geforkt von Mirrors/FastAsyncWorldEdit
Re-send type id for cuboid CUI.
Works like poly CUI now. CUI in general needs to cleanup :\
Dieser Commit ist enthalten in:
Ursprung
b5e895c37e
Commit
fae44ffaf2
@ -26,6 +26,7 @@ import com.sk89q.worldedit.LocalSession;
|
|||||||
import com.sk89q.worldedit.extension.platform.Actor;
|
import com.sk89q.worldedit.extension.platform.Actor;
|
||||||
import com.sk89q.worldedit.internal.cui.CUIRegion;
|
import com.sk89q.worldedit.internal.cui.CUIRegion;
|
||||||
import com.sk89q.worldedit.internal.cui.SelectionPointEvent;
|
import com.sk89q.worldedit.internal.cui.SelectionPointEvent;
|
||||||
|
import com.sk89q.worldedit.internal.cui.SelectionShapeEvent;
|
||||||
import com.sk89q.worldedit.math.BlockVector3;
|
import com.sk89q.worldedit.math.BlockVector3;
|
||||||
import com.sk89q.worldedit.regions.CuboidRegion;
|
import com.sk89q.worldedit.regions.CuboidRegion;
|
||||||
import com.sk89q.worldedit.regions.Region;
|
import com.sk89q.worldedit.regions.Region;
|
||||||
@ -124,7 +125,7 @@ public class CuboidRegionSelector implements RegionSelector, CUIRegion {
|
|||||||
public boolean selectPrimary(BlockVector3 position, SelectorLimits limits) {
|
public boolean selectPrimary(BlockVector3 position, SelectorLimits limits) {
|
||||||
checkNotNull(position);
|
checkNotNull(position);
|
||||||
|
|
||||||
if (position1 != null && position1.equals(position)) {
|
if (position.equals(position1)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -137,7 +138,7 @@ public class CuboidRegionSelector implements RegionSelector, CUIRegion {
|
|||||||
public boolean selectSecondary(BlockVector3 position, SelectorLimits limits) {
|
public boolean selectSecondary(BlockVector3 position, SelectorLimits limits) {
|
||||||
checkNotNull(position);
|
checkNotNull(position);
|
||||||
|
|
||||||
if (position2 != null && position2.equals(position)) {
|
if (position.equals(position2)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -181,6 +182,8 @@ public class CuboidRegionSelector implements RegionSelector, CUIRegion {
|
|||||||
checkNotNull(player);
|
checkNotNull(player);
|
||||||
checkNotNull(session);
|
checkNotNull(session);
|
||||||
|
|
||||||
|
session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
|
||||||
|
|
||||||
if (position1 != null) {
|
if (position1 != null) {
|
||||||
session.dispatchCUIEvent(player, new SelectionPointEvent(0, position1, getArea()));
|
session.dispatchCUIEvent(player, new SelectionPointEvent(0, position1, getArea()));
|
||||||
}
|
}
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren