geforkt von Mirrors/FastAsyncWorldEdit
Chunk's Add section stores the first block in the lowest nibble
Dieser Commit ist enthalten in:
Ursprung
02abf41b83
Commit
e17a35bb15
@ -117,11 +117,14 @@ public class AnvilChunk implements Chunk {
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try {
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int addId = 0;
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// 4 bits, so we have to divide by 2 and get the right 4 bits
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// The block ID is the combination of the Blocks byte array with the
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// Add byte array. 'Blocks' stores the lowest 8 bits of a block's ID, and
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// 'Add' stores the highest 4 bits of the ID. The first block is stored
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// in the lowest nibble in the Add byte array.
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if (index % 2 == 0) {
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addId = (blocksAdd[section][index / 2] & 0xF0) << 4;
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addId = (blocksAdd[section][index >> 1] & 0x0F) << 8;
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} else {
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addId = (blocksAdd[section][index / 2] & 0x0F) << 8;
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addId = (blocksAdd[section][index >> 1] & 0xF0) << 4;
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}
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return blocks[section][index] & 0xFF + addId;
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