geforkt von Mirrors/FastAsyncWorldEdit
Update for MC 1.5
Dieser Commit ist enthalten in:
Ursprung
ca1cecbdf4
Commit
94ef1591e8
@ -58,6 +58,7 @@ public final class BlockData {
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case BlockID.POWERED_RAIL:
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case BlockID.DETECTOR_RAIL:
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case BlockID.ACTIVATOR_RAIL:
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switch (data & 0x7) {
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case 0: return 1 | (data & ~0x7);
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case 1: return 0 | (data & ~0x7);
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@ -77,6 +78,7 @@ public final class BlockData {
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case BlockID.SPRUCE_WOOD_STAIRS:
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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switch (data) {
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case 0: return 2;
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case 1: return 3;
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@ -126,6 +128,8 @@ public final class BlockData {
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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case BlockID.ENDER_CHEST:
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case BlockID.TRAPPED_CHEST:
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case BlockID.DROPPER:
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switch (data) {
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case 2: return 5;
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case 3: return 4;
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@ -148,6 +152,8 @@ public final class BlockData {
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if (data >= 4 && data <= 11) data ^= 0xc;
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break;
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case BlockID.COMPARATOR_OFF:
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case BlockID.COMPARATOR_ON:
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case BlockID.REDSTONE_REPEATER_OFF:
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case BlockID.REDSTONE_REPEATER_ON:
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int dir = data & 0x03;
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@ -194,6 +200,8 @@ public final class BlockData {
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case BlockID.FENCE_GATE:
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return ((data + 1) & 0x3) | (data & ~0x3);
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case BlockID.ANVIL:
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return data ^ 0x1;
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}
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return data;
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@ -232,6 +240,7 @@ public final class BlockData {
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case BlockID.POWERED_RAIL:
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case BlockID.DETECTOR_RAIL:
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case BlockID.ACTIVATOR_RAIL:
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int power = data & ~0x7;
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switch (data & 0x7) {
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case 1: return 0 | power;
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@ -252,6 +261,7 @@ public final class BlockData {
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case BlockID.SPRUCE_WOOD_STAIRS:
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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switch (data) {
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case 2: return 0;
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case 3: return 1;
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@ -301,6 +311,8 @@ public final class BlockData {
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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case BlockID.ENDER_CHEST:
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case BlockID.TRAPPED_CHEST:
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case BlockID.DROPPER:
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switch (data) {
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case 5: return 2;
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case 4: return 3;
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@ -323,6 +335,8 @@ public final class BlockData {
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if (data >= 4 && data <= 11) data ^= 0xc;
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break;
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case BlockID.COMPARATOR_OFF:
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case BlockID.COMPARATOR_ON:
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case BlockID.REDSTONE_REPEATER_OFF:
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case BlockID.REDSTONE_REPEATER_ON:
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int dir = data & 0x03;
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@ -367,6 +381,10 @@ public final class BlockData {
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case BlockID.FENCE_GATE:
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return ((data + 3) & 0x3) | (data & ~0x3);
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case BlockID.ANVIL:
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return data ^ 0x1;
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}
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return data;
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@ -465,6 +483,7 @@ public final class BlockData {
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case BlockID.SPRUCE_WOOD_STAIRS:
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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data ^= flipY << 2;
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switch (data) {
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case 0:
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@ -508,6 +527,8 @@ public final class BlockData {
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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case BlockID.ENDER_CHEST:
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case BlockID.TRAPPED_CHEST:
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case BlockID.DROPPER:
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switch (data) {
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case 2:
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case 3:
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@ -525,6 +546,8 @@ public final class BlockData {
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case BlockID.REDSTONE_REPEATER_OFF:
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case BlockID.REDSTONE_REPEATER_ON:
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case BlockID.COMPARATOR_OFF:
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case BlockID.COMPARATOR_ON:
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case BlockID.COCOA_PLANT:
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case BlockID.TRIPWIRE_HOOK:
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switch (data & 0x3) {
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@ -653,6 +676,29 @@ public final class BlockData {
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return mod((data & 0x3) + 1, 4) | store; // switch type with bottom bits and reapply top bits
