geforkt von Mirrors/FastAsyncWorldEdit
Remove deep synchronisation that is a very plausible cause of circular locking.
This may be a fix for #685
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f71ca32140
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def986710f
@ -17,7 +17,7 @@ public abstract class CharBlocks implements IBlocks {
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};
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public static final Section EMPTY = new Section() {
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@Override
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public synchronized final char[] get(CharBlocks blocks, int layer) {
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public final char[] get(CharBlocks blocks, int layer) {
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char[] arr = blocks.blocks[layer];
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if (arr == null) {
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arr = blocks.blocks[layer] = blocks.update(layer, null);
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