geforkt von Mirrors/FastAsyncWorldEdit
Bring stack in line with upstream using offset rather than direction (#1822)
Co-authored-by: Alexander Brandes <mc.cache@web.de>
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Ursprung
396faf6732
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dacb89a480
@ -47,6 +47,7 @@ import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.visitor.LayerVisitor;
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import com.sk89q.worldedit.internal.annotation.Direction;
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import com.sk89q.worldedit.internal.annotation.Offset;
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import com.sk89q.worldedit.internal.annotation.Selection;
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import com.sk89q.worldedit.internal.expression.ExpressionException;
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import com.sk89q.worldedit.math.BlockVector2;
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@ -626,8 +627,8 @@ public class RegionCommands {
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@Arg(desc = "# of copies to stack", def = "1")
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@Confirm(Confirm.Processor.REGION)
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int count,
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@Arg(desc = "The direction to stack", def = Direction.AIM)
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@Direction(includeDiagonals = true)
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@Arg(desc = "How far to move the contents each stack", def = Offset.FORWARD)
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@Offset
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BlockVector3 direction,
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@Switch(name = 's', desc = "Shift the selection to the last stacked copy")
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boolean moveSelection,
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