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}
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// same here
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case BlockID.QUARTZ_BLOCK:
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if (increment == -1 && data > 2) {
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switch (data) {
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case 2: return 3;
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case 3: return 4;
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case 4: return 2;
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}
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} else if (increment == 1) {
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switch (data) {
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case 0:
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return 1;
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case 1:
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return 2;
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case 2:
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case 3:
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case 4:
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return 0;
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}
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} else {
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return -1;
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}
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case BlockID.LONG_GRASS:
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case BlockID.STONE_BRICK:
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case BlockID.SILVERFISH_BLOCK:
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@ -674,6 +720,7 @@ public final class BlockData {
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case BlockID.SPRUCE_WOOD_STAIRS:
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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if (data > 7) return -1;
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return mod((data + increment), 8);
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@ -723,11 +770,15 @@ public final class BlockData {
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case BlockID.LADDER:
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case BlockID.CHEST:
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case BlockID.ENDER_CHEST:
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case BlockID.TRAPPED_CHEST:
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case BlockID.DROPPER:
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if (data < 2 || data > 5) return -1;
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return mod((data - 2 + increment), 4) + 2;
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case BlockID.REDSTONE_REPEATER_OFF:
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case BlockID.REDSTONE_REPEATER_ON:
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case BlockID.COMPARATOR_OFF:
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case BlockID.COMPARATOR_ON:
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case BlockID.TRAP_DOOR:
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case BlockID.FENCE_GATE:
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case BlockID.LEAVES:
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@ -173,4 +173,18 @@ public final class BlockID {
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public static final int WOODEN_BUTTON = 143;
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public static final int HEAD = 144;
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public static final int ANVIL = 145;
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public static final int TRAPPED_CHEST = 146;
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public static final int PRESSURE_PLATE_LIGHT = 147;
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public static final int PRESSURE_PLATE_HEAVY = 148;
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public static final int COMPARATOR_OFF = 149;
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public static final int COMPARATOR_ON = 150;
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public static final int DAYLIGHT_SENSOR = 151;
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public static final int REDSTONE_BLOCK = 152;
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public static final int QUARTZ_ORE = 153;
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public static final int HOPPER = 154;
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public static final int QUARTZ_BLOCK = 155;
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public static final int QUARTZ_STAIRS = 156;
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public static final int ACTIVATOR_RAIL = 157;
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public static final int DROPPER = 158;
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}
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@ -180,7 +180,20 @@ public enum BlockType {
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POTATOES(BlockID.POTATOES, "Potatoes", "patatoes", "potatoesblock"),
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WOODEN_BUTTON(BlockID.WOODEN_BUTTON, "Wooden button", "woodbutton", "woodenbutton"),
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HEAD(BlockID.HEAD, "Head", "head", "headmount", "mount"),
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ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith");
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ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith"),
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TRAPPED_CHEST(BlockID.TRAPPED_CHEST, "Trapped Chest", "trappedchest", "redstonechest"),
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PRESSURE_PLATE_LIGHT(BlockID.PRESSURE_PLATE_LIGHT, "Weighted Pressure Plate (Light)", "lightpressureplate"),
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PRESSURE_PLATE_HEAVY(BlockID.PRESSURE_PLATE_HEAVY, "Weighted Pressure Plate (Heavy)", "heavypressureplate"),
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COMPARATOR_OFF(BlockID.COMPARATOR_OFF, "Redstone Comparator (inactive)", "redstonecomparator", "comparator"),
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COMPARATOR_ON(BlockID.COMPARATOR_ON, "Redstone Comparator (active)", "redstonecomparatoron", "comparatoron"),
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DAYLIGHT_SENSOR(BlockID.DAYLIGHT_SENSOR, "Daylight Sesnor", "daylightsensor", "lightsensor"),
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REDSTONE_BLOCK(BlockID.REDSTONE_BLOCK, "Block of Redstone", "redstoneblock", "blockofredstone"),
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QUARTZ_ORE(BlockID.QUARTZ_ORE, "Nether Quartz Ore", "quartzore", "netherquartzore"),
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HOPPER(BlockID.HOPPER, "Hopper", "hopper"),
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QUARTZ_BLOCK(BlockID.QUARTZ_BLOCK, "Block of Quartz", "quartzblock"),
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QUARTZ_STAIRS(BlockID.QUARTZ_STAIRS, "Quartz Stairs", "quartzstairs"),
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ACTIVATOR_RAIL(BlockID.ACTIVATOR_RAIL, "Activator Rail", "activatorrail", "tntrail", "activatortrack"),
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DROPPER(BlockID.DROPPER, "Dropper", "dropper");
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/**
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* Stores a map of the IDs for fast access.
