlotMe support
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2019-03-25 00:02:20 +01:00 |
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Sauilitired
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44bfc2f753
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Fixes #17, and an annoying typo in SnipeData :)
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2019-03-21 07:20:47 +01:00 |
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Matthew Miller
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f3c633582e
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Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
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2019-02-02 08:43:57 -05:00 |
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IronApollo
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e53535319d
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Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
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2019-01-31 10:08:58 -05:00 |
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IronApollo
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cd1d45b856
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Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper
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2019-01-16 07:12:02 -05:00 |
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IronApollo
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90b3439dc2
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Even more changes made towards a proper Vector update, as well as minor FAVS changes to accomodate for recent vector changes.
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2019-01-13 01:38:08 -05:00 |
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Jesse Boyd
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1a12c065a1
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Various minor fixes
Fix drain
Fix some messages lacking prefix
Fix non persistent brushes
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2018-10-13 15:15:38 +11:00 |
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Jesse Boyd
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5b5336cc83
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some fixes
Use sponge schematic format instead of structure block
Fix VS undo running on main thread
Fix missing sections when setting blocks
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2018-09-18 12:49:33 +10:00 |
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Jesse Boyd
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8ed67f66ad
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Merge boy0001/FastAsyncWorldEdit
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2018-09-14 02:42:55 +10:00 |
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Jesse Boyd
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e3172e08b8
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Potentially fix #1113
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2018-09-13 02:00:02 +10:00 |
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Jesse Boyd
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c1f9120cee
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Fixes #1113
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2018-09-12 12:26:57 +10:00 |
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Jesse Boyd
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abd886acd7
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some hasty refactoring
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2018-08-28 02:56:28 +10:00 |
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Jesse Boyd
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dbd31ea347
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Fixes boy0001/FastAsyncWorldedit#1090
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2018-08-24 01:22:30 +10:00 |
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Jesse Boyd
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f43faae917
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Update favs
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2018-08-23 06:02:04 +10:00 |
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