Fixed minor issues, moved some classes.

Dieser Commit ist enthalten in:
sk89q 2011-01-23 02:03:49 -08:00
Ursprung 2bb9a9390f
Commit af1acd42b8
5 geänderte Dateien mit 111 neuen und 37 gelöschten Zeilen

Datei anzeigen

@ -28,20 +28,6 @@ import com.sk89q.worldedit.util.TargetBlock;
* @author sk89q
*/
public abstract class LocalPlayer {
/**
* Directions.
*/
public enum DIRECTION {
NORTH,
NORTH_EAST,
EAST,
SOUTH_EAST,
SOUTH,
SOUTH_WEST,
WEST,
NORTH_WEST
};
/**
* Server.
*/
@ -320,7 +306,7 @@ public abstract class LocalPlayer {
*
* @return
*/
public LocalPlayer.DIRECTION getCardinalDirection() {
public PlayerDirection getCardinalDirection() {
// From hey0's code
double rot = (getYaw() - 90) % 360;
if (rot < 0) {
@ -335,25 +321,25 @@ public abstract class LocalPlayer {
* @param rot
* @return
*/
private static LocalPlayer.DIRECTION getDirection(double rot) {
private static PlayerDirection getDirection(double rot) {
if (0 <= rot && rot < 22.5) {
return LocalPlayer.DIRECTION.NORTH;
return PlayerDirection.NORTH;
} else if (22.5 <= rot && rot < 67.5) {
return LocalPlayer.DIRECTION.NORTH_EAST;
return PlayerDirection.NORTH_EAST;
} else if (67.5 <= rot && rot < 112.5) {
return LocalPlayer.DIRECTION.EAST;
return PlayerDirection.EAST;
} else if (112.5 <= rot && rot < 157.5) {
return LocalPlayer.DIRECTION.SOUTH_EAST;
return PlayerDirection.SOUTH_EAST;
} else if (157.5 <= rot && rot < 202.5) {
return LocalPlayer.DIRECTION.SOUTH;
return PlayerDirection.SOUTH;
} else if (202.5 <= rot && rot < 247.5) {
return LocalPlayer.DIRECTION.SOUTH_WEST;
return PlayerDirection.SOUTH_WEST;
} else if (247.5 <= rot && rot < 292.5) {
return LocalPlayer.DIRECTION.WEST;
return PlayerDirection.WEST;
} else if (292.5 <= rot && rot < 337.5) {
return LocalPlayer.DIRECTION.NORTH_WEST;
return PlayerDirection.NORTH_WEST;
} else if (337.5 <= rot && rot < 360.0) {
return LocalPlayer.DIRECTION.NORTH;
return PlayerDirection.NORTH;
} else {
return null;
}

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@ -0,0 +1,56 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
/**
* Direction.
*/
public enum PlayerDirection {
NORTH(new Vector(-1, 0, 0), new Vector(0, 0, 1), true),
NORTH_EAST((new Vector(-1, 0, -1)).normalize(), (new Vector(-1, 0, 1)).normalize(), false),
EAST(new Vector(0, 0, -1), new Vector(-1, 0, 0), true),
SOUTH_EAST((new Vector(1, 0, -1)).normalize(), (new Vector(-1, 0, -1)).normalize(), false),
SOUTH(new Vector(1, 0, 0), new Vector(0, 0, -1), true),
SOUTH_WEST((new Vector(1, 0, 1)).normalize(), (new Vector(1, 0, -1)).normalize(), false),
WEST(new Vector(0, 0, 1), new Vector(1, 0, 0), true),
NORTH_WEST((new Vector(-1, 0, 1)).normalize(), (new Vector(1, 0, 1)).normalize(), false);
private Vector dir;
private Vector leftDir;
private boolean isOrthogonal;
PlayerDirection(Vector vec, Vector leftDir, boolean isOrthogonal) {
this.dir = vec;
this.leftDir = leftDir;
this.isOrthogonal = isOrthogonal;
}
public Vector vector() {
return dir;
}
public Vector leftVector() {
return leftDir;
}
public boolean isOrthogonal() {
return isOrthogonal;
}
}

