Fix various lighting issues

fixes #496
possibly fixes #497
Dieser Commit ist enthalten in:
dordsor21 2020-06-30 13:44:26 +01:00
Ursprung 3d40336045
Commit f84958957c
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B
4 geänderte Dateien mit 115 neuen und 20 gelöschten Zeilen

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@ -56,7 +56,7 @@ import net.minecraft.server.v1_14_R1.Entity;
import net.minecraft.server.v1_14_R1.EntityTypes;
import net.minecraft.server.v1_14_R1.EnumSkyBlock;
import net.minecraft.server.v1_14_R1.IBlockData;
import net.minecraft.server.v1_14_R1.LightEngineThreaded;
import net.minecraft.server.v1_14_R1.LightEngine;
import net.minecraft.server.v1_14_R1.NBTTagCompound;
import net.minecraft.server.v1_14_R1.NBTTagInt;
import net.minecraft.server.v1_14_R1.NibbleArray;
@ -69,8 +69,13 @@ import org.bukkit.craftbukkit.v1_14_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_14_R1.block.CraftBlock;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class BukkitGetBlocks_1_14 extends CharGetBlocks {
private static final Logger log = LoggerFactory.getLogger(BukkitGetBlocks_1_14.class);
public ChunkSection[] sections;
public Chunk nmsChunk;
public WorldServer world;
@ -129,7 +134,17 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
int layer = y >> 4;
if (skyLight[layer] == null) {
//getDataLayerData
skyLight[layer] = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.SKY).a(SectionPosition.a(nmsChunk.getPos(), layer));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), layer);
NibbleArray nibbleArray = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.SKY).a(sectionPosition);
// If the server hasn't generated the section's NibbleArray yet, it will be null
if (nibbleArray == null) {
byte[] a = new byte[2048];
// Safe enough to assume if it's not created, it's under the sky. Unlikely to be created before lighting is fixed anyway.
Arrays.fill(a, (byte) 15);
nibbleArray = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.SKY, sectionPosition, nibbleArray);
}
skyLight[layer] = nibbleArray;
}
long l = BlockPosition.a(x, y, z);
return skyLight[layer].a(SectionPosition.b(BlockPosition.b(l)), SectionPosition.b(BlockPosition.c(l)), SectionPosition.b(BlockPosition.d(l)));
@ -140,7 +155,17 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
int layer = y >> 4;
if (blockLight[layer] == null) {
//getDataLayerData
blockLight[layer] = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.BLOCK).a(SectionPosition.a(nmsChunk.getPos(), layer));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), layer);
NibbleArray nibbleArray = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.BLOCK).a(sectionPosition);
// If the server hasn't generated the section's NibbleArray yet, it will be null
if (nibbleArray == null) {
byte[] a = new byte[2048];
// Safe enough to assume if it's not created, it's under the sky. Unlikely to be created before lighting is fixed anyway.
Arrays.fill(a, (byte) 15);
nibbleArray = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.BLOCK, sectionPosition, nibbleArray);
}
blockLight[layer] = nibbleArray;
}
long l = BlockPosition.a(x, y, z);
return blockLight[layer].a(SectionPosition.b(BlockPosition.b(l)), SectionPosition.b(BlockPosition.c(l)), SectionPosition.b(BlockPosition.d(l)));
@ -299,7 +324,7 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
} else {
existingSection = sections[layer];
if (existingSection == null) {
System.out.println("Skipping invalid null section. chunk:" + X + "," + Z + " layer: " + layer);
log.error("Skipping invalid null section. chunk:" + X + "," + Z + " layer: " + layer);
continue;
}
}
@ -326,7 +351,7 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
}
newSection = BukkitAdapter_1_14.newChunkSection(layer, this::load, setArr, fastmode);
if (!BukkitAdapter_1_14.setSectionAtomic(sections, existingSection, newSection, layer)) {
System.out.println("Failed to set chunk section:" + X + "," + Z + " layer: " + layer);
log.error("Failed to set chunk section:" + X + "," + Z + " layer: " + layer);
continue;
} else {
updateGet(this, nmsChunk, sections, newSection, setArr, layer);
@ -667,9 +692,13 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
if (light[Y] == null) {
continue;
}
NibbleArray nibble = world.getChunkProvider().getLightEngine().a(skyBlock).a(SectionPosition.a(nmsChunk.getPos(), Y));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), Y);
NibbleArray nibble = world.getChunkProvider().getLightEngine().a(skyBlock).a(sectionPosition);
if (nibble == null) {
continue;
byte[] a = new byte[2048];
Arrays.fill(a, skyBlock == EnumSkyBlock.SKY ? (byte) 15 : (byte) 0);
nibble = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.SKY, sectionPosition, nibble);
}
synchronized (nibble) {
for (int i = 0; i < 4096; i++) {