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@ -331,6 +344,11 @@ public enum BlockType {
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shouldPlaceLast.add(BlockID.POTATOES);
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shouldPlaceLast.add(BlockID.WOODEN_BUTTON);
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shouldPlaceLast.add(BlockID.HEAD);
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shouldPlaceLast.add(BlockID.PRESSURE_PLATE_LIGHT);
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shouldPlaceLast.add(BlockID.PRESSURE_PLATE_HEAVY);
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shouldPlaceLast.add(BlockID.COMPARATOR_OFF);
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shouldPlaceLast.add(BlockID.COMPARATOR_ON);
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shouldPlaceLast.add(BlockID.ACTIVATOR_RAIL);
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}
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/**
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@ -429,6 +447,11 @@ public enum BlockType {
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canPassThrough.add(BlockID.POTATOES);
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canPassThrough.add(BlockID.WOODEN_BUTTON);
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canPassThrough.add(BlockID.HEAD);
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canPassThrough.add(BlockID.PRESSURE_PLATE_LIGHT);
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canPassThrough.add(BlockID.PRESSURE_PLATE_HEAVY);
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canPassThrough.add(BlockID.COMPARATOR_OFF);
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canPassThrough.add(BlockID.COMPARATOR_ON);
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canPassThrough.add(BlockID.ACTIVATOR_RAIL);
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}
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/**
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@ -598,6 +621,12 @@ public enum BlockType {
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usesData.add(BlockID.WOODEN_BUTTON);
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usesData.add(BlockID.HEAD);
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usesData.add(BlockID.ANVIL);
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usesData.add(BlockID.PRESSURE_PLATE_LIGHT);
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usesData.add(BlockID.PRESSURE_PLATE_HEAVY);
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usesData.add(BlockID.QUARTZ_BLOCK);
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usesData.add(BlockID.QUARTZ_STAIRS);
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usesData.add(BlockID.ACTIVATOR_RAIL);
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usesData.add(BlockID.DROPPER);
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}
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/**
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@ -629,6 +658,9 @@ public enum BlockType {
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isContainerBlock.add(BlockID.BURNING_FURNACE);
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isContainerBlock.add(BlockID.CHEST);
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isContainerBlock.add(BlockID.BREWING_STAND);
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isContainerBlock.add(BlockID.TRAPPED_CHEST);
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isContainerBlock.add(BlockID.HOPPER);
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isContainerBlock.add(BlockID.DROPPER);
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//isContainerBlock.add(BlockID.ENDER_CHEST); // ender chest has no own inventory, don't add this here
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}
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@ -677,6 +709,16 @@ public enum BlockType {
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isRedstoneBlock.add(BlockID.TRIPWIRE_HOOK);
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isRedstoneBlock.add(BlockID.COMMAND_BLOCK);
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isRedstoneBlock.add(BlockID.WOODEN_BUTTON);
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isRedstoneBlock.add(BlockID.TRAPPED_CHEST);
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isRedstoneBlock.add(BlockID.PRESSURE_PLATE_LIGHT);
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isRedstoneBlock.add(BlockID.PRESSURE_PLATE_HEAVY);
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isRedstoneBlock.add(BlockID.COMPARATOR_OFF);
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isRedstoneBlock.add(BlockID.COMPARATOR_ON);
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isRedstoneBlock.add(BlockID.DAYLIGHT_SENSOR);
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isRedstoneBlock.add(BlockID.REDSTONE_BLOCK);
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isRedstoneBlock.add(BlockID.HOPPER);
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isRedstoneBlock.add(BlockID.ACTIVATOR_RAIL);
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isRedstoneBlock.add(BlockID.DROPPER);
