Added (untested) //hpos1, //hpos2, /jumpto, /thru, /ceil.

Dieser Commit ist enthalten in:
sk89q 2010-10-19 17:10:02 -07:00
Ursprung 171d72319b
Commit 9124cdd91f
3 geänderte Dateien mit 178 neuen und 5 gelöschten Zeilen

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@ -64,6 +64,54 @@ public class SMWorldEditPlayer extends WorldEditPlayer {
return Vector.toBlockPoint(player.getX(), player.getY(), player.getZ());
}
/**
* Get the point of the block being looked at. May return null.
*
* @param range
* @return point
*/
public Vector getBlockTrace(int range) {
HitBlox hitBlox = new HitBlox(player, range, 0.2);
Block block = hitBlox.getTargetBlock();
if (block == null) {
return null;
}
return new Vector(block.getX(), block.getY(), block.getZ());
}
/**
* Pass through the wall that you are looking at.
*
* @param range
* @return whether the player was pass through
*/
public boolean passThroughForwardWall(int range) {
int free = 0;
int spots = 0;
HitBlox hitBlox = new HitBlox(player, range, 0.2);
Block block;
free = hitBlox.getLastBlock().getType() == 0 ? 1 : 0;
while ((block = hitBlox.getNextBlock()) != null) {
if (block.getType() == 0) {
free++;
if (spots >= 1) {
Vector v = new Vector(block.getX(), block.getY() + 1, block.getZ());
if (server.getBlockType(v) == 0) {
setPosition(v.subtract(0, 1, 0));
return true;
}
}
} else {
free = 0;
spots++;
}
}
return false;
}
/**
* Get the player's position.
*

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@ -114,6 +114,8 @@ public class WorldEdit {
// for now (see SMWorldEditListener.canUseCommand)
commands.put("//pos1", "Set editing position #1");
commands.put("//pos2", "Set editing position #2");
commands.put("//hpos1", "Trace editing position #1");
commands.put("//hpos2", "Trace editing position #2");
commands.put("/toggleplace", "Toggle placing at pos #1");
commands.put("//wand", "Gives you the \"edit wand\"");
commands.put("/toggleeditwand", "Toggles edit wand selection");
@ -156,6 +158,9 @@ public class WorldEdit {
commands.put("/unstuck", "Go up to the first free spot");
commands.put("/ascend", "Go up one level");
commands.put("/descend", "Go down one level");
commands.put("/jumpto", "Jump to the block that you are looking at");
commands.put("/thru", "Go through the wall that you are looking at");
commands.put("/ceil", "<Clearance> - Get to the ceiling");
}
/**
@ -309,6 +314,41 @@ public class WorldEdit {
}
return true;
// Jump to the block in sight
} else if (split[0].equalsIgnoreCase("/jumpto")) {
checkArgs(split, 0, 0, split[0]);
Vector pos = player.getBlockTrace(300);
if (pos != null) {
player.findFreePosition(pos);
player.print("Poof!");
} else {
player.printError("No block in sight!");
}
return true;
// Go through a wall
} else if (split[0].equalsIgnoreCase("/thru")) {
checkArgs(split, 0, 0, split[0]);
if (player.passThroughForwardWall(300)) {
player.print("Whoosh!");
} else {
player.printError("No free spot ahead of you found.");
}
return true;
// Go to the ceiling
} else if (split[0].equalsIgnoreCase("/ceil")) {
checkArgs(split, 0, 1, split[0]);
int clearence = split.length > 1 ?
Math.max(0, Integer.parseInt(split[1])) : 0;
if (player.ascendToCeiling(clearence)) {
player.print("Whoosh!");
} else {
player.printError("No free spot above you found.");
}
return true;
// Set edit position #1
} else if (split[0].equalsIgnoreCase("//pos1")) {
checkArgs(split, 0, 0, split[0]);
@ -323,6 +363,30 @@ public class WorldEdit {
player.print("Second edit position set.");
return true;
// Trace edit position #1
} else if (split[0].equalsIgnoreCase("//hpos1")) {
checkArgs(split, 0, 0, split[0]);
Vector pos = player.getBlockTrace(300);
if (pos != null) {
session.setPos1(pos);
player.print("First edit position set.");
} else {
player.printError("No block in sight!");
}
return true;
// Trace edit position #2
} else if (split[0].equalsIgnoreCase("//hpos2")) {
checkArgs(split, 0, 0, split[0]);
Vector pos = player.getBlockTrace(300);
if (pos != null) {
session.setPos2(pos);
player.print("Second edit position set.");
} else {
player.printError("No block in sight!");
}
return true;
// Edit wand
} else if (split[0].equalsIgnoreCase("//wand")) {
checkArgs(split, 0, 0, split[0]);

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@ -19,6 +19,7 @@
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.ServerInterface;
import com.sk89q.worldedit.blocks.BlockType;
/**
*
@ -55,6 +56,13 @@ public abstract class WorldEditPlayer {
* @return point
*/
public abstract Vector getBlockIn();
/**
* Get the point of the block being looked at. May return null.
*
* @param range
* @return point
*/
public abstract Vector getBlockTrace(int range);
/**
* Get the player's position.
*
@ -135,13 +143,14 @@ public abstract class WorldEditPlayer {
* Blocks above the player will be iteratively tested until there is
* a series of two free blocks. The player will be teleported to
* that free position.
*
* @param searchPos search position
*/
public void findFreePosition() {
Vector pos = getBlockIn();
int x = pos.getBlockX();
int y = pos.