Commit graph

5522 Commits

Autor SHA1 Nachricht Datum
TomyLobo
1a57f6e95d Added return, break and continue. 2011-11-22 18:51:19 +01:00
TomyLobo
efc2209c0f Prevented overwriting built-in constants. 2011-11-22 17:47:44 +01:00
TomyLobo
5ef9df7feb Made it possible to leave parts of a for statement empty. 2011-11-22 16:56:41 +01:00
TomyLobo
e6e31d0b93 Moved some code around 2011-11-22 16:35:56 +01:00
TomyLobo
effbf9f79c Added for loops to the expression parser, java style.
Also:
- Added a test case for for
- Fixed Identifiable.id() for the runtime Nodes and added missing elements to the list in Identifiable.java.
- Factored keyword and character consumption into a common function.
2011-11-22 16:08:15 +01:00
TomyLobo
f217be0bdf Added while loops to the expression parser.
Also added a test case.
Iterations are currently limited to 256 maximum.
2011-11-22 06:16:23 +01:00
TomyLobo
aa43975e34 Added support for if/else to the expression parser. Basically same syntax as Java.
Also added a test case.
2011-11-22 05:12:32 +01:00
TomyLobo
5071885d10 Expression parser: Extended the index range of the megabuf function and renamed it to gmegabuf 2011-11-22 02:33:01 +01:00
TomyLobo
c6fee413dc Changed BukkitWorld.killMobs, so it compiles with the latest RB again.
Also increased forward compatibility as a side-effect.
2011-11-21 06:21:21 +01:00
Wizjany
19194ccb88 Made //butcher apply to enderdragons 2011-11-20 19:31:13 -05:00
TomyLobo
0c9c213e4e Added support for assignable function results.
Also:
- Added megabuf(index) as a first, temporary example
- Introduced a new Node class at the top of the hierarchy for the runtime.
- RValue and LValue are now interfaces
- Narrowed down some exception declarations
- Optimized the optimizer for functions
2011-11-20 17:41:38 +01:00
TomyLobo
7812d8f5f8 Cleanup and refactorings 2011-11-20 06:02:54 +01:00
TomyLobo
feee529095 Improved error reporting for number format errors. 2011-11-20 05:31:18 +01:00
TomyLobo
cf30a63018 Further cleanup of input handlers.
Slight deviation from previous behaviour:
Wand and navigation wand can no longer be used as ordinary tool binds.
However, these are already blocked elsewhere anyway, so it is unimportant.
2011-11-20 02:00:12 +01:00
TomyLobo
71d302c893 Removed fix for issue #376, since the problem appears to have been fixed on the CraftBukkit side now.
Also cleaned up the input handlers a bit.
2011-11-20 01:45:25 +01:00
TomyLobo
1194f4448e Fixed the unused Polygonal2DSelection(List, int, int) constructor. 2011-11-19 15:09:28 +01:00
TomyLobo
13f36757c2 Fixed compass teleporting twice on cliff edges 2011-11-16 16:54:05 +01:00
zml2008
927cab001e Fixed a few bugs with permissions resolver loading. 2011-11-15 20:38:23 -08:00
TomyLobo
86dfa3dce8 Cleaned up WorldEditPlayerListener.onPlayerInteract. 2011-11-13 15:17:08 +01:00
TomyLobo
a3946dc8c4 Typo fix.
Thanks, Moo0
2011-11-13 15:00:41 +01:00
zml2008
c29856f5a8 Added a registration method that returns information about successfully registered commands 2011-11-11 15:47:50 -08:00
zml2008
256897f473 Added seperate permissions for jumpto/thru commands and tools 2011-11-11 15:39:42 -08:00
zml2008
0a4cbd435f The permissions resolver needs to be loaded! 2011-11-10 19:36:57 -08:00
TomyLobo
ae3adae8a8 Disabled fast lighting until the issues are resolved. 2011-11-09 02:49:24 +01:00
TomyLobo
04b7f40f46 Renamed some local variables in WorldEdit.getblock.
