geforkt von Mirrors/FastAsyncWorldEdit
Speed up the BlockState hashCode method by caching (As it's Immutable). Allows some better optimisations in the future by using them as map keys
Dieser Commit ist enthalten in:
Ursprung
de9d202681
Commit
d6bc85ccbe
@ -146,7 +146,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
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@Override
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@Override
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public boolean equalsFuzzy(BlockStateHolder<?> o) {
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public boolean equalsFuzzy(BlockStateHolder<?> o) {
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if (this == o) {
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if (this == o) {
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// Added a reference equality check for
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// Added a reference equality check for speediness
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return true;
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return true;
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}
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}
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if (!getBlockType().equals(o.getBlockType())) {
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if (!getBlockType().equals(o.getBlockType())) {
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@ -223,8 +223,13 @@ public class BlockState implements BlockStateHolder<BlockState> {
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return equalsFuzzy((BlockState) obj);
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return equalsFuzzy((BlockState) obj);
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}
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}
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private Integer hashCodeCache = null;
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@Override
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@Override
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public int hashCode() {
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public int hashCode() {
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return Objects.hash(blockType, values);
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if (hashCodeCache == null) {
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hashCodeCache = Objects.hash(blockType, values);
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}
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return hashCodeCache;
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}
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}
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}
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}
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