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}
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/**
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@ -708,6 +750,8 @@ public enum BlockType {
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canTransferRedstone.add(BlockID.REDSTONE_WIRE);
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canTransferRedstone.add(BlockID.REDSTONE_REPEATER_OFF);
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canTransferRedstone.add(BlockID.REDSTONE_REPEATER_ON);
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canTransferRedstone.add(BlockID.COMPARATOR_OFF);
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canTransferRedstone.add(BlockID.COMPARATOR_ON);
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}
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/**
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@ -745,6 +789,10 @@ public enum BlockType {
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isRedstoneSource.add(BlockID.STONE_BUTTON);
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isRedstoneSource.add(BlockID.TRIPWIRE_HOOK);
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isRedstoneSource.add(BlockID.WOODEN_BUTTON);
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isRedstoneSource.add(BlockID.PRESSURE_PLATE_LIGHT);
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isRedstoneSource.add(BlockID.PRESSURE_PLATE_HEAVY);
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isRedstoneSource.add(BlockID.DAYLIGHT_SENSOR);
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isRedstoneSource.add(BlockID.REDSTONE_BLOCK);
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}
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/**
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@ -774,6 +822,7 @@ public enum BlockType {
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isRailBlock.add(BlockID.POWERED_RAIL);
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isRailBlock.add(BlockID.DETECTOR_RAIL);
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isRailBlock.add(BlockID.MINECART_TRACKS);
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isRailBlock.add(BlockID.ACTIVATOR_RAIL);
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}
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/**
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@ -814,6 +863,7 @@ public enum BlockType {
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isNaturalTerrainBlock.add(BlockID.NETHERSTONE);
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isNaturalTerrainBlock.add(BlockID.SLOW_SAND);
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isNaturalTerrainBlock.add(BlockID.LIGHTSTONE);
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isNaturalTerrainBlock.add(BlockID.QUARTZ_ORE);
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// ores
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isNaturalTerrainBlock.add(BlockID.COAL_ORE);
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@ -869,6 +919,8 @@ public enum BlockType {
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emitsLight.add(BlockID.END_PORTAL);
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emitsLight.add(BlockID.REDSTONE_LAMP_ON);
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emitsLight.add(BlockID.ENDER_CHEST);
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emitsLight.add(BlockID.BEACON);
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emitsLight.add(BlockID.REDSTONE_BLOCK);
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}
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/**
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@ -967,6 +1019,15 @@ public enum BlockType {
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isTranslucent.add(BlockID.WOODEN_BUTTON);
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isTranslucent.add(BlockID.HEAD);
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isTranslucent.add(BlockID.ANVIL);
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isTranslucent.add(BlockID.TRAPPED_CHEST);
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isTranslucent.add(BlockID.PRESSURE_PLATE_LIGHT);
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isTranslucent.add(BlockID.PRESSURE_PLATE_HEAVY);
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isTranslucent.add(BlockID.COMPARATOR_OFF);
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isTranslucent.add(BlockID.COMPARATOR_ON);
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isTranslucent.add(BlockID.DAYLIGHT_SENSOR);
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isTranslucent.add(BlockID.HOPPER);
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isTranslucent.add(BlockID.QUARTZ_STAIRS);
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isTranslucent.add(BlockID.ACTIVATOR_RAIL);
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}
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/**
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@ -992,7 +1053,7 @@ public enum BlockType {
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* 1. block yields itself => addIdentity