Also added a note about a potential concurrency problem i stumbled upon.
2011-11-05 18:09:50 +01:00
TomyLobo
af1c600fc9 Non-leaf blocks should no longer show up as leaves in the inventory when using block bags. 2011-11-05 17:58:51 +01:00
TomyLobo
e72f84f08f Leaves can now be stored in a block bag. 2011-11-04 19:39:05 +01:00
TomyLobo
3ed5841863 The block bag fetch/place mapping is now taken from BlockType.getBlockBagItem. 2011-11-04 16:56:53 +01:00
TomyLobo
7beac92232 Added a deprecated delegate for storeDroppedBlock. 2011-11-04 16:39:56 +01:00
TomyLobo
2d0880e38d Piston extension and moving piece now put nothing into the blockbag. 2011-11-04 13:53:21 +01:00
TomyLobo
8e368ceef1 Employed a set of consistent rules for getDroppedBlock(type, data) and renamed it to getBlockBagItem. 2011-11-04 13:27:51 +01:00
TomyLobo
d9b8285a35 Made ItemType.usesDamageValue a bit more sane. 2011-11-03 18:34:20 +01:00
TomyLobo
ff39121fc8 Begun adding support for data/damage values to the blockbag. 2011-11-03 15:51:23 +01:00
TomyLobo
429bfe9faa Added BlockType.getDroppedBlock(int type, int data)
It currently still ignores the data value, but there's a framework in place to add data values.
2011-11-03 15:51:22 +01:00
zml2008
04803de8b1 Fixed some NPE's for block types not in BlockType. 2011-11-02 22:51:48 -07:00
TomyLobo
4c05050d73 Improved /we version output for dev builds. 2011-11-02 17:23:45 +01:00
TomyLobo
a51bc28756 Added true and false constants to the expression parser. 2011-11-02 15:29:55 +01:00
TomyLobo
c2cd587a9b Added support for functions that take LValues and added rotate(x&,y&,angle) 2011-11-02 03:41:35 +01:00
TomyLobo
ff03d03fd7 Cleanup 2011-11-02 03:41:22 +01:00
TomyLobo
187896c5ed Made //deform round the results before lookup and fixed some potential issues. 2011-11-02 03:39:02 +01:00
TomyLobo
2edf3559d8 EditSession: Split off a queueFinal, which contains only blocks that can be attached to other attached blocks.
This a speed improvement, since the recursive attachment checker turned out to be quite slow.
2011-11-01 21:58:50 +01:00
TomyLobo
2ee36f7484 //generate and //deform no longer behave oddly with selections that are only one block thick in either direction. 2011-11-01 16:32:56 +01:00
TomyLobo
4f1196ce2d Added a //deform command, which deforms a region given an expression that operates on the x/y/z variables. 2011-11-01 15:27:13 +01:00
TomyLobo
a5e5880064 Moved shape generation to EditSession.
Also refactored it to get rid of the 3 different anonymous classes.
2011-11-01 15:27:12 +01:00
TomyLobo
c5c68f481b Moved all command-implementing methods to the bottom of the file. 2011-11-01 14:54:32 +01:00
TomyLobo
478d6f6e54 Added support for type/data to //generate. 2011-11-01 14:31:33 +01:00
TomyLobo
8a83f7f70e Added support for custom materials to ArbitraryShape and adjusted //generate accordingly. 2011-11-01 14:28:03 +01:00
TomyLobo
02a70cca4a Added Pattern.next(int, int, int).
This method can be used to avoid creating short-lived vectors in tight loops.
2011-11-01 14:25:41 +01:00
TomyLobo
8610dc2c89 Added .gitignore to ignore some eclipse files. 2011-10-31 21:56:32 +01:00
TomyLobo
6b0f237a46 Removed extra fastLighting flag.
Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00