geforkt von Mirrors/FastAsyncWorldEdit
Added NoiseFilter and NoiseFilter2D masks.
Dieser Commit ist enthalten in:
Ursprung
e7d5cc8603
Commit
e5e5d8901a
93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter.java
Normale Datei
93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter.java
Normale Datei
@ -0,0 +1,93 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.masks;
|
||||
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.util.noise.NoiseGenerator;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkArgument;
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* A mask that uses a noise generator and returns true whenever the noise
|
||||
* generator returns a value above the given density.
|
||||
*/
|
||||
public class NoiseFilter extends AbstractMask {
|
||||
|
||||
private NoiseGenerator noiseGenerator;
|
||||
private double density;
|
||||
|
||||
/**
|
||||
* Create a new noise filter.
|
||||
*
|
||||
* @param noiseGenerator the noise generator
|
||||
* @param density the density
|
||||
*/
|
||||
public NoiseFilter(NoiseGenerator noiseGenerator, double density) {
|
||||
setNoiseGenerator(noiseGenerator);
|
||||
setDensity(density);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the noise generator.
|
||||
*
|
||||
* @return the noise generator
|
||||
*/
|
||||
public NoiseGenerator getNoiseGenerator() {
|
||||
return noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the noise generator.
|
||||
*
|
||||
* @param noiseGenerator a noise generator
|
||||
*/
|
||||
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
|
||||
checkNotNull(noiseGenerator);
|
||||
this.noiseGenerator = noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the probability of passing as a number between 0 and 1 (inclusive).
|
||||
*
|
||||
* @return the density
|
||||
*/
|
||||
public double getDensity() {
|
||||
return density;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the probability of passing as a number between 0 and 1 (inclusive).
|
||||
*
|
||||
* @return the density
|
||||
*/
|
||||
public void setDensity(double density) {
|
||||
checkArgument(density >= 0, "density must be >= 0");
|
||||
checkArgument(density <= 1, "density must be >= 1");
|
||||
this.density = density;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean matches(EditSession editSession, Vector pos) {
|
||||
return noiseGenerator.noise(pos) <= density;
|
||||
}
|
||||
|
||||
}
|
93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter2D.java
Normale Datei
93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter2D.java
Normale Datei
@ -0,0 +1,93 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.masks;
|
||||
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.Vector2D;
|
||||
import com.sk89q.worldedit.util.noise.NoiseGenerator;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkArgument;
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* A mask that uses a noise generator and returns true whenever the noise
|
||||
* generator returns a value above the given density.
|
||||
*/
|
||||
public class NoiseFilter2D extends AbstractMask2D {
|
||||
|
||||
private NoiseGenerator noiseGenerator;
|
||||
private double density;
|
||||
|
||||
/**
|
||||
* Create a new noise filter.
|
||||
*
|
||||
* @param noiseGenerator the noise generator
|
||||
* @param density the density
|
||||
*/
|
||||
public NoiseFilter2D(NoiseGenerator noiseGenerator, double density) {
|
||||
setNoiseGenerator(noiseGenerator);
|
||||
setDensity(density);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the noise generator.
|
||||
*
|
||||
* @return the noise generator
|
||||
*/
|
||||
public NoiseGenerator getNoiseGenerator() {
|
||||
return noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the noise generator.
|
||||
*
|
||||
* @param noiseGenerator a noise generator
|
||||
*/
|
||||
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
|
||||
checkNotNull(noiseGenerator);
|
||||
this.noiseGenerator = noiseGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the probability of passing as a number between 0 and 1 (inclusive).
|
||||
*
|
||||
* @return the density
|
||||
*/
|
||||
public double getDensity() {
|
||||
return density;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the probability of passing as a number between 0 and 1 (inclusive).
|
||||
*
|
||||
* @return the density
|
||||
*/
|
||||
public void setDensity(double density) {
|
||||
checkArgument(density >= 0, "density must be >= 0");
|
||||
checkArgument(density <= 1, "density must be >= 1");
|
||||
this.density = density;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean matches(EditSession editSession, Vector2D pos) {
|
||||
return noiseGenerator.noise(pos) <= density;
|
||||
}
|
||||
|
||||
}
|
@ -17,7 +17,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.noise;
|
||||
package com.sk89q.worldedit.util.noise;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.Vector2D;
|
@ -17,7 +17,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.noise;
|
||||
package com.sk89q.worldedit.util.noise;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.Vector2D;
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren