geforkt von Mirrors/FastAsyncWorldEdit
Correct rounding bevhaviour for Vector3 -> BlockVector3
- fixes #512
Dieser Commit ist enthalten in:
Ursprung
0b727d9760
Commit
ae6a1f1be4
@ -4,6 +4,7 @@ import com.boydti.fawe.FaweCache;
|
|||||||
import com.boydti.fawe.object.brush.visualization.VisualExtent;
|
import com.boydti.fawe.object.brush.visualization.VisualExtent;
|
||||||
import com.boydti.fawe.object.mask.IdMask;
|
import com.boydti.fawe.object.mask.IdMask;
|
||||||
import com.boydti.fawe.object.visitor.DFSRecursiveVisitor;
|
import com.boydti.fawe.object.visitor.DFSRecursiveVisitor;
|
||||||
|
import com.boydti.fawe.util.MathMan;
|
||||||
import com.sk89q.worldedit.EditSession;
|
import com.sk89q.worldedit.EditSession;
|
||||||
import com.sk89q.worldedit.WorldEditException;
|
import com.sk89q.worldedit.WorldEditException;
|
||||||
import com.sk89q.worldedit.command.tool.brush.Brush;
|
import com.sk89q.worldedit.command.tool.brush.Brush;
|
||||||
@ -13,6 +14,7 @@ import com.sk89q.worldedit.function.mask.MaskIntersection;
|
|||||||
import com.sk89q.worldedit.function.operation.Operations;
|
import com.sk89q.worldedit.function.operation.Operations;
|
||||||
import com.sk89q.worldedit.function.pattern.Pattern;
|
import com.sk89q.worldedit.function.pattern.Pattern;
|
||||||
import com.sk89q.worldedit.math.BlockVector3;
|
import com.sk89q.worldedit.math.BlockVector3;
|
||||||
|
import com.sk89q.worldedit.math.MathUtils;
|
||||||
import com.sk89q.worldedit.math.MutableVector3;
|
import com.sk89q.worldedit.math.MutableVector3;
|
||||||
import com.sk89q.worldedit.math.Vector3;
|
import com.sk89q.worldedit.math.Vector3;
|
||||||
import com.sk89q.worldedit.math.interpolation.Node;
|
import com.sk89q.worldedit.math.interpolation.Node;
|
||||||
@ -195,15 +197,15 @@ public class SplineBrush implements Brush, ResettableTool {
|
|||||||
if (det_max == det_x) {
|
if (det_max == det_x) {
|
||||||
double a = (xz * yz - xy * zz) / det_x;
|
double a = (xz * yz - xy * zz) / det_x;
|
||||||
double b = (xy * yz - xz * yy) / det_x;
|
double b = (xy * yz - xz * yy) / det_x;
|
||||||
dir = BlockVector3.at(1.0, a, b);
|
dir = BlockVector3.at(1.0, (int) MathUtils.roundHalfUp(a), (int) MathUtils.roundHalfUp(b));
|
||||||
} else if (det_max == det_y) {
|
} else if (det_max == det_y) {
|
||||||
double a = (yz * xz - xy * zz) / det_y;
|
double a = (yz * xz - xy * zz) / det_y;
|
||||||
double b = (xy * xz - yz * xx) / det_y;
|
double b = (xy * xz - yz * xx) / det_y;
|
||||||
dir = BlockVector3.at(a, 1.0, b);
|
dir = BlockVector3.at((int) MathUtils.roundHalfUp(a), 1.0, (int) MathUtils.roundHalfUp(b));
|
||||||
} else {
|
} else {
|
||||||
double a = (yz * xy - xz * yy) / det_z;
|
double a = (yz * xy - xz * yy) / det_z;
|
||||||
double b = (xz * xy - yz * xx) / det_z;
|
double b = (xz * xy - yz * xx) / det_z;
|
||||||
dir = BlockVector3.at(a, b, 1.0);
|
dir = BlockVector3.at((int) MathUtils.roundHalfUp(a), (int) MathUtils.roundHalfUp(b), 1.0);
|
||||||
}
|
}
|
||||||
return dir.normalize();
|
return dir.normalize();
|
||||||
}
|
}
|
||||||
|
@ -84,15 +84,15 @@ public abstract class Vector3 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public int getBlockX() {
|
public int getBlockX() {
|
||||||
return MathMan.roundInt(getX());
|
return (int) MathUtils.roundHalfUp(getX());
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getBlockY() {
|
public int getBlockY() {
|
||||||
return MathMan.roundInt(getY());
|
return (int) MathUtils.roundHalfUp(getY());
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getBlockZ() {
|
public int getBlockZ() {
|
||||||
return MathMan.roundInt(getZ());
|
return (int) MathUtils.roundHalfUp(getZ());
|
||||||
}
|
}
|
||||||
|
|
||||||
public MutableVector3 setComponents(Vector3 other) {
|
public MutableVector3 setComponents(Vector3 other) {
|
||||||
@ -595,7 +595,8 @@ public abstract class Vector3 {
|
|||||||
* @return a new {@code BlockVector}
|
* @return a new {@code BlockVector}
|
||||||
*/
|
*/
|
||||||
public static BlockVector3 toBlockPoint(double x, double y, double z) {
|
public static BlockVector3 toBlockPoint(double x, double y, double z) {
|
||||||
return BlockVector3.at(x, y, z);
|
return BlockVector3.at(MathUtils.roundHalfUp(x), MathUtils.roundHalfUp(y), MathUtils.roundHalfUp(z));
|
||||||
|
//return BlockVector3.at(x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -19,6 +19,7 @@
|
|||||||
|
|
||||||
package com.sk89q.worldedit.util;
|
package com.sk89q.worldedit.util;
|
||||||
|
|
||||||
|
import com.boydti.fawe.util.MathMan;
|
||||||
import com.sk89q.worldedit.math.BlockVector3;
|
import com.sk89q.worldedit.math.BlockVector3;
|
||||||
import com.sk89q.worldedit.math.Vector3;
|
import com.sk89q.worldedit.math.Vector3;
|
||||||
|
|
||||||
@ -79,7 +80,8 @@ public enum Direction {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Direction(Vector3 vector, int flags, int left, int right) {
|
Direction(Vector3 vector, int flags, int left, int right) {
|
||||||
this.blockPoint = BlockVector3.at(Math.signum(vector.getX()), Math.signum(vector.getY()), Math.signum(vector.getZ()));
|
this.blockPoint = BlockVector3.at(MathMan.roundInt(Math.signum(vector.getX())),
|
||||||
|
MathMan.roundInt(Math.signum(vector.getY())), MathMan.roundInt(Math.signum(vector.getZ())));
|
||||||
this.direction = vector.normalize();
|
this.direction = vector.normalize();
|
||||||
this.flags = flags;
|
this.flags = flags;
|
||||||
this.left = left;
|
this.left = left;
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren