geforkt von Mirrors/FastAsyncWorldEdit
Added some new functions to BlockType.
- emitsLight which returns whether the given block type emits light - isTranslucent, which returns whether the block lets any light pass
Dieser Commit ist enthalten in:
Ursprung
a97a427127
Commit
b31d77536a
@ -623,6 +623,113 @@ public enum BlockType {
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return isNaturalTerrainBlock.contains(id);
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}
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/**
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* HashSet for emitsLight.
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*/
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private static final Set<Integer> emitsLight = new HashSet<Integer>();
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static {
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emitsLight.add(BlockID.LAVA);
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emitsLight.add(BlockID.STATIONARY_LAVA);
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emitsLight.add(BlockID.BROWN_MUSHROOM);
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emitsLight.add(BlockID.RED_MUSHROOM);
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emitsLight.add(BlockID.TORCH);
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emitsLight.add(BlockID.FIRE);
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emitsLight.add(BlockID.BURNING_FURNACE);
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emitsLight.add(BlockID.GLOWING_REDSTONE_ORE);
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emitsLight.add(BlockID.REDSTONE_TORCH_ON);
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emitsLight.add(BlockID.LIGHTSTONE);
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emitsLight.add(BlockID.PORTAL);
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emitsLight.add(BlockID.JACKOLANTERN);
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emitsLight.add(BlockID.REDSTONE_REPEATER_ON);
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emitsLight.add(BlockID.LOCKED_CHEST);
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emitsLight.add(BlockID.BROWN_MUSHROOM_CAP);
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emitsLight.add(BlockID.RED_MUSHROOM_CAP);
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}
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/**
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* Checks if the block type emits light
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*
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* @param id
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* @return
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*/
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public static boolean emitsLight(int id) {
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return emitsLight.contains(id);
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}
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/**
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* HashSet for emitsLight.
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*/
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private static final Set<Integer> isTranslucent = new HashSet<Integer>();
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static {
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isTranslucent.add(BlockID.AIR);
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isTranslucent.add(BlockID.SAPLING);
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isTranslucent.add(BlockID.WATER);
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isTranslucent.add(BlockID.STATIONARY_WATER);
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//isTranslucent.add(BlockID.LEAVES);
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isTranslucent.add(BlockID.GLASS);
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isTranslucent.add(BlockID.BED);
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isTranslucent.add(BlockID.POWERED_RAIL);
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isTranslucent.add(BlockID.DETECTOR_RAIL);
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//isTranslucent.add(BlockID.PISTON_STICKY_BASE);
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isTranslucent.add(BlockID.WEB);
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isTranslucent.add(BlockID.LONG_GRASS);
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isTranslucent.add(BlockID.DEAD_BUSH);
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//isTranslucent.add(BlockID.PISTON_BASE);
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//isTranslucent.add(BlockID.PISTON_EXTENSION);
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//isTranslucent.add(BlockID.PISTON_MOVING_PIECE);
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isTranslucent.add(BlockID.YELLOW_FLOWER);
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isTranslucent.add(BlockID.RED_FLOWER);
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isTranslucent.add(BlockID.BROWN_MUSHROOM);
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isTranslucent.add(BlockID.RED_MUSHROOM);
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isTranslucent.add(BlockID.TORCH);
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isTranslucent.add(BlockID.FIRE);
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//isTranslucent.add(BlockID.MOB_SPAWNER);
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//isTranslucent.add(BlockID.WOODEN_STAIRS);
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isTranslucent.add(BlockID.REDSTONE_WIRE);
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isTranslucent.add(BlockID.CROPS);
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isTranslucent.add(BlockID.SIGN_POST);
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isTranslucent.add(BlockID.WOODEN_DOOR);
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isTranslucent.add(BlockID.LADDER);
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isTranslucent.add(BlockID.MINECART_TRACKS);
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//isTranslucent.add(BlockID.COBBLESTONE_STAIRS);
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isTranslucent.add(BlockID.WALL_SIGN);
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isTranslucent.add(BlockID.LEVER);
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isTranslucent.add(BlockID.STONE_PRESSURE_PLATE);
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isTranslucent.add(BlockID.IRON_DOOR);
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isTranslucent.add(BlockID.WOODEN_PRESSURE_PLATE);
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isTranslucent.add(BlockID.REDSTONE_TORCH_OFF);
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isTranslucent.add(BlockID.REDSTONE_TORCH_ON);
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isTranslucent.add(BlockID.STONE_BUTTON);
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isTranslucent.add(BlockID.SNOW);
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isTranslucent.add(BlockID.ICE);
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//isTranslucent.add(BlockID.CACTUS);
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isTranslucent.add(BlockID.REED);
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isTranslucent.add(BlockID.FENCE);
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isTranslucent.add(BlockID.PORTAL);
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isTranslucent.add(BlockID.CAKE_BLOCK);
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isTranslucent.add(BlockID.REDSTONE_REPEATER_OFF);
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isTranslucent.add(BlockID.REDSTONE_REPEATER_ON);
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isTranslucent.add(BlockID.TRAP_DOOR);
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isTranslucent.add(BlockID.IRON_BARS);
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isTranslucent.add(BlockID.GLASS_PANE);
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isTranslucent.add(BlockID.PUMPKIN_STEM);
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isTranslucent.add(BlockID.MELON_STEM);
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isTranslucent.add(BlockID.VINE);
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isTranslucent.add(BlockID.FENCE_GATE);
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//isTranslucent.add(BlockID.BRICK_STAIRS);
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isTranslucent.add(BlockID.STONE_BRICK_STAIRS);
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}
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/**
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* Checks if the block type lets light through
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*
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* @param id
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* @return
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*/
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public static boolean isTranslucent(int id) {
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return isTranslucent.contains(id);
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}
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/**
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* HashMap for getDroppedBlock.
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*/
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