geforkt von Mirrors/FastAsyncWorldEdit
fix wna/loading on non-paper servers
Dieser Commit ist enthalten in:
Ursprung
aab9958932
Commit
bd079421a3
@ -18,6 +18,7 @@ import net.minecraft.server.v1_15_R1.Chunk;
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import net.minecraft.server.v1_15_R1.ChunkProviderServer;
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import net.minecraft.server.v1_15_R1.ChunkProviderServer;
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import net.minecraft.server.v1_15_R1.EnumDirection;
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import net.minecraft.server.v1_15_R1.EnumDirection;
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import net.minecraft.server.v1_15_R1.IBlockData;
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import net.minecraft.server.v1_15_R1.IBlockData;
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import net.minecraft.server.v1_15_R1.MinecraftServer;
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import net.minecraft.server.v1_15_R1.NBTBase;
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import net.minecraft.server.v1_15_R1.NBTBase;
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import net.minecraft.server.v1_15_R1.NBTTagCompound;
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import net.minecraft.server.v1_15_R1.NBTTagCompound;
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import net.minecraft.server.v1_15_R1.PlayerChunk;
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import net.minecraft.server.v1_15_R1.PlayerChunk;
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@ -47,7 +48,9 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
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public FAWEWorldNativeAccess_1_15_2(FAWE_Spigot_v1_15_R2 adapter, WeakReference<World> world) {
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public FAWEWorldNativeAccess_1_15_2(FAWE_Spigot_v1_15_R2 adapter, WeakReference<World> world) {
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this.adapter = adapter;
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this.adapter = adapter;
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this.world = world;
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this.world = world;
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this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
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// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
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// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
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this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
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}
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}
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private World getWorld() {
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private World getWorld() {
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@ -80,7 +83,7 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
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@Nullable
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@Nullable
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@Override
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@Override
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public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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int currentTick = getWorld().getServer().getCurrentTick();
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int currentTick = MinecraftServer.currentTick;
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if (Fawe.isMainThread()) {
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if (Fawe.isMainThread()) {
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if (lastTick.get() > currentTick) {
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if (lastTick.get() > currentTick) {
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lastTick.set(currentTick);
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lastTick.set(currentTick);
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@ -19,6 +19,7 @@ import net.minecraft.server.v1_16_R1.Chunk;
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import net.minecraft.server.v1_16_R1.ChunkProviderServer;
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import net.minecraft.server.v1_16_R1.ChunkProviderServer;
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import net.minecraft.server.v1_16_R1.EnumDirection;
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import net.minecraft.server.v1_16_R1.EnumDirection;
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import net.minecraft.server.v1_16_R1.IBlockData;
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import net.minecraft.server.v1_16_R1.IBlockData;
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import net.minecraft.server.v1_16_R1.MinecraftServer;
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import net.minecraft.server.v1_16_R1.NBTBase;
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import net.minecraft.server.v1_16_R1.NBTBase;
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import net.minecraft.server.v1_16_R1.NBTTagCompound;
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import net.minecraft.server.v1_16_R1.NBTTagCompound;
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import net.minecraft.server.v1_16_R1.PlayerChunk;
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import net.minecraft.server.v1_16_R1.PlayerChunk;
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@ -48,7 +49,9 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
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public FAWEWorldNativeAccess_1_16_R1(FAWE_Spigot_v1_16_R1 adapter, WeakReference<World> world) {
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public FAWEWorldNativeAccess_1_16_R1(FAWE_Spigot_v1_16_R1 adapter, WeakReference<World> world) {
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this.adapter = adapter;
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this.adapter = adapter;
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this.world = world;
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this.world = world;
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this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
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// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
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// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
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this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
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}
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}
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private World getWorld() {
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private World getWorld() {
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@ -81,7 +84,7 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
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@Nullable
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@Nullable
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@Override
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@Override
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public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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int currentTick = getWorld().getServer().getCurrentTick();
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int currentTick = MinecraftServer.currentTick;
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if (Fawe.isMainThread()) {
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if (Fawe.isMainThread()) {
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if (lastTick.get() > currentTick) {
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if (lastTick.get() > currentTick) {
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lastTick.set(currentTick);
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lastTick.set(currentTick);
