Commit graph

6058 Commits

Autor SHA1 Nachricht Datum
MattBDev
44619e1f21 Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit into main 2020-10-28 18:47:30 -04:00
NotMyFault
478ab167fa
Shift region logger to debug 2020-10-24 09:55:49 +02:00
MattBDev
b5d9ee1532 Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit into main 2020-10-23 15:11:29 -04:00
dordsor21
c6ef1bc1de
Full support for 3D biomes (#714)
* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility

* this is not part of the PR

* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
2020-10-22 22:18:16 +01:00
NotMyFault
28f5a7072d
Merge pull request #707 from IronApollo/biome-regen
Implement biome-specific regen
2020-10-22 10:57:49 +02:00
Hannes Greule
30863c36e7
Fix confirm deadlock and confirm permissions/limits (#718) 2020-10-22 01:28:07 -04:00
Hannes Greule
097f3ec473
Reimplement #offset mask (#712) 2020-10-20 13:37:21 +01:00
N0tMyFaultOG
d3600e4225 Remove dead config entries 2020-10-15 18:23:10 +02:00
IronApollo
27f16d97b3 Optimize biome retrieval 2020-10-14 23:10:55 -04:00
dordsor21
5508b415c9
Allow nullable BukkitPlayers for whatever reason WorldGuard needs them for I guess? (#706) 2020-10-14 19:56:16 +01:00
IronApollo
e6b083554b Implement biome-specific regen
- initial biome-specific regen implementation
- RegenOptions modified to include biomeType option (null if not specified)
- Matched upstream's regen command
2020-10-13 22:43:11 -04:00
NotMyFault
b86e452b80
Add jvm flags to debugpaste 2020-10-13 15:14:55 +02:00
NotMyFault
f95cf0a9ca
Add missing translation strings 2020-10-13 15:00:46 +02:00
MattBDev
3ab0d05c1d Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit into main
 Conflicts:
	worldedit-core/src/main/java/com/boydti/fawe/beta/implementation/blocks/CharBlocks.java
2020-10-12 18:26:00 -04:00
Aurora
4127e83749 Don't paste ComplexEntityParts 2020-10-12 14:05:46 +02:00
wea_ondara
b5f41501e4 fix tabcomplete for brushes and possible many other commands 2020-10-12 12:26:26 +02:00
wea_ondara
6d45169d9d fix tabcomplete for biomes and tree types, fixes #457 2020-10-12 12:26:26 +02:00
N0tMyFaultOG
8c26c55501 Fix scaling 2020-10-11 13:39:59 +02:00
N0tMyFaultOG
4cea303eb7 Update logo 2020-10-11 13:37:11 +02:00
Aurora
3c6280b11e
Re-Implement //regen (#598)
* start reimplementing regen command

* start reimplementing regen command

* Formatting and logic tweaks.

Regen will now throw exceptions but they are not caught yet.
ConversionSessions will now be closed when no longer being used instead of left open.

* fix //regen crashing server

* added //regen support for 1.16.1 and 1.15.2

* cleanup

* Update the issue template

* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second

* Update the issue template

* Update the issue template & add a config (#640)

* Update the issue template

* Add a config.yml to the issue template

* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second

* Fix entity rotation (#642)

* fix entity rotation
fixes #577 
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>

* Fix toggle permission (#644)

* Fixes #529
* fix superperms perm toggling

Co-authored-by: @weaondara <wea_ondara@alpenblock.net>

* Fix #647

* Squash errors and debug to aid fixing #652 properly

* cleanup imports

* cleanup imports 2

* cleanup imports 3

* cleanup imports 4

* add patch by @SirYwell

* aysnc world gen with features and stuff and some minor issues

* optimizations, full chunkstatus, block populators

* optimizations, cleanup

* optimizations

* fix feature regeneration, fix temp folder deletion

* cleanup

* make chunk gen multithreaded

* fix precomputation of chunk lists for RegionLimitedWorldAccess again

* added regenerator abstraction, fix aioobe while running through chunk stati

* remove override for getChunkAt in freshnmsworld

* don't use concurrent chunk gen if custom chunk generators do not support it

* distinct between generator types

* improve regen speed for overworlds

* mix

* Add message that regen might take a while

* use a shared map for FastAreaLazy, cleanup imports

* use custom concurrency levels for chunk stati and process accordingly

* implement new regen in 1.15.2 and 1.16.1 as well

Conflicts:
	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java

* woops

* further abstraction, finalized regen impl

* Formatting

* Fix some typos, remove debug

* replace wildcard imports

* cleanup debug

* braces

* serr -> logger

* move regen impls to seperate classes

* fix world init for 1.16.1

* fix world init for 1.15.2

* fix world init for 1.15.2 #2

* use original world name for regeneration

* Update Regen_v1_15_R2.java

* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* improve documentation, use parallel task count for fawe settings

* fix compile

Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
2020-10-10 11:57:12 +02:00
N0tMyFaultOG
d42e152348 Update adapters 2020-10-09 22:39:36 +02:00
NotMyFault
3c40c53f66
Add missing aliases 2020-10-09 10:13:13 +02:00
N0tMyFaultOG
67cc5fb984 Merge branch 'logging' into main 2020-10-09 10:03:13 +02:00
MattBDev
3fab209bdb Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit into main 2020-10-08 22:53:19 -04:00
dordsor21
0021aeb40a Several fixes to actual, probable and possible synchronocity issues (#691)
* Several fixes to actual, probable and possible synchronocity issues
 - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
 - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
 - Ensure a chunk cannot be called when an update is being called

* Don't add locks to GetBlocks
2020-10-08 21:50:42 -04:00
Hannes Greule
e19c537f62 Reimplement l2d, l3d, existing and buffer pattern (#684)
* Reimplement l2d, l3d, existing and buffer pattern
Also smaller translation improvements and cleanup

* Allow aliases in RichParser
2020-10-08 21:50:42 -04:00
weaondara
62fa6d255c Fix //jumpto (#689)
* fix jumpto command

* imports

* Formatting

Co-authored-by: Aurora <aurora@relanet.eu>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
2020-10-08 21:50:41 -04:00
dordsor21
cf0ff72524 Correctly queue edits
Synchronising on the LocalSession ends up being dangerous as it's a craftbukkit thread, leading to blocking issues if something goes wrong in an edit, made worse by the fact craftbukkit threads like to interfere with each other sometimes, and also cause OOMs and hanging when there are too many of them.
2020-10-08 21:50:41 -04:00
weaondara
d10a5cc5fa Fix schem loading of sponge schems with dataversion == 1 (#690)
* fix sponge schem loading with schem version 1
2020-10-08 21:50:41 -04:00
Hannes Greule
950b1599ec Fix copypaste brush (#688) 2020-10-08 21:50:41 -04:00
dordsor21
d5d09ba586 Remove deep synchronisation that is a very plausible cause of circular locking.
This may be a fix for #685
2020-10-08 21:50:32 -04:00
MattBDev
ae38880e1b Rename FAWE Threads to be more identifiable. 2020-10-08 21:50:05 -04:00
MattBDev
c4c50da4f9 Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit into main 2020-10-08 21:47:41 -04:00
MattBDev
af3c723e0d Rename FAWE Threads to be more identifiable. 2020-10-08 21:47:34 -04:00
dordsor21
0c9f00b6ba
Update worldedit-core/src/main/java/com/sk89q/worldedit/regions/EllipsoidRegion.java
Co-authored-by: NotMyFault <mc.cache@web.de>
2020-10-08 21:15:48 +01:00
dordsor21
5b97c0abcd
Several fixes to actual, probable and possible synchronocity issues (#691)
* Several fixes to actual, probable and possible synchronocity issues
 - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
 - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
 - Ensure a chunk cannot be called when an update is being called

* Don't add locks to GetBlocks
2020-10-08 21:15:05 +01:00
Hannes Greule
4407749219
Reimplement l2d, l3d, existing and buffer pattern (#684)
* Reimplement l2d, l3d, existing and buffer pattern
Also smaller translation improvements and cleanup

* Allow aliases in RichParser
2020-10-08 16:39:15 +01:00
weaondara
116c5d17c5
Fix //jumpto (#689)
* fix jumpto command

* imports

* Formatting

Co-authored-by: Aurora <aurora@relanet.eu>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
2020-10-08 16:38:31 +01:00
dordsor21
2c27b9c02a
Correctly queue edits
Synchronising on the LocalSession ends up being dangerous as it's a craftbukkit thread, leading to blocking issues if something goes wrong in an edit, made worse by the fact craftbukkit threads like to interfere with each other sometimes, and also cause OOMs and hanging when there are too many of them.
2020-10-08 10:53:57 +01:00
weaondara
a64a1ab09e
Fix schem loading of sponge schems with dataversion == 1 (#690)
* fix sponge schem loading with schem version 1
2020-10-07 21:11:57 +02:00
dordsor21
70c40ae077
Merge branch 'main' of github.com:IntellectualSites/FastAsyncWorldEdit into main 2020-10-07 15:53:09 +01:00
dordsor21
def986710f
Remove deep synchronisation that is a very plausible cause of circular locking.
This may be a fix for #685
2020-10-07 15:52:48 +01:00
Hannes Greule
5800c0bc96
Fix copypaste brush (#688) 2020-10-07 15:32:05 +02:00
MattBDev
728ced8c06 Merge branch 'main' into logging 2020-10-06 14:47:28 -04:00
MattBDev
f5a42c63a7 Better logger support 2020-10-06 14:44:33 -04:00
Hannes Greule
f71ca32140
Reimplement biome pattern (#681)
* Reimplement biome pattern

* Improve suggestions and messages
2020-10-05 20:00:35 +01:00
Matt
96dcb95b7c
Javadoc and Formatting fixes. (#619)
Javadoc and Formatting fixes.

Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document. 

* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
2020-10-05 13:41:41 -04:00
dordsor21
b06d943f7c
There's no need to duplicate everything when copying the intersection masks, as the Set and array should be the same. (#680)
* There's no need to duplicate everything when copying the intersection masks, as the Set and array should be the same.

* do the same for Union mask
2020-10-04 19:49:45 +02:00
dordsor21
fc606ff5ff
use concurrent hashmap for thread processor cache 2020-10-04 18:34:15 +01:00
N0tMyFaultOG
9f232a9690 Enhance debugpaste information 2020-10-04 16:52:43 +02:00