* start v6
* Update classes to v6 method signatures
* change rootVersion to signify p2v6 compat
* Use 16 as toolchain version but target 11 for build output
* add minimessage as api
* Require v6 and don't attempt to "setup" hook from FAWE
* Address comments
* *address /all/ comments
* FAWE classes should only act as a delegate
* Uppercase logger
* Settings for v6-hook have moved to P2-v6, remove unneeded if statements
* Rename classes to Delegate
* add whenDone task to setCuboids
* Remove bad spaces
* Fix plot swap
* Initial work on 1.17 support
* Remove data versions from the Bukkit adapters (#1507)
* Remove data versions from the Bukkit adapters
* Don't allow saving schematics without an adapter in place on Bukkit.
* Removed confusing line
(cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c)
* More progress
* Fix chunk sending
* Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119)
* Preliminary work on repackaging
* Rename build artifacts matching our pattern
* Finish up repackaging
* Fix a few field accesses and old imports
* Dirty fix for chunks container ChunkSections outside of 0-15
* Correctly read from NibbleArrays for lighting
* Fix getSections and BlockMaterial for 1.17
* Fix writing blocks to the world.
- The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord
* Fix more field accesses
* More work towards 1.17
* Update Upstream
a57f66f Fix watchdog, add negative y support. (1782)
* Add azalea tree to `/tool tree`
* Don't define toolchain twice
* Repackage GriefDefender
* Relocate under new namespace
* Bye bye ecma left overs
* Add 1.17 to issue templates and instructions
* Move to adventure-nbt (#918)
* Initial work for adventure-nbt
* Some more FAWE specific stuff
* Fix erroneous deprecation check
* Workflow change
* Continued merging all adventure NBT related changes
* Continued merging all adventure NBT related changes
* Made a constructor public again
This needs to be public for BlockTransformExtent.java
* Finished converting all NBT data to adventure.
* Make this compile
* Fix conflicts
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update adapters to 1.17
* Change build prefix to 1.17
* Move more nms classes to adapters
* Move left over nms classes
* Move Spigot 1.17 class
* Remove unneeded adapter loader code
The loader will find the appropriate class now itself
* Update adapters
* Update adapters
* Lazy fix tests
* Update adapters
* Update Upstream
43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796)
* Relocate adventure-nbt under proper namespace
* Add LazyCompoundTag as a non-version-specific class to be used by adapters
* Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently
* Correctly NBT conversion method
* LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag.
* Update worldedit-adapters
Fixes#1141
* Remove unnecessary massive lag machine
* Refactor apply to applyBlock in subclasses
* applyBlock should be overriden by all subclasses.
Default apply to applyBlock
* Closes#1130Closes#1132
* Squashed commit of the following:
commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c
Author: NotMyFault <mc.cache@web.de>
Date: Sun Jun 27 21:53:21 2021 +0200
[ci skip] Update gradle wrapper validation
commit aa7471f95317d28a16f62e4b200de8d0fea2fa95
Author: Matthew Miller <mnmiller1@me.com>
Date: Sat Oct 10 15:49:13 2020 +1000
Add ^x,y,z relative offset support to the offset parser (#1545)
* Add ^x,y,z relative offset support to the offset parser
* Wrap in a try-catch
(cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8)
* Add `fawe.error.schematic.not.found` translation key
* Update Upstream
728a152 Skip notify if chunk section doesn't exist (1794)
* Fixed#1157
* Add a null check to prevent NPE in nbt code
* Update adapters
* Update Upstream
fbb047a Optimize legacy schematic loading (1808)
* Hurr durr I don't want to update Java
* Update Upstream
0790e6e Fix CLI Mess (1811)
* Fixes#1160
* Expose minimessage transitively thru PlotSquared
Touches #32
* [ci skip] Remove unneeded maven repository
* Steal tab completion from PlotSquared for P2 related commands
* Don't error on startup when building locally
Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
* [ci skip] Update gh actions to Java 16
* Update textures to grab 1.17 jar
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: SirYwell <hannesgreule@outlook.de>
Co-authored-by: Matthew Miller <mnmiller1@me.com>
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
* Update so many dependencies, merge Forge/Fabric for final
* Clean up contrib docs for Gradle change
* Fix setting compat flags while using toolchain
* Fix deprecation in doc printer
* Restore proper forge JAR name
* Add dist classifier for mod jar
* Properly relocate new bStats
* Fix jar used from fabric
* Fix fabric bom
* Dup the shaded classes for consistency
* Sync Forge/Fabric log4j versions, de-dup
* Downgrade both log4j. This will work
* Update some plugins as well
* Drop the fabric force stuff
* Use duplicate strategy to directly merge jar
* Perform part of the move of //fast to //perf (#1377)
This re-adds a deprecated `//fast` and moves the current logic to
`//perf`. Later `//perf` will have its syntax reworked, when Piston
finally supports sub-commands properly!
* Names via Translation (#1268)
* Deprecate BiomeRegistry, etc.
* Update some libraries, e.g. text
* Move to new translation renderer
* Revert "Deprecate BiomeRegistry, etc."
This reverts commit 59a5d6c92aec52739a8dc68ac3d23898af7593dd.
This was not a good idea for potential mod shenanigans.
* Move BiomeData#getName to BiomeRegistry, use i18n
* Use getRichName instead of getName
* Implement getRichName for NullBiomeRegistry
* Add getRichName for blocks
* Relocate net.kyori.minecraft
* Update adapters for getRichBlockName
* Add getRichName for items
* Update adapters for getRichItemName
* Update adapters JAR for merge
(cherry picked from commit cfd26253b6fb59ff6c65a0157a6780be7db4ea5a)
* Follow-up fixes for 92f8776796
* Don't send deprecation warning and improve info message
* Fix click command for perf box
(cherry picked from commit 7ee60060c31df2f8b41212b430a0875312189339)
* update R3 adapter§
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: Aurora <aurora@relanet.eu>
Allows cancellation information to be fed back into the ascend/descend
algorithms.
(cherry picked from commit 71e104bcb187a5313e88dda5df79059c8ffbc1fe)
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
* Re-do commits to avoid awful rebase
* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.
* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.
* Fixed commands, and set the loaded schematic as the world override in CLI
* Properly load tags
* Added 1.14.4 data values
* Allow a majority of commands to be performed by the console.
* Fixed a lot of PR requested changes
* Added a Locatable interface and use that for getting the location of the player in commands.
* Added script support. Currently requires a newline at the end of the script.
* Shade everything to allow this to run locally - should probably minimize this to an extent later.
* Actually hook up the version
* Added a //world command to set the override
* Fixed a missed checkstyle issue
* Added CommandBlock support to Bukkit
* Make command block support configurable
* Minor cleanup and implementing a few of the final functions
* Fixed most issues from PR
* Improve UX, saving is now automatic and unknown command messages show
* Better save docs and support any clipboard format
* Include the entire formats list
* Arrays.copyOf
* Clear the world override if the selector is called on another world.
* Update logging extent to allow basic logging with non-player actors
* Remove LocatedBlock overhead in LBL map
* Add new space-efficient block map, with thourough testing
* Drop ordering property, add full insertion test
* Add licenses
* Fix mocked platform conflicts
* Disable full block map testing for faster builds
* Re-implement BlockMap with fastutil maps
* Re-write chunk batching to be memory efficient
* Make MultiStageReorder use BlockMap
* Increase LBL load factor, fix long-pack limit detection
* Fix infinite loop in chunk batching
* Save memory in history by cleaning up MSR
* Re-implement LocatedBlockList in BlockMap
* Fix data race with BlockType lazy fields
* Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap
* Remap inner structure of BlockMap for smaller maps
* Remove containedBlocks fields, not very efficient
* Fix minor de-optimizing bug in stage reorder
* Make long packed y signed
* Add extended Y limit configuration option
* Add licenses
* Store 3 ints for unoptimized BV list
* Add final to BitMath
* Correct int-cast for long-packing
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.