geforkt von Mirrors/FastAsyncWorldEdit
Made golden apples and heads unstackable.
Dieser Commit ist enthalten in:
Ursprung
56d534bf0d
Commit
afd8ebe66f
@ -184,4 +184,5 @@ public final class ItemID {
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public static final int DISC_STRAD = 2264;
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public static final int DISC_STRAD = 2264;
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public static final int DISC_WARD = 2265;
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public static final int DISC_WARD = 2265;
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public static final int DISC_11 = 2266;
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public static final int DISC_11 = 2266;
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public static final int DISC_WAIT = 2267;
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}
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}
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@ -339,6 +339,7 @@ public enum ItemType {
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DISC_STRAD(ItemID.DISC_STRAD, "Music Disc - strad", "disc_strad"),
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DISC_STRAD(ItemID.DISC_STRAD, "Music Disc - strad", "disc_strad"),
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DISC_WARD(ItemID.DISC_WARD, "Music Disc - ward", "disc_ward"),
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DISC_WARD(ItemID.DISC_WARD, "Music Disc - ward", "disc_ward"),
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DISC_11(ItemID.DISC_11, "Music Disc - 11", "disc_11"),
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DISC_11(ItemID.DISC_11, "Music Disc - 11", "disc_11"),
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DISC_WAIT(ItemID.DISC_WAIT, "Music Disc - wait", "disc_wait"),
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// deprecated
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// deprecated
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@Deprecated GOLD_RECORD(ItemID.GOLD_RECORD, "Gold Record", "goldrecord", "golddisc"),
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@Deprecated GOLD_RECORD(ItemID.GOLD_RECORD, "Gold Record", "goldrecord", "golddisc"),
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@ -551,6 +552,7 @@ public enum ItemType {
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shouldNotStack.add(ItemID.BED_ITEM);
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shouldNotStack.add(ItemID.BED_ITEM);
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shouldNotStack.add(ItemID.MAP);
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shouldNotStack.add(ItemID.MAP);
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shouldNotStack.add(ItemID.SHEARS);
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shouldNotStack.add(ItemID.SHEARS);
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shouldNotStack.add(ItemID.HEAD);
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shouldNotStack.add(ItemID.DISC_13);
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shouldNotStack.add(ItemID.DISC_13);
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shouldNotStack.add(ItemID.DISC_CAT);
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shouldNotStack.add(ItemID.DISC_CAT);
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shouldNotStack.add(ItemID.DISC_BLOCKS);
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shouldNotStack.add(ItemID.DISC_BLOCKS);
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@ -562,6 +564,7 @@ public enum ItemType {
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shouldNotStack.add(ItemID.DISC_STRAD);
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shouldNotStack.add(ItemID.DISC_STRAD);
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shouldNotStack.add(ItemID.DISC_WARD);
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shouldNotStack.add(ItemID.DISC_WARD);
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shouldNotStack.add(ItemID.DISC_11);
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shouldNotStack.add(ItemID.DISC_11);
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shouldNotStack.add(ItemID.DISC_WAIT);
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}
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}
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/**
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/**
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@ -576,79 +579,31 @@ public enum ItemType {
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private static final Set<Integer> usesDamageValue = new HashSet<Integer>();
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private static final Set<Integer> usesDamageValue = new HashSet<Integer>();
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static {
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static {
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usesDamageValue.add(BlockID.WOOD);
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usesDamageValue.add(BlockID.SAPLING);
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usesDamageValue.add(BlockID.SAPLING);
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//usesDamageValue.add(BlockID.WATER);
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//usesDamageValue.add(BlockID.STATIONARY_WATER);
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//usesDamageValue.add(BlockID.LAVA);
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//usesDamageValue.add(BlockID.STATIONARY_LAVA);
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usesDamageValue.add(BlockID.LOG);
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usesDamageValue.add(BlockID.LOG);
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usesDamageValue.add(BlockID.LEAVES);
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usesDamageValue.add(BlockID.LEAVES);
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//usesDamageValue.add(BlockID.DISPENSER);
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usesDamageValue.add(BlockID.SANDSTONE);
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//usesDamageValue.add(BlockID.BED);
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usesDamageValue.add(BlockID.LONG_GRASS);
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//usesDamageValue.add(BlockID.POWERED_RAIL);
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//usesDamageValue.add(BlockID.DETECTOR_RAIL);
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//usesDamageValue.add(BlockID.PISTON_STICKY_BASE);
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//usesDamageValue.add(BlockID.LONG_GRASS);
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//usesDamageValue.add(BlockID.PISTON_BASE);
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//usesDamageValue.add(BlockID.PISTON_EXTENSION);
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usesDamageValue.add(BlockID.CLOTH);
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usesDamageValue.add(BlockID.CLOTH);
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usesDamageValue.add(BlockID.DOUBLE_STEP);
