geforkt von Mirrors/FastAsyncWorldEdit
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acd63daddf7b45ce2b7699bc85ae88e0aa4433e9: Slightly improve usability of LocalSession#getSelection. Co-Authored-By: wizjany <568161+wizjany@users.noreply.github.com>
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4af7316118
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c689b4e5d2
@ -712,19 +712,36 @@ public class LocalSession implements TextureHolder {
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return selector.isDefined();
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}
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/**
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* Get the selection region. If you change the region, you should
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* call learnRegionChanges(). If the selection is not fully defined,
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* the {@code IncompleteRegionException} exception will be thrown.
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*
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* <p>Note that this method will return a region in the current selection world,
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* which is not guaranteed to be the player's world or even the current world
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* override. If you require a specific world, use the
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* {@link LocalSession#getSelection(World)} overload instead.
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*
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* @return the selected region
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* @throws IncompleteRegionException if the region is not fully defined
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*/
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public Region getSelection() throws IncompleteRegionException {
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return getSelection(getSelectionWorld());
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}
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/**
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* Get the selection region. If you change the region, you should
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* call learnRegionChanges(). If the selection is defined in
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* a different world, the {@code IncompleteRegionException}
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* exception will be thrown.
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* a different world, or the selection isn't fully defined,
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* the {@code IncompleteRegionException} exception will be thrown.
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*
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* @param world the world
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* @return a region
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* @throws IncompleteRegionException if no region is selected
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* @throws IncompleteRegionException if no region is selected, or the provided world is null
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*/
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public Region getSelection(World world) throws IncompleteRegionException {
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checkNotNull(world);
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if (selector.getIncompleteRegion().getWorld() == null || !selector.getIncompleteRegion().getWorld().equals(world)) {
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public Region getSelection(@Nullable World world) throws IncompleteRegionException {
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if (world == null || selector.getIncompleteRegion().getWorld() == null
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|| !selector.getIncompleteRegion().getWorld().equals(world)) {
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throw new IncompleteRegionException() {
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@Override
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public synchronized Throwable fillInStackTrace() {
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@ -769,6 +786,7 @@ public class LocalSession implements TextureHolder {
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*
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* @return the the world of the selection
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*/
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@Nullable
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public World getSelectionWorld() {
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World world = selector.getIncompleteRegion().getWorld();
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if (world instanceof WorldWrapper) {
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