geforkt von Mirrors/FastAsyncWorldEdit
Added support for cloth color with the super pickaxe drops.
Dieser Commit ist enthalten in:
Ursprung
75c21623da
Commit
a63ffc2fe4
@ -150,9 +150,9 @@ public abstract class LocalWorld {
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* @param count
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* @param count
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* @param times
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* @param times
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*/
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*/
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public void dropItem(Vector pt, int type, int count, int times) {
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public void dropItem(Vector pt,BaseItemStack item, int times) {
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for (int i = 0; i < times; i++) {
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for (int i = 0; i < times; i++) {
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dropItem(pt, type, count);
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dropItem(pt, item);
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}
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}
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}
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}
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@ -160,22 +160,11 @@ public abstract class LocalWorld {
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* Drop an item.
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* Drop an item.
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*
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*
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* @param pt
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* @param pt
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* @param type
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* @param item
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* @param count
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* @param count
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* @param times
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* @param times
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*/
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*/
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public abstract void dropItem(Vector pt, int type,
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public abstract void dropItem(Vector pt, BaseItemStack item);
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int count);
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/**
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* Drop an item.
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*
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* @param pt
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* @param type
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* @param count
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* @param times
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*/
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public abstract void dropItem(Vector pt, int type);
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/**
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/**
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* Simulate a block being mined.
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* Simulate a block being mined.
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@ -186,53 +175,54 @@ public abstract class LocalWorld {
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int type = getBlockType(pt);
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int type = getBlockType(pt);
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//setBlockType(pt, 0);
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//setBlockType(pt, 0);
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if (type == 1) { dropItem(pt, 4); } // Stone
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if (type == 1) { dropItem(pt, new BaseItemStack(4)); } // Stone
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else if (type == 2) { dropItem(pt, 3); } // Grass
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else if (type == 2) { dropItem(pt, new BaseItemStack(3)); } // Grass
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else if (type == 7) { } // Bedrock
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else if (type == 7) { } // Bedrock
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else if (type == 8) { } // Water
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else if (type == 8) { } // Water
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else if (type == 9) { } // Water
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else if (type == 9) { } // Water
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else if (type == 10) { } // Lava
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else if (type == 10) { } // Lava
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else if (type == 11) { } // Lava
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else if (type == 11) { } // Lava
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else if (type == 13) { // Gravel
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else if (type == 13) { // Gravel
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dropItem(pt, type);
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dropItem(pt, new BaseItemStack(type));
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if (random.nextDouble() >= 0.9) {
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if (random.nextDouble() >= 0.9) {
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dropItem(pt, 318);
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dropItem(pt, new BaseItemStack(318));
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}
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}
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}
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}
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else if (type == 16) { dropItem(pt, 263); } // Coal ore
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else if (type == 16) { dropItem(pt, new BaseItemStack(263)); } // Coal ore
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else if (type == 18) { // Leaves
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else if (type == 18) { // Leaves
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if (random.nextDouble() > 0.95) {
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if (random.nextDouble() > 0.95) {
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dropItem(pt, 6);
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dropItem(pt, new BaseItemStack(6));
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}
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}
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}
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}
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else if (type == 20) { } // Glass
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else if (type == 20) { } // Glass
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else if (type == 43) { dropItem(pt, 44); } // Double step
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else if (type == 35) { dropItem(pt, new BaseItemStack(35, 1, (short)getBlockData(pt))); } // Cloth
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else if (type == 43) { dropItem(pt, new BaseItemStack(44)); } // Double step
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else if (type == 47) { } // Bookshelves
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else if (type == 47) { } // Bookshelves
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else if (type == 51) { } // Fire
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else if (type == 51) { } // Fire
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else if (type == 52) { } // Mob spawner
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else if (type == 52) { } // Mob spawner
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else if (type == 53) { dropItem(pt, 5); } // Wooden stairs
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else if (type == 53) { dropItem(pt, new BaseItemStack(5)); } // Wooden stairs
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else if (type == 55) { dropItem(pt, 331); } // Redstone wire
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else if (type == 55) { dropItem(pt, new BaseItemStack(331)); } // Redstone wire
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else if (type == 56) { dropItem(pt, 264); } // Diamond ore
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else if (type == 56) { dropItem(pt, new BaseItemStack(264)); } // Diamond ore
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else if (type == 59) { dropItem(pt, 295); } // Crops
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else if (type == 59) { dropItem(pt, new BaseItemStack(295)); } // Crops
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else if (type == 60) { dropItem(pt, 3); } // Soil
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else if (type == 60) { dropItem(pt, new BaseItemStack(3)); } // Soil
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else if (type == 62) { dropItem(pt, 61); } // Furnace
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else if (type == 62) { dropItem(pt, new BaseItemStack(61)); } // Furnace
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else if (type == 63) { dropItem(pt, 323); } // Sign post
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else if (type == 63) { dropItem(pt, new BaseItemStack(323)); } // Sign post
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else if (type == 64) { dropItem(pt, 324); } // Wood door
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else if (type == 64) { dropItem(pt, new BaseItemStack(324)); } // Wood door
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else if (type == 67) { dropItem(pt, 4); } // Cobblestone stairs
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else if (type == 67) { dropItem(pt, new BaseItemStack(4)); } // Cobblestone stairs
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else if (type == 68) { dropItem(pt, 323); } // Wall sign
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else if (type == 68) { dropItem(pt, new BaseItemStack(323)); } // Wall sign
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else if (type == 71) { dropItem(pt, 330); } // Iron door
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else if (type == 71) { dropItem(pt, new BaseItemStack(330)); } // Iron door
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else if (type == 73) { dropItem(pt, 331, 1, 4); } // Redstone ore
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else if (type == 73) { dropItem(pt, new BaseItemStack(331), 4); } // Redstone ore
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else if (type == 74) { dropItem(pt, 331, 1, 4); } // Glowing redstone ore
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else if (type == 74) { dropItem(pt, new BaseItemStack(331), 4); } // Glowing redstone ore
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else if (type == 75) { dropItem(pt, 76); } // Redstone torch
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else if (type == 75) { dropItem(pt, new BaseItemStack(76)); } // Redstone torch
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else if (type == 78) { } // Snow
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else if (type == 78) { } // Snow
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else if (type == 79) { } // Ice
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else if (type == 79) { } // Ice
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else if (type == 82) { dropItem(pt, 337, 1, 4); } // Clay
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else if (type == 82) { dropItem(pt, new BaseItemStack(337), 4); } // Clay
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else if (type == 83) { dropItem(pt, 338); } // Reed
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else if (type == 83) { dropItem(pt, new BaseItemStack(338)); } // Reed
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else if (type == 89) { dropItem(pt, 348); } // Lightstone
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else if (type == 89) { dropItem(pt, new BaseItemStack(348)); } // Lightstone
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else if (type == 90) { } // Portal
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else if (type == 90) { } // Portal
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else if (type != 0) {
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else if (type != 0) {
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dropItem(pt, type);
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dropItem(pt, new BaseItemStack(type));
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}
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}
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}
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}
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@ -28,7 +28,7 @@ public class BaseItem {
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/**
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/**
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* Item ID.
