From c10e48320be12c962b3cdb1c3be0e8db773ee32b Mon Sep 17 00:00:00 2001 From: dordsor21 Date: Thu, 30 Sep 2021 12:35:17 +0100 Subject: [PATCH] Fix inverted expectFail boolean --- .../main/java/com/sk89q/worldedit/bukkit/WorldEditPlugin.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/WorldEditPlugin.java b/worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/WorldEditPlugin.java index 3aba9e100..e5e27a357 100644 --- a/worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/WorldEditPlugin.java +++ b/worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/WorldEditPlugin.java @@ -235,7 +235,7 @@ public class WorldEditPlugin extends JavaPlugin { // datapacks aren't loaded until just before the world is, and bukkit has no event for this // so the earliest we can do this is in WorldInit setupTags(); - setupBiomes(true); // FAWE - load biomes later. Initialize biomes twice to allow for the registry to be present for + setupBiomes(false); // FAWE - load biomes later. Initialize biomes twice to allow for the registry to be present for // plugins requiring WE biomes during startup, as well as allowing custom biomes loaded later on to be present in WE. WorldEdit.getInstance().getEventBus().post(new PlatformReadyEvent(platform)); } @@ -244,7 +244,7 @@ public class WorldEditPlugin extends JavaPlugin { private void initializeRegistries() { // FAWE start - move Biomes to their own method. Initialize biomes twice to allow for the registry to be present for // plugins requiring WE biomes during startup, as well as allowing custom biomes loaded later on to be present in WE. - setupBiomes(false); + setupBiomes(true); // FAWE end /*