geforkt von Mirrors/FastAsyncWorldEdit
Updated changelog for aumgn's changes. Closes #184
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5.3:
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- Made #region mask keep the region selected when the pask was added, and added #dregion mask that always uses the player's current
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selection
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- Allow inverted and under/overlay masks to affect masks, making them more flexible. This allows for things like /gmask !$biome and
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/gmask >>>#region
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- Added basic entity handling with copy and paste. Paintings do not currently respawn properly, entity pastes cannot be undone yet, and
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schematics do not yet store entities
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- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
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