Improve texture util if version is missing

This could defo be done cleaner, but it works for now.
Dieser Commit ist enthalten in:
N0tMyFaultOG 2021-01-21 20:20:09 +01:00
Ursprung 1a5c7bfb28
Commit 9cfcaa7605
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 823348042DA95A81

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@ -10,6 +10,8 @@ import com.google.gson.stream.JsonReader;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.PropertiesConfiguration;
import com.sk89q.worldedit.util.report.Unreported;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.block.BlockTypesCache;
@ -18,14 +20,19 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArraySet;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.awt.image.BufferedImage;
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.reflect.Type;
import java.net.URL;
import java.nio.charset.StandardCharsets;
import java.nio.file.Path;
import java.nio.file.Paths;
@ -48,6 +55,8 @@ import static org.slf4j.LoggerFactory.getLogger;
// TODO FIXME
public class TextureUtil implements TextureHolder {
private static final Logger log = LoggerFactory.getLogger(TextureUtil.class);
private static final int[] FACTORS = new int[766];
static {
@ -344,8 +353,20 @@ public class TextureUtil implements TextureHolder {
public TextureUtil(File folder) throws FileNotFoundException {
this.folder = folder;
if (!folder.exists()) {
throw new FileNotFoundException(
"Please create a `FastAsyncWorldEdit/textures` folder with `.minecraft/versions` jar or mods in it.");
log.info("Downloading asset jar from Mojang, please wait...");
new File(Fawe.imp().getDirectory() + "/" + Settings.IMP.PATHS.TEXTURES + "/" + "/.minecraft/versions/").mkdirs();
try (BufferedInputStream in = new BufferedInputStream(new URL("https://launcher.mojang.com/v1/objects/37fd3c903861eeff3bc24b71eed48f828b5269c8/client.jar").openStream());
FileOutputStream fileOutputStream = new FileOutputStream(Fawe.imp().getDirectory() + "/" + Settings.IMP.PATHS.TEXTURES + "/" + "/.minecraft/versions/1.16.5.jar")) {
byte[] dataBuffer = new byte[1024];
int bytesRead;
while ((bytesRead = in.read(dataBuffer, 0, 1024)) != -1) {
fileOutputStream.write(dataBuffer, 0, bytesRead);
}
log.info("Asset jar down has been downloaded successfully.");
} catch (IOException e) {
log.error("Could not download version jar. Please do so manually by creating a `FastAsyncWorldEdit/textures` folder with `.minecraft/versions` jar or mods in it.");
log.error("If the file exists, please make sure the server has read access to the directory.");
}
}
}
@ -606,8 +627,18 @@ public class TextureUtil implements TextureHolder {
}
}
if (files.length == 0) {
getLogger(TextureUtil.class).debug(
"Please create a `FastAsyncWorldEdit/textures` folder with `.minecraft/versions/1.15.jar` jar or mods in it. If the file exists, please make sure the server has read access to the directory");
new File(Fawe.imp().getDirectory() + "/" + Settings.IMP.PATHS.TEXTURES + "/" + "/.minecraft/versions/").mkdirs();
try (BufferedInputStream in = new BufferedInputStream(new URL("https://launcher.mojang.com/v1/objects/37fd3c903861eeff3bc24b71eed48f828b5269c8/client.jar").openStream());
FileOutputStream fileOutputStream = new FileOutputStream(Fawe.imp().getDirectory() + "/" + Settings.IMP.PATHS.TEXTURES + "/" + "/.minecraft/versions/1.16.5.jar")) {
byte[] dataBuffer = new byte[1024];
int bytesRead;
while ((bytesRead = in.read(dataBuffer, 0, 1024)) != -1) {
fileOutputStream.write(dataBuffer, 0, bytesRead);
}
} catch (IOException e) {
log.error("Could not download version jar. Please do so manually by creating a `FastAsyncWorldEdit/textures` folder with `.minecraft/versions` jar or mods in it.");
log.error("If the file exists, please make sure the server has read access to the directory.");
}
} else {
for (File file : files) {
ZipFile zipFile = new ZipFile(file);