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@ -434,6 +434,18 @@ public class Vector {
return new Vector(x / n, y / n, z / n);
}
/**
* Get the length of the vector.
*
* @param pt
* @return distance
*/
public double length() {
return Math.sqrt(Math.pow(x, 2) +
Math.pow(y, 2) +
Math.pow(z, 2));
}
/**
* Get the distance away from a point.
*
@ -458,6 +470,16 @@ public class Vector {
Math.pow(pt.z - z, 2);
}
/**
* Get the normalized vector.
*
* @param pt
* @return vector
*/
public Vector normalize() {
return divide(length());
}
/**
* Checks to see if a vector is contained with another.
*

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@ -1747,7 +1747,7 @@ public class WorldEditController {
int ym = 0;
int zm = 0;
LocalPlayer.DIRECTION dir = null;
PlayerDirection dir = null;
dirStr = dirStr.toLowerCase();
boolean wasDetected = false;
@ -1757,13 +1757,13 @@ public class WorldEditController {
wasDetected = true;
}
if (dirStr.charAt(0) == 'w' || dir == LocalPlayer.DIRECTION.WEST) {
if (dirStr.charAt(0) == 'w' || dir == PlayerDirection.WEST) {
zm += 1;
} else if (dirStr.charAt(0) == 'e' || dir == LocalPlayer.DIRECTION.EAST) {
} else if (dirStr.charAt(0) == 'e' || dir == PlayerDirection.EAST) {
zm -= 1;
} else if (dirStr.charAt(0) == 's' || dir == LocalPlayer.DIRECTION.SOUTH) {
} else if (dirStr.charAt(0) == 's' || dir == PlayerDirection.SOUTH) {
xm += 1;
} else if (dirStr.charAt(0) == 'n' || dir == LocalPlayer.DIRECTION.NORTH) {
} else if (dirStr.charAt(0) == 'n' || dir == PlayerDirection.NORTH) {
xm -= 1;
} else if (dirStr.charAt(0) == 'u') {
ym += 1;
@ -1791,19 +1791,19 @@ public class WorldEditController {
public CuboidClipboard.FlipDirection getFlipDirection(
LocalPlayer player, String dirStr)
throws UnknownDirectionException {
LocalPlayer.DIRECTION dir = null;
PlayerDirection dir = null;
if (dirStr.equals("me")) {
dir = player.getCardinalDirection();
}
if (dirStr.charAt(0) == 'w' || dir == LocalPlayer.DIRECTION.EAST) {
if (dirStr.charAt(0) == 'w' || dir == PlayerDirection.EAST) {
return CuboidClipboard.FlipDirection.WEST_EAST;
} else if (dirStr.charAt(0) == 'e' || dir == LocalPlayer.DIRECTION.EAST) {
} else if (dirStr.charAt(0) == 'e' || dir == PlayerDirection.EAST) {
return CuboidClipboard.FlipDirection.WEST_EAST;
} else if (dirStr.charAt(0) == 's' || dir == LocalPlayer.DIRECTION.SOUTH) {
} else if (dirStr.charAt(0) == 's' || dir == PlayerDirection.SOUTH) {
return CuboidClipboard.FlipDirection.NORTH_SOUTH;
} else if (dirStr.charAt(0) == 'n' || dir == LocalPlayer.DIRECTION.SOUTH) {
} else if (dirStr.charAt(0) == 'n' || dir == PlayerDirection.SOUTH) {
return CuboidClipboard.FlipDirection.NORTH_SOUTH;
} else if (dirStr.charAt(0) == 'u') {
return CuboidClipboard.FlipDirection.UP_DOWN;

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@ -35,7 +35,17 @@ public class NoteBlock extends BaseBlock implements TileEntityBlock {
private byte note;
/**
* Construct the sign without text.
* Construct the note block.
*
* @param data
*/
public NoteBlock() {
super(25);
this.note = 0;
}
/**
* Construct the note block.
*
* @param data
*/
@ -45,7 +55,7 @@ public class NoteBlock extends BaseBlock implements TileEntityBlock {
}
/**
* Construct the sign with text.
* Construct the note block.
*
* @param note
*/