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* 2. block is part of a 2-block object => drop an appropriate item for one of the 2 blocks
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* 3. block can be placed by right-clicking an obtainable item on the ground => use that item
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* 4. block yields more than one item => addIdentity
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* 4. block yields more than one item => addIdentities
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* 5. block yields exactly one item => use that item
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* 6. block is a liquid => drop nothing
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* 7. block is created from thin air by the game other than by the map generator => drop nothing
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@ -1137,6 +1198,31 @@ public enum BlockType {
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addIdentity(BlockID.SPRUCE_WOOD_STAIRS); // rule 1
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addIdentity(BlockID.BIRCH_WOOD_STAIRS); // rule 1
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addIdentity(BlockID.JUNGLE_WOOD_STAIRS); // rule 1
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addIdentity(BlockID.COMMAND_BLOCK); // rule 1
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addIdentities(BlockID.COBBLESTONE_WALL, 1); // rule 4
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nonDataBlockBagItems.put(BlockID.FLOWER_POT, new BaseItemStack(ItemID.FLOWER_POT)); // rule 3
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nonDataBlockBagItems.put(BlockID.CARROTS, new BaseItemStack(ItemID.CARROT)); // rule 3
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nonDataBlockBagItems.put(BlockID.POTATOES, new BaseItemStack(ItemID.POTATO)); // rule 3
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addIdentity(BlockID.WOODEN_BUTTON); // rule 1
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nonDataBlockBagItems.put(BlockID.HEAD, doNotDestroy); // exception, can't handle TE data
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addIdentities(BlockID.ANVIL, 2); // rule 4
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addIdentity(BlockID.TRAPPED_CHEST); // rule 1
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addIdentity(BlockID.PRESSURE_PLATE_LIGHT); // rule 1
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addIdentity(BlockID.PRESSURE_PLATE_HEAVY); // rule 1
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nonDataBlockBagItems.put(BlockID.COMPARATOR_OFF, new BaseItemStack(ItemID.COMPARATOR)); // rule 3
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nonDataBlockBagItems.put(BlockID.COMPARATOR_ON, new BaseItemStack(ItemID.COMPARATOR)); // rule 3
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addIdentity(BlockID.DAYLIGHT_SENSOR); // rule 1
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addIdentity(BlockID.REDSTONE_BLOCK); // rule 1
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nonDataBlockBagItems.put(BlockID.QUARTZ_ORE, new BaseItemStack(ItemID.NETHER_QUARTZ)); // rule 3
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addIdentity(BlockID.HOPPER); // rule 1
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addIdentities(BlockID.QUARTZ_BLOCK, 1); // rule 4
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for (int i = 2; i <= 4; i++) {
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dataBlockBagItems.put(typeDataKey(BlockID.QUARTZ_BLOCK, i), new BaseItem(BlockID.QUARTZ_BLOCK, (short) 2)); // rule 4, quartz pillars
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}
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addIdentity(BlockID.QUARTZ_STAIRS); // rule 1
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addIdentity(BlockID.ACTIVATOR_RAIL); // rule 1
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addIdentity(BlockID.DROPPER); // rule 1
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}
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/**
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@ -1240,9 +1326,6 @@ public enum BlockType {
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case BlockID.DOUBLE_STEP:
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return new BaseItemStack(BlockID.STEP, 2, data);
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case BlockID.WOODEN_STAIRS:
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return new BaseItemStack(BlockID.WOOD);
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case BlockID.REDSTONE_WIRE:
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return new BaseItemStack(ItemID.REDSTONE_DUST);
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@ -1265,9 +1348,6 @@ public enum BlockType {
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case BlockID.WOODEN_DOOR:
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return new BaseItemStack(ItemID.WOODEN_DOOR_ITEM);
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||||
|
||||
case BlockID.COBBLESTONE_STAIRS:
|
||||
return new BaseItemStack(BlockID.COBBLESTONE);
|
||||
|
||||
case BlockID.WALL_SIGN:
|
||||
return new BaseItemStack(ItemID.SIGN);
|
||||
|
||||
