Add getFaces() and addWalls() to CuboidRegion.

Dieser Commit ist enthalten in:
sk89q 2014-03-28 00:39:11 -07:00
Ursprung 09ca5c3131
Commit dd244bfe04

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@ -0,0 +1,148 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions;
import com.google.common.collect.Iterators;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* An intersection of several other regions. Any location that is contained in one
* of the child regions is considered as contained by this region.
* </p>
* {@link #iterator()} returns a special iterator that will iterate through
* the iterators of each region in an undefined sequence. Some positions may
* be repeated if the position is contained in more than one region, but this cannot
* be guaranteed to occur.
*/
public class RegionIntersection extends AbstractRegion {
private final List<Region> regions = new ArrayList<Region>();
/**
* Create a new instance with the included list of regions.
*
* @param regions a list of regions, which is copied
*/
public RegionIntersection(List<Region> regions) {
this(null, regions);
}
/**
* Create a new instance with the included list of regions.
*
* @param regions a list of regions, which is copied
*/
public RegionIntersection(Region... regions) {
this(null, regions);
}
/**
* Create a new instance with the included list of regions.
*
* @param world the world
* @param regions a list of regions, which is copied
*/
public RegionIntersection(LocalWorld world, List<Region> regions) {
super(world);
checkNotNull(regions);
checkArgument(regions.size() > 0, "empty region list is not supported");
for (Region region : regions) {
this.regions.add(region);
}
}
/**
* Create a new instance with the included list of regions.
*
* @param world the world
* @param regions an array of regions, which is copied
*/
public RegionIntersection(LocalWorld world, Region... regions) {
super(world);
checkNotNull(regions);
checkArgument(regions.length > 0, "empty region list is not supported");
for (Region region : regions) {
this.regions.add(region);
}
}
@Override
public Vector getMinimumPoint() {
Vector minimum = regions.get(0).getMinimumPoint();
for (int i = 1; i < regions.size(); i++) {
minimum = Vector.getMinimum(regions.get(i).getMinimumPoint(), minimum);
}
return minimum;
}
@Override
public Vector getMaximumPoint() {
Vector maximum = regions.get(0).getMaximumPoint();
for (int i = 1; i < regions.size(); i++) {
maximum = Vector.getMaximum(regions.get(i).getMaximumPoint(), maximum);
}
return maximum;
}
@Override
public void expand(Vector... changes) throws RegionOperationException {
checkNotNull(changes);
throw new RegionOperationException("Cannot expand a region intersection");
}
@Override
public void contract(Vector... changes) throws RegionOperationException {
checkNotNull(changes);
throw new RegionOperationException("Cannot contract a region intersection");
}
@Override
public boolean contains(Vector pt) {
checkNotNull(pt);
for (Region region : regions) {
if (region.contains(pt)) {
return true;
}
}
return false;
}
@SuppressWarnings({"unchecked", "rawtypes"})
@Override
public Iterator<BlockVector> iterator() {
Iterator<BlockVector>[] iterators = (Iterator<BlockVector>[]) new Iterator[regions.size()];
for (int i = 0; i < regions.size(); i++) {
iterators[i] = regions.get(i).iterator();
}
return Iterators.concat(iterators);
}
}