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@ -57,7 +57,7 @@ import net.minecraft.server.v1_15_R1.Entity;
import net.minecraft.server.v1_15_R1.EntityTypes;
import net.minecraft.server.v1_15_R1.EnumSkyBlock;
import net.minecraft.server.v1_15_R1.IBlockData;
import net.minecraft.server.v1_15_R1.LightEngineThreaded;
import net.minecraft.server.v1_15_R1.LightEngine;
import net.minecraft.server.v1_15_R1.NBTTagCompound;
import net.minecraft.server.v1_15_R1.NBTTagInt;
import net.minecraft.server.v1_15_R1.NibbleArray;
@ -70,8 +70,13 @@ import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_15_R1.block.CraftBlock;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class BukkitGetBlocks_1_15 extends CharGetBlocks {
private static final Logger log = LoggerFactory.getLogger(BukkitGetBlocks_1_15.class);
private static final Function<BlockPosition, BlockVector3> posNms2We = v -> BlockVector3.at(v.getX(), v.getY(), v.getZ());
private final static Function<TileEntity, CompoundTag> nmsTile2We = tileEntity -> new LazyCompoundTag_1_15(Suppliers.memoize(() -> tileEntity.save(new NBTTagCompound())));
public ChunkSection[] sections;
@ -136,7 +141,17 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
public int getSkyLight(int x, int y, int z) {
int layer = y >> 4;
if (skyLight[layer] == null) {
skyLight[layer] = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.SKY).a(SectionPosition.a(nmsChunk.getPos(), layer));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), layer);
NibbleArray nibbleArray = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.SKY).a(sectionPosition);
// If the server hasn't generated the section's NibbleArray yet, it will be null
if (nibbleArray == null) {
byte[] a = new byte[2048];
// Safe enough to assume if it's not created, it's under the sky. Unlikely to be created before lighting is fixed anyway.
Arrays.fill(a, (byte) 15);
nibbleArray = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.SKY, sectionPosition, nibbleArray);
}
skyLight[layer] = nibbleArray;
}
long l = BlockPosition.a(x, y, z);
return skyLight[layer].a(SectionPosition.b(BlockPosition.b(l)), SectionPosition.b(BlockPosition.c(l)), SectionPosition.b(BlockPosition.d(l)));
@ -146,7 +161,17 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
public int getEmmittedLight(int x, int y, int z) {
int layer = y >> 4;
if (blockLight[layer] == null) {
blockLight[layer] = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.BLOCK).a(SectionPosition.a(nmsChunk.getPos(), layer));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), layer);
NibbleArray nibbleArray = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.BLOCK).a(sectionPosition);
// If the server hasn't generated the section's NibbleArray yet, it will be null
if (nibbleArray == null) {
byte[] a = new byte[2048];
// Safe enough to assume if it's not created, it's under the sky. Unlikely to be created before lighting is fixed anyway.
Arrays.fill(a, (byte) 15);
nibbleArray = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.BLOCK, sectionPosition, nibbleArray);
}
blockLight[layer] = nibbleArray;
}
long l = BlockPosition.a(x, y, z);
return blockLight[layer].a(SectionPosition.b(BlockPosition.b(l)), SectionPosition.b(BlockPosition.c(l)), SectionPosition.b(BlockPosition.d(l)));
@ -305,7 +330,7 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
} else {
existingSection = sections[layer];
if (existingSection == null) {
System.out.println("Skipping invalid null section. chunk:" + X + "," + Z + " layer: " + layer);
log.error("Skipping invalid null section. chunk:" + X + "," + Z + " layer: " + layer);
continue;
}
}
@ -332,7 +357,7 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
}
newSection = BukkitAdapter_1_15.newChunkSection(layer, this::load, setArr, fastmode);
if (!BukkitAdapter_1_15.setSectionAtomic(sections, existingSection, newSection, layer)) {
System.out.println("Failed to set chunk section:" + X + "," + Z + " layer: " + layer);
log.error("Failed to set chunk section:" + X + "," + Z + " layer: " + layer);
continue;
} else {
updateGet(this, nmsChunk, sections, newSection, setArr, layer);
@ -684,9 +709,13 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
if (light[Y] == null) {
continue;
}
NibbleArray nibble = world.getChunkProvider().getLightEngine().a(skyBlock).a(SectionPosition.a(nmsChunk.getPos(), Y));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), Y);
NibbleArray nibble = world.getChunkProvider().getLightEngine().a(skyBlock).a(sectionPosition);
if (nibble == null) {
continue;
byte[] a = new byte[2048];
Arrays.fill(a, skyBlock == EnumSkyBlock.SKY ? (byte) 15 : (byte) 0);
nibble = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.SKY, sectionPosition, nibble);
}
synchronized (nibble) {
for (int i = 0; i < 4096; i++) {