@ -1323,21 +1403,12 @@ public enum BlockType {
|
||||
case BlockID.MELON_STEM:
|
||||
return new BaseItemStack(ItemID.MELON_SEEDS);
|
||||
|
||||
case BlockID.BRICK_STAIRS:
|
||||
return new BaseItemStack(BlockID.BRICK);
|
||||
|
||||
case BlockID.STONE_BRICK_STAIRS:
|
||||
return new BaseItemStack(BlockID.STONE_BRICK);
|
||||
|
||||
case BlockID.MYCELIUM:
|
||||
return new BaseItemStack(BlockID.DIRT);
|
||||
|
||||
case BlockID.LILY_PAD:
|
||||
return new BaseItemStack(BlockID.LILY_PAD);
|
||||
|
||||
case BlockID.NETHER_BRICK_STAIRS:
|
||||
return new BaseItemStack(BlockID.NETHER_BRICK);
|
||||
|
||||
case BlockID.NETHER_WART:
|
||||
return new BaseItemStack(ItemID.NETHER_WART_SEED, random.nextInt(3) + 1);
|
||||
|
||||
@ -1347,6 +1418,51 @@ public enum BlockType {
|
||||
case BlockID.CAULDRON:
|
||||
return new BaseItemStack(ItemID.CAULDRON);
|
||||
|
||||
case BlockID.REDSTONE_LAMP_ON:
|
||||
return new BaseItemStack(BlockID.REDSTONE_LAMP_OFF);
|
||||
|
||||
case BlockID.DOUBLE_WOODEN_STEP:
|
||||
return new BaseItemStack(BlockID.WOODEN_STEP, 2, data);
|
||||
|
||||
case BlockID.COCOA_PLANT:
|
||||
return new BaseItemStack(ItemID.INK_SACK, (data >= 2 ? 3 : 1), (short) 3);
|
||||
|
||||
case BlockID.EMERALD_ORE:
|
||||
return new BaseItemStack(ItemID.EMERALD);
|
||||
|
||||
case BlockID.TRIPWIRE:
|
||||
return new BaseItemStack(ItemID.STRING);
|
||||
|
||||
case BlockID.FLOWER_POT:
|
||||
return new BaseItemStack(ItemID.FLOWER_POT);
|
||||
|
||||
case BlockID.CARROTS:
|
||||
return new BaseItemStack(ItemID.CARROT, random.nextInt(3) + 1);
|
||||
|
||||
case BlockID.POTATOES:
|
||||
return new BaseItemStack(ItemID.POTATO, random.nextInt(3) + 1);
|
||||
|
||||
case BlockID.COMPARATOR_OFF:
|
||||
case BlockID.COMPARATOR_ON:
|
||||
return new BaseItemStack(ItemID.COMPARATOR);
|
||||
|
||||
case BlockID.QUARTZ_ORE:
|
||||
return new BaseItemStack(ItemID.NETHER_QUARTZ);
|
||||
|
||||
case BlockID.QUARTZ_BLOCK:
|
||||
return new BaseItemStack(BlockID.QUARTZ_BLOCK, (data >= 2 ? 2 : data));
|
||||
|
||||
case BlockID.WOODEN_STAIRS:
|
||||
case BlockID.COBBLESTONE_STAIRS:
|
||||
case BlockID.BRICK_STAIRS:
|
||||
case BlockID.STONE_BRICK_STAIRS:
|
||||
case BlockID.NETHER_BRICK_STAIRS:
|
||||
case BlockID.SPRUCE_WOOD_STAIRS:
|
||||
case BlockID.BIRCH_WOOD_STAIRS:
|
||||
case BlockID.JUNGLE_WOOD_STAIRS:
|
||||
case BlockID.QUARTZ_STAIRS:
|
||||
return new BaseItemStack(id); // strip data from stairs
|
||||
|
||||
case BlockID.BEDROCK:
|
||||
case BlockID.WATER:
|
||||
case BlockID.STATIONARY_WATER:
|
||||
@ -1366,6 +1482,7 @@ public enum BlockType {
|
||||
case BlockID.VINE:
|
||||
case BlockID.END_PORTAL:
|
||||
case BlockID.END_PORTAL_FRAME:
|
||||
case BlockID.HEAD:
|
||||
return null;
|
||||
}
|
||||
|
||||
@ -1415,6 +1532,7 @@ public enum BlockType {
|
||||
// redstone torches: see torches
|
||||
for (int offset = 0; offset <= 8; offset += 8) {
|
||||
addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
|
||||
addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
|
||||
}
|
||||
nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
|
||||
@ -1437,6 +1555,15 @@ public enum BlockType {
|
||||
addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
|
||||
}
|
||||
nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.FLOWER_POT, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.CARROTS, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.POTATOES, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.ANVIL, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.PRESSURE_PLATE_LIGHT, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
|
||||
nonDataAttachments.put(BlockID.ACTIVATOR_RAIL, PlayerDirection.DOWN);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -173,6 +173,11 @@ public final class ItemID {
|
||||
public static final int FIREWORK_ROCKET = 401;
|
||||
public static final int FIREWORK_STAR = 402;
|
||||
public static final int ENCHANTED_BOOK = 403;
|
||||
public static final int COMPARATOR = 404;
|
||||
public static final int NETHER_BRICK = 405;
|
||||
public static final int NETHER_QUARTZ = 406;
|
||||
public static final int TNT_MINECART = 407;
|
||||
public static final int HOPPER_MINECART = 408;
|
||||
|
||||
@Deprecated public static final int GOLD_RECORD = 2256; // deprecated, but leave it there
|
||||
@Deprecated public static final int GREEN_RECORD = 2257; // deprecated, but leave it there
|
||||
|
@ -559,6 +559,8 @@ public enum ItemType {
|
||||
shouldNotStack.add(ItemID.FIREWORK_ROCKET);
|
||||
shouldNotStack.add(ItemID.FIREWORK_STAR);
|
||||
shouldNotStack.add(ItemID.ENCHANTED_BOOK);
|
||||
shouldNotStack.add(ItemID.TNT_MINECART);
|
||||
shouldNotStack.add(ItemID.HOPPER_MINECART);
|
||||
shouldNotStack.add(ItemID.DISC_13);
|
||||
shouldNotStack.add(ItemID.DISC_CAT);
|
||||
shouldNotStack.add(ItemID.DISC_BLOCKS);
|
||||
@ -602,6 +604,7 @@ public enum ItemType {
|
||||
usesDamageValue.add(BlockID.WOODEN_STEP);
|
||||
usesDamageValue.add(BlockID.COBBLESTONE_WALL);
|
||||
usesDamageValue.add(BlockID.ANVIL);
|
||||
usesDamageValue.add(BlockID.QUARTZ_BLOCK);
|
||||
|
||||
usesDamageValue.add(ItemID.COAL);
|
||||
usesDamageValue.add(ItemID.INK_SACK);
|
||||
|
Laden…
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