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@ -19,6 +19,7 @@ import net.minecraft.server.v1_16_R2.Chunk;
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import net.minecraft.server.v1_16_R2.ChunkProviderServer;
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import net.minecraft.server.v1_16_R2.ChunkProviderServer;
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import net.minecraft.server.v1_16_R2.EnumDirection;
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import net.minecraft.server.v1_16_R2.EnumDirection;
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import net.minecraft.server.v1_16_R2.IBlockData;
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import net.minecraft.server.v1_16_R2.IBlockData;
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import net.minecraft.server.v1_16_R2.MinecraftServer;
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import net.minecraft.server.v1_16_R2.NBTBase;
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import net.minecraft.server.v1_16_R2.NBTBase;
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import net.minecraft.server.v1_16_R2.NBTTagCompound;
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import net.minecraft.server.v1_16_R2.NBTTagCompound;
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import net.minecraft.server.v1_16_R2.PlayerChunk;
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import net.minecraft.server.v1_16_R2.PlayerChunk;
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@ -48,7 +49,9 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
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public FAWEWorldNativeAccess_1_16_R2(FAWE_Spigot_v1_16_R2 adapter, WeakReference<World> world) {
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public FAWEWorldNativeAccess_1_16_R2(FAWE_Spigot_v1_16_R2 adapter, WeakReference<World> world) {
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this.adapter = adapter;
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this.adapter = adapter;
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this.world = world;
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this.world = world;
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this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
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// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
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// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
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this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
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}
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}
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private World getWorld() {
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private World getWorld() {
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@ -81,7 +84,7 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
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@Nullable
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@Nullable
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@Override
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@Override
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public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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int currentTick = getWorld().getServer().getCurrentTick();
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int currentTick = MinecraftServer.currentTick;
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if (Fawe.isMainThread()) {
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if (Fawe.isMainThread()) {
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if (lastTick.get() > currentTick) {
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if (lastTick.get() > currentTick) {
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lastTick.set(currentTick);
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lastTick.set(currentTick);
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@ -19,6 +19,7 @@ import net.minecraft.server.v1_16_R3.Chunk;
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import net.minecraft.server.v1_16_R3.ChunkProviderServer;
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import net.minecraft.server.v1_16_R3.ChunkProviderServer;
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import net.minecraft.server.v1_16_R3.EnumDirection;
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import net.minecraft.server.v1_16_R3.EnumDirection;
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import net.minecraft.server.v1_16_R3.IBlockData;
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import net.minecraft.server.v1_16_R3.IBlockData;
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import net.minecraft.server.v1_16_R3.MinecraftServer;
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import net.minecraft.server.v1_16_R3.NBTBase;
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import net.minecraft.server.v1_16_R3.NBTBase;
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import net.minecraft.server.v1_16_R3.NBTTagCompound;
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import net.minecraft.server.v1_16_R3.NBTTagCompound;
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import net.minecraft.server.v1_16_R3.PlayerChunk;
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import net.minecraft.server.v1_16_R3.PlayerChunk;
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@ -48,7 +49,9 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
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public FAWEWorldNativeAccess_1_16_R3(FAWE_Spigot_v1_16_R3 adapter, WeakReference<World> world) {
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public FAWEWorldNativeAccess_1_16_R3(FAWE_Spigot_v1_16_R3 adapter, WeakReference<World> world) {
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this.adapter = adapter;
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this.adapter = adapter;
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this.world = world;
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this.world = world;
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this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
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// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
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// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
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this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
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}
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}
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private World getWorld() {
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private World getWorld() {
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@ -81,7 +84,7 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
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@Nullable
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@Nullable
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@Override
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@Override
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public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
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int currentTick = getWorld().getServer().getCurrentTick();
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int currentTick = MinecraftServer.currentTick;
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if (Fawe.isMainThread()) {
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if (Fawe.isMainThread()) {
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if (lastTick.get() > currentTick) {
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if (lastTick.get() > currentTick) {
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lastTick.set(currentTick);
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lastTick.set(currentTick);
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