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@ -40,6 +40,7 @@ import net.minecraft.server.v1_15_R1.Entity;
import net.minecraft.server.v1_15_R1.EntityTypes;
import net.minecraft.server.v1_15_R1.EnumSkyBlock;
import net.minecraft.server.v1_15_R1.IBlockData;
import net.minecraft.server.v1_15_R1.LightEngine;
import net.minecraft.server.v1_15_R1.NBTTagCompound;
import net.minecraft.server.v1_15_R1.NBTTagInt;
import net.minecraft.server.v1_15_R1.NibbleArray;
@ -140,7 +141,17 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
public int getSkyLight(int x, int y, int z) {
int layer = y >> 4;
if (skyLight[layer] == null) {
skyLight[layer] = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.SKY).a(SectionPosition.a(nmsChunk.getPos(), layer));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), layer);
NibbleArray nibbleArray = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.SKY).a(sectionPosition);
// If the server hasn't generated the section's NibbleArray yet, it will be null
if (nibbleArray == null) {
byte[] a = new byte[2048];
// Safe enough to assume if it's not created, it's under the sky. Unlikely to be created before lighting is fixed anyway.
Arrays.fill(a, (byte) 15);
nibbleArray = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.SKY, sectionPosition, nibbleArray);
}
skyLight[layer] = nibbleArray;
}
long l = BlockPosition.a(x, y, z);
return skyLight[layer].a(SectionPosition.b(BlockPosition.b(l)), SectionPosition.b(BlockPosition.c(l)), SectionPosition.b(BlockPosition.d(l)));
@ -150,7 +161,17 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
public int getEmmittedLight(int x, int y, int z) {
int layer = y >> 4;
if (blockLight[layer] == null) {
blockLight[layer] = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.BLOCK).a(SectionPosition.a(nmsChunk.getPos(), layer));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), layer);
NibbleArray nibbleArray = world.getChunkProvider().getLightEngine().a(EnumSkyBlock.BLOCK).a(sectionPosition);
// If the server hasn't generated the section's NibbleArray yet, it will be null
if (nibbleArray == null) {
byte[] a = new byte[2048];
// Safe enough to assume if it's not created, it's not got any emitted light. Unlikely to be created before lighting is fixed anyway.
Arrays.fill(a, (byte) 0);
nibbleArray = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.BLOCK, sectionPosition, nibbleArray);
}
blockLight[layer] = nibbleArray;
}
long l = BlockPosition.a(x, y, z);
return blockLight[layer].a(SectionPosition.b(BlockPosition.b(l)), SectionPosition.b(BlockPosition.c(l)), SectionPosition.b(BlockPosition.d(l)));
@ -316,7 +337,7 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
} else {
existingSection = sections[layer];
if (existingSection == null) {
System.out.println("Skipping invalid null section. chunk:" + X + "," + Z + " layer: " + layer);
log.error("Skipping invalid null section. chunk:" + X + "," + Z + " layer: " + layer);
continue;
}
}
@ -343,7 +364,7 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
}
newSection = BukkitAdapter_1_15_2.newChunkSection(layer, this::load, setArr, fastmode);
if (!BukkitAdapter_1_15_2.setSectionAtomic(sections, existingSection, newSection, layer)) {
System.out.println("Failed to set chunk section:" + X + "," + Z + " layer: " + layer);
log.error("Failed to set chunk section:" + X + "," + Z + " layer: " + layer);
continue;
} else {
updateGet(this, nmsChunk, sections, newSection, setArr, layer);
@ -689,9 +710,13 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
if (light[Y] == null) {
continue;
}
NibbleArray nibble = world.getChunkProvider().getLightEngine().a(skyBlock).a(SectionPosition.a(nmsChunk.getPos(), Y));
SectionPosition sectionPosition = SectionPosition.a(nmsChunk.getPos(), Y);
NibbleArray nibble = world.getChunkProvider().getLightEngine().a(skyBlock).a(sectionPosition);
if (nibble == null) {
continue;
byte[] a = new byte[2048];
Arrays.fill(a, skyBlock == EnumSkyBlock.SKY ? (byte) 15 : (byte) 0);
nibble = new NibbleArray(a);
((LightEngine) world.getChunkProvider().getLightEngine()).a(EnumSkyBlock.SKY, sectionPosition, nibble);
}
synchronized (nibble) {
for (int i = 0; i < 4096; i++) {

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@ -181,6 +181,18 @@ public class CharSetBlocks extends CharBlocks implements IChunkSet {
}
@Override public void setFullBright(int layer) {
if (light == null) {
light = new char[16][];
}
if (light[layer] == null) {
light[layer] = new char[4096];
}
if (skyLight == null) {
skyLight = new char[16][];
}
if (skyLight[layer] == null) {
skyLight[layer] = new char[4096];
}
Arrays.fill(light[layer], (char) 15);
Arrays.fill(skyLight[layer], (char) 15);
}