Allow a command to be passed to /ascend and /descend which ascends/descends multiple floors.

Dieser Commit ist enthalten in:
Jeremy Koletar 2011-07-07 10:35:20 -05:00
Ursprung 1e9c5b2c76
Commit fce942e130

Datei anzeigen

@ -48,39 +48,74 @@ public class NavigationCommands {
@Command(
aliases = {"ascend"},
usage = "",
usage = "[# of levels]",
desc = "Go up a floor",
min = 0,
max = 0
max = 1
)
@CommandPermissions({"worldedit.navigation.ascend"})
public static void ascend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (player.ascendLevel()) {
player.print("Ascended a level.");
if (args.argsLength() == 0) {
if (player.ascendLevel()) {
player.print("Ascended a level.");
} else {
player.printError("No free spot above you found.");
}
} else {
player.printError("No free spot above you found.");
Boolean ascentDone = false;
int ascentLevels = 1;
int levelsToAscend = args.getInteger(0);
while (!ascentDone) {
if (player.ascendLevel() && levelsToAscend != ascentLevels) {
ascentLevels++;
} else {
ascentDone = true;
}
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Ascended " + Integer.toString(ascentLevels) + " levels.");
}
}
}
@Command(
aliases = {"descend"},
usage = "",
usage = "[# of floors]",
desc = "Go down a floor",
min = 0,
max = 0
max = 1
)
@CommandPermissions({"worldedit.navigation.descend"})
public static void descend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (player.descendLevel()) {
player.print("Descended a level.");
if (args.argsLength() == 0) {
if (player.descendLevel()) {
player.print("Descended a level.");
} else {
player.printError("No free spot above you found.");
}
} else {
player.printError("No free spot below you found.");
Boolean descentDone = false;
int descentLevels = 1;
int levelsToDescend = args.getInteger(0);
while (!descentDone) {
if (player.descendLevel() && levelsToDescend != descentLevels) {
descentLevels++;
} else {
descentDone = true;
}
}
if (descentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print("Descended " + Integer.toString(descentLevels) + " levels.");
}
}
}