Added an ArbitraryShape class which can be used to generate hollow and solid shapes based on an in/out condition.

Dieser Commit ist enthalten in:
TomyLobo 2011-09-25 05:17:48 +02:00 committet von TomyLobo
Ursprung c2191f4fc7
Commit d4c2832437

Datei anzeigen

@ -0,0 +1,90 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.regions.Region;
public abstract class ArbitraryShape {
private Region extent;
public ArbitraryShape(Region extent) {
this.extent = extent;
}
protected Region getExtent() {
return extent;
}
protected abstract boolean isInside(double x, double y, double z);
public int generate(EditSession editSession, Pattern pattern, boolean hollow) throws MaxChangedBlocksException {
int affected = 0;
for (BlockVector position : getExtent()) {
double x = position.getX();
double y = position.getY();
double z = position.getZ();
if (!isInside(x, y, z))
continue;
if (hollow) {
boolean draw = false;
do {
if (!isInside(x+1, y, z)) {
draw = true;
break;
}
if (!isInside(x-1, y, z)) {
draw = true;
break;
}
if (!isInside(x, y+1, z)) {
draw = true;
break;
}
if (!isInside(x, y-1, z)) {
draw = true;
break;
}
if (!isInside(x, y, z+1)) {
draw = true;
break;
}
if (!isInside(x, y, z-1)) {
draw = true;
break;
}
} while (false);
if (!draw) {
continue;
}
}
if (editSession.setBlock(position, pattern)) {
++affected;
}
}
return affected;
}
}