geforkt von Mirrors/FastAsyncWorldEdit
Updated CHANGELOG.txt for 0.10.
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@ -1,13 +1,27 @@
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0.10:
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- Issues with the permissions regarding the super pick axe mode and
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the edit wand have been resolved.
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- For the super pick axe to destroy bedrock, permission must be given for
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/worldeditbedrock.
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- Added /chunkinfo to tell you information about the chunk that you are in.
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- Added support for restoring regions from a backup. /listsnapshots, //use,
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and //restore have been added.
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- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
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that you are looking at.
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- Added /jumpto to go to the spot that you are looking at.
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- Added /thru to go through the wall in front of you.
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- Added /ceil to get to the ceiling of a room.
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0.9:
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- Giving permission to just /worldedit is now enough to have access to all
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WorldEdit commands.
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WorldEdit commands.
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- The super pickaxe toggle command has been changed to //, but the old "/,"
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command will continue to work. When assigning permissions, give access to //
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command will continue to work. When assigning permissions, give access to //
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- Added //move and //moveair to move the selection.
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- Fixed the help for //wand.
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- Fixed a bug that caused commands to be case sensitive.
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- Permissions for the non-air command (i.e. //stack vs //stackair) now
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extend to the air command.
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extend to the air command.
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- Added /removenear to remove nearby blocks of a type.
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- Fixed the incorrect help for some commands.
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- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
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@ -18,12 +32,12 @@
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- //rotate fixed.
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- Fixed some floating point inaccurracy errors.
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- Exceptions are now caught when handling commands so that they can be
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reported to the current user.
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reported to the current user.
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0.8.2:
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- Signs that are not in a loaded chunk will no longer cause an exception.
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- -/unstuck, /ascend, and /descend are more accurate now. /descend also
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won't drop you from 20 feet up and it won't drop you into the void anymore.
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- /unstuck, /ascend, and /descend are more accurate now. /descend also
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won't drop you from 20 feet up and it won't drop you into the void anymore.
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0.8.1:
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- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
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