[Forge] Fixed switch() fall-through on handling of block interaction.

Dieser Commit ist enthalten in:
sk89q 2014-06-26 17:07:37 -07:00
Ursprung fc50831cc0
Commit 92204ba623

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@ -146,6 +146,8 @@ public class ForgeWorldEdit {
if (we.handleArmSwing(player)) { if (we.handleArmSwing(player)) {
event.setCanceled(true); event.setCanceled(true);
} }
break;
} }
case RIGHT_CLICK_BLOCK: { case RIGHT_CLICK_BLOCK: {
WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), event.x, event.y, event.z); WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), event.x, event.y, event.z);
@ -157,11 +159,15 @@ public class ForgeWorldEdit {
if (we.handleRightClick(player)) { if (we.handleRightClick(player)) {
event.setCanceled(true); event.setCanceled(true);
} }
break;
} }
case RIGHT_CLICK_AIR: { case RIGHT_CLICK_AIR: {
if (we.handleRightClick(player)) { if (we.handleRightClick(player)) {
event.setCanceled(true); event.setCanceled(true);
} }
break;
} }
} }
} }