geforkt von Mirrors/FastAsyncWorldEdit
Let the handshake packet refresh the CUI protocol version (it happens that players join with another client before the previous session expires) and also send the current selection when receiving a handshake packet (for when the player joins and the previous session did not expire)
Dieser Commit ist enthalten in:
Ursprung
747de4cab7
Commit
e25e1bfe67
@ -605,13 +605,12 @@ public class LocalSession {
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}
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}
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public void handleCUIInitializationMessage(String text) {
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public void handleCUIInitializationMessage(String text) {
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if (hasCUISupport()) {
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if(!hasCUISupport()) {
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return;
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setCUISupport(true);
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}
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}
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String[] split = text.split("\\|");
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String[] split = text.split("\\|");
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if (split.length > 1 && split[0].equalsIgnoreCase("v")) { // enough fields and right message
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if (split.length > 1 && split[0].equalsIgnoreCase("v")) { // enough fields and right message
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setCUISupport(true);
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try {
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try {
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setCUIVersion(Integer.parseInt(split[1]));
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setCUIVersion(Integer.parseInt(split[1]));
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} catch (NumberFormatException e) {
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} catch (NumberFormatException e) {
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@ -41,5 +41,6 @@ public class CUIChannelListener implements PluginMessageListener {
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LocalSession session = plugin.getSession(player);
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LocalSession session = plugin.getSession(player);
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String text = new String(message, UTF_8_CHARSET);
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String text = new String(message, UTF_8_CHARSET);
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session.handleCUIInitializationMessage(text);
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session.handleCUIInitializationMessage(text);
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session.describeCUI(plugin.wrapPlayer(player));
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}
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}
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}
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}
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