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* Item ID.
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*/
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*/
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private short id;
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private int id;
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/**
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/**
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* Item damage.
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* Item damage.
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*/
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*/
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@ -39,7 +39,7 @@ public class BaseItem {
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*
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*
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* @param id
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* @param id
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*/
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*/
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public BaseItem(short id) {
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public BaseItem(int id) {
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this.id = id;
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this.id = id;
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this.damage = 0;
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this.damage = 0;
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}
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}
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@ -49,7 +49,7 @@ public class BaseItem {
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*
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*
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* @param id
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* @param id
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*/
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*/
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public BaseItem(short id, short damage) {
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public BaseItem(int id, short damage) {
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this.id = id;
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this.id = id;
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this.damage = damage;
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this.damage = damage;
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}
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}
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@ -57,14 +57,14 @@ public class BaseItem {
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/**
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/**
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* @return the id
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* @return the id
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*/
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*/
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public short getID() {
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public int getType() {
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return id;
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return id;
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}
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}
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/**
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/**
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* @param id the id to set
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* @param id the id to set
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*/
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*/
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public void setID(short id) {
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public void setType(int id) {
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this.id = id;
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this.id = id;
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}
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}
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@ -35,7 +35,7 @@ public class BaseItemStack extends BaseItem {
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*
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*
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* @param id
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* @param id
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*/
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*/
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public BaseItemStack(short id) {
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public BaseItemStack(int id) {
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super(id);
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super(id);
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}
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}
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@ -44,7 +44,7 @@ public class BaseItemStack extends BaseItem {
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*
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*
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* @param id
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* @param id
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*/
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*/
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public BaseItemStack(short id, int amount) {
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public BaseItemStack(int id, int amount) {
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super(id);
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super(id);
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this.amount = amount;
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this.amount = amount;
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}
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}
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@ -54,7 +54,7 @@ public class BaseItemStack extends BaseItem {
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*
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*
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* @param id
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* @param id
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*/
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*/
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public BaseItemStack(short id, int amount, short damage) {
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public BaseItemStack(int id, int amount, short damage) {
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super(id, damage);
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super(id, damage);
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this.amount = amount;
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this.amount = amount;
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}
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}
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@ -107,7 +107,7 @@ public class ChestBlock extends BaseBlock implements TileEntityBlock {
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if (item != null) {
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if (item != null) {
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Map<String,Tag> data = new HashMap<String,Tag>();
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Map<String,Tag> data = new HashMap<String,Tag>();
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CompoundTag itemTag = new CompoundTag("Items", data);
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CompoundTag itemTag = new CompoundTag("Items", data);
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data.put("id", new ShortTag("id", item.getID()));
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data.put("id", new ShortTag("id", (short)item.getType()));
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data.put("Damage", new ShortTag("Damage", item.getDamage()));
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data.put("Damage", new ShortTag("Damage", item.getDamage()));
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data.put("Count", new ByteTag("Count", (byte)item.getAmount()));
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data.put("Count", new ByteTag("Count", (byte)item.getAmount()));
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data.put("Slot", new ByteTag("Slot", (byte)i));
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data.put("Slot", new ByteTag("Slot", (byte)i));
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@ -157,16 +157,10 @@ public class BukkitWorld extends LocalWorld {
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}
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}
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@Override
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@Override
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public void dropItem(Vector pt, int type, int count) {
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public void dropItem(Vector pt, BaseItemStack item) {
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ItemStack item = new ItemStack(type, count);
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ItemStack bukkitItem = new ItemStack(item.getType(), item.getAmount(),
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world.dropItemNaturally(toLocation(pt), item);
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(byte)item.getDamage());
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world.dropItemNaturally(toLocation(pt), bukkitItem);
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}
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@Override
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public void dropItem(Vector pt, int type) {
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ItemStack item = new ItemStack(type, 1);
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world.dropItemNaturally(toLocation(pt), item);
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}
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}
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