Revert this for now as it had unintended consquences

Dieser Commit ist enthalten in:
dordsor21 2021-01-13 17:36:50 +00:00
Ursprung 97209d5680
Commit eaa9872294
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B

Datei anzeigen

@ -1201,10 +1201,6 @@ public class EditSession extends PassthroughExtent implements AutoCloseable {
// Pick how we're going to visit blocks
RecursiveVisitor visitor = new DirectionalVisitor(mask, replace, origin, direction, (int) (radius * 2 + 1));
// With queue enabled, FAWE may start attempting to place chunks before the operation is finished.
// This is unnacceptable for recursive operations.
disableQueue();
// Start at the origin
visitor.visit(origin);
@ -1263,10 +1259,6 @@ public class EditSession extends PassthroughExtent implements AutoCloseable {
visitor = new DownwardVisitor(mask, replace, origin.getBlockY(), (int) (radius * 2 + 1));
}
// With queue enabled, FAWE may start attempting to place chunks before the operation is finished.
// This is unnacceptable for recursive operations.
disableQueue();
// Start at the origin
visitor.visit(origin);
@ -1747,10 +1739,6 @@ public class EditSession extends PassthroughExtent implements AutoCloseable {
}
RecursiveVisitor visitor = new RecursiveVisitor(mask, replace, (int) (radius * 2 + 1));
// With queue enabled, FAWE may start attempting to place chunks before the operation is finished.
// This is unnacceptable for recursive operations.
disableQueue();
// Around the origin in a 3x3 block
for (BlockVector3 position : CuboidRegion.fromCenter(origin, 1)) {
if (mask.test(position)) {
@ -1792,10 +1780,6 @@ public class EditSession extends PassthroughExtent implements AutoCloseable {
BlockReplace replace = new BlockReplace(this, fluid.getDefaultState());
NonRisingVisitor visitor = new NonRisingVisitor(mask, replace);
// With queue enabled, FAWE may start attempting to place chunks before the operation is finished.
// This is unnacceptable for recursive operations.
disableQueue();
// Around the origin in a 3x3 block
for (BlockVector3 position : CuboidRegion.fromCenter(origin, 1)) {
if (liquidMask.test(position)) {