geforkt von Mirrors/FastAsyncWorldEdit
Fix //wand
Dieser Commit ist enthalten in:
Ursprung
659ed09bf1
Commit
f254027f4b
@ -19,8 +19,11 @@
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package com.sk89q.worldedit.bukkit;
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import com.boydti.fawe.object.RunnableVal;
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import com.boydti.fawe.util.TaskManager;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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@ -37,9 +40,15 @@ import com.sk89q.worldedit.world.gamemode.GameModes;
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import jdk.nashorn.internal.ir.Block;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import javax.annotation.Nullable;
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@ -82,7 +91,34 @@ public class BukkitPlayer extends AbstractPlayerActor {
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@Override
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public void giveItem(BaseItemStack itemStack) {
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player.getInventory().addItem(BukkitAdapter.adapt(itemStack));
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final PlayerInventory inv = player.getInventory();
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ItemStack newItem = BukkitAdapter.adapt(itemStack);
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if (itemStack.getType() == WorldEdit.getInstance().getConfiguration().wandItem) {
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inv.remove(newItem);
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}
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final ItemStack item = player.getItemInHand();
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player.setItemInHand(newItem);
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if (item != null) {
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HashMap<Integer, ItemStack> overflow = inv.addItem(item);
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if (overflow != null && !overflow.isEmpty()) {
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TaskManager.IMP.sync(new RunnableVal<Object>() {
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@Override
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public void run(Object value) {
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for (Map.Entry<Integer, ItemStack> entry : overflow.entrySet()) {
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ItemStack stack = entry.getValue();
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if (stack.getType() != Material.AIR && stack.getAmount() > 0) {
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Item dropped = player.getWorld().dropItem(player.getLocation(), stack);
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PlayerDropItemEvent event = new PlayerDropItemEvent(player, dropped);
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if (event.isCancelled()) {
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dropped.remove();
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}
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}
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}
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}
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});
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}
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}
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player.updateInventory();
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}
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@Override
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