geforkt von Mirrors/FastAsyncWorldEdit
Inventory support now works in Bukkit.
Dieser Commit ist enthalten in:
Ursprung
3e912bf644
Commit
e2edbcda23
@ -149,8 +149,7 @@ public class BukkitPlayer extends LocalPlayer {
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@Override
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public BlockBag getInventoryBlockBag() {
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// TODO Auto-generated method stub
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return null;
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return new BukkitPlayerBlockBag(player);
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}
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@Override
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189
src/com/sk89q/worldedit/bukkit/BukkitPlayerBlockBag.java
Normale Datei
189
src/com/sk89q/worldedit/bukkit/BukkitPlayerBlockBag.java
Normale Datei
@ -0,0 +1,189 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.bags.*;
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public class BukkitPlayerBlockBag extends BlockBag {
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/**
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* Player instance.
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*/
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private Player player;
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/**
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* The player's inventory;
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*/
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private ItemStack[] items;
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/**
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* Construct the object.
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*
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* @param player
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*/
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public BukkitPlayerBlockBag(Player player) {
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this.player = player;
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}
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/**
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* Loads inventory on first use.
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*/
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private void loadInventory() {
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if (items == null) {
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items = player.getInventory().getContents();
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}
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}
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/**
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* Get the player.
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*
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* @return
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Get a block.
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*
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* @param id
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*/
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public void fetchBlock(int id) throws BlockBagException {
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if (id == 0) {
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throw new IllegalArgumentException("Can't fetch air block");
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}
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loadInventory();
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boolean found = false;
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for (int slot = 0; slot < items.length; slot++) {
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ItemStack item = items[slot];
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if (item == null) continue;
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if (item.getTypeId() == id) {
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int amount = item.getAmount();
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// Unlimited
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if (amount < 0) {
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return;
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}
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if (amount > 1) {
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item.setAmount(amount - 1);
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found = true;
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} else {
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items[slot] = null;
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found = true;
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}
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break;
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}
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}
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if (found) {
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} else {
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throw new OutOfBlocksException();
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}
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}
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/**
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* Store a block.
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*
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* @param id
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*/
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public void storeBlock(int id) throws BlockBagException {
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if (id == 0) {
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throw new IllegalArgumentException("Can't store air block");
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}
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loadInventory();
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boolean found = false;
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int freeSlot = -1;
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for (int slot = 0; slot < items.length; slot++) {
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ItemStack item = items[slot];
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// Delay using up a free slot until we know there are no stacks
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// of this item to merge into
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if (item == null) {
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if (freeSlot == -1) {
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freeSlot = slot;
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}
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continue;
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}
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if (item.getTypeId() == id) {
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int amount = item.getAmount();
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// Unlimited
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if (amount < 0) {
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return;
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}
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if (amount < 64) {
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item.setAmount(amount + 1);
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found = true;
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break;
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}
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}
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}
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if (!found && freeSlot > -1) {
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items[freeSlot] = new ItemStack(id, 1);
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found = true;
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}
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if (found) {
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} else {
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throw new OutOfSpaceException(id);
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}
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}
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/**
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* Flush any changes. This is called at the end.
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*/
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public void flushChanges() {
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if (items != null) {
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player.getInventory().setContents(items);
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items = null;
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}
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}
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/**
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* Adds a position to be used a source.
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*
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* @param pos
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* @return
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*/
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public void addSourcePosition(Vector pos) {
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}
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/**
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* Adds a position to be used a source.
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*
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* @param pos
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* @return
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*/
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public void addSingleSourcePosition(Vector pos) {
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}
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}
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