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usesDamageValue.add(BlockID.DOUBLE_STEP);
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usesDamageValue.add(BlockID.STEP);
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usesDamageValue.add(BlockID.STEP);
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//usesDamageValue.add(BlockID.TORCH);
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usesDamageValue.add(BlockID.SILVERFISH_BLOCK);
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//usesDamageValue.add(BlockID.FIRE);
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//usesDamageValue.add(BlockID.WOODEN_STAIRS);
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//usesDamageValue.add(BlockID.CHEST);
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//usesDamageValue.add(BlockID.REDSTONE_WIRE);
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//usesDamageValue.add(BlockID.CROPS);
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//usesDamageValue.add(BlockID.SOIL);
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//usesDamageValue.add(BlockID.FURNACE);
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//usesDamageValue.add(BlockID.BURNING_FURNACE);
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//usesDamageValue.add(BlockID.SIGN_POST);
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//usesDamageValue.add(BlockID.WOODEN_DOOR);
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//usesDamageValue.add(BlockID.LADDER);
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//usesDamageValue.add(BlockID.MINECART_TRACKS);
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//usesDamageValue.add(BlockID.COBBLESTONE_STAIRS);
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//usesDamageValue.add(BlockID.WALL_SIGN);
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//usesDamageValue.add(BlockID.LEVER);
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//usesDamageValue.add(BlockID.STONE_PRESSURE_PLATE);
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//usesDamageValue.add(BlockID.IRON_DOOR);
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//usesDamageValue.add(BlockID.WOODEN_PRESSURE_PLATE);
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//usesDamageValue.add(BlockID.REDSTONE_TORCH_OFF);
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//usesDamageValue.add(BlockID.REDSTONE_TORCH_ON);
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//usesDamageValue.add(BlockID.STONE_BUTTON);
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//usesDamageValue.add(BlockID.SNOW);
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//usesDamageValue.add(BlockID.CACTUS);
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//usesDamageValue.add(BlockID.REED);
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//usesDamageValue.add(BlockID.JUKEBOX);
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//usesDamageValue.add(BlockID.PUMPKIN);
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//usesDamageValue.add(BlockID.JACKOLANTERN);
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//usesDamageValue.add(BlockID.CAKE_BLOCK);
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//usesDamageValue.add(BlockID.REDSTONE_REPEATER_OFF);
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//usesDamageValue.add(BlockID.REDSTONE_REPEATER_ON);
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//usesDamageValue.add(BlockID.TRAP_DOOR);
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//usesDamageValue.add(BlockID.SILVERFISH_BLOCK);
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usesDamageValue.add(BlockID.STONE_BRICK);
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usesDamageValue.add(BlockID.STONE_BRICK);
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//usesDamageValue.add(BlockID.RED_MUSHROOM_CAP);
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usesDamageValue.add(BlockID.BROWN_MUSHROOM_CAP);
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//usesDamageValue.add(BlockID.BROWN_MUSHROOM_CAP);
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usesDamageValue.add(BlockID.RED_MUSHROOM_CAP);
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//usesDamageValue.add(BlockID.PUMPKIN_STEM);
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usesDamageValue.add(BlockID.DOUBLE_WOODEN_STEP);
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//usesDamageValue.add(BlockID.MELON_STEM);
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usesDamageValue.add(BlockID.WOODEN_STEP);
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//usesDamageValue.add(BlockID.VINE);
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usesDamageValue.add(BlockID.COBBLESTONE_WALL);
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//usesDamageValue.add(BlockID.FENCE_GATE);
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usesDamageValue.add(BlockID.ANVIL);
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//usesDamageValue.add(BlockID.BRICK_STAIRS);
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//usesDamageValue.add(BlockID.STONE_BRICK_STAIRS);
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//usesDamageValue.add(BlockID.NETHER_BRICK_STAIRS);
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//usesDamageValue.add(BlockID.NETHER_WART);
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//usesDamageValue.add(BlockID.ENCHANTMENT_TABLE);
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//usesDamageValue.add(BlockID.BREWING_STAND);
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//usesDamageValue.add(BlockID.CAULDRON);
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//usesDamageValue.add(BlockID.END_PORTAL_FRAME);
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usesDamageValue.add(ItemID.COAL);
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usesDamageValue.add(ItemID.COAL);
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usesDamageValue.add(ItemID.INK_SACK);
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usesDamageValue.add(ItemID.INK_SACK);
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usesDamageValue.add(ItemID.POTION);
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usesDamageValue.add(ItemID.POTION);
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usesDamageValue.add(ItemID.GLASS_BOTTLE);
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usesDamageValue.add(ItemID.SPAWN_EGG);
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usesDamageValue.add(ItemID.SPAWN_EGG);
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usesDamageValue.add(ItemID.MAP);
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usesDamageValue.add(ItemID.MAP);
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usesDamageValue.add(ItemID.HEAD);
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usesDamageValue.add(ItemID.HEAD);
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usesDamageValue.add(ItemID.GOLD_APPLE);
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}
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}
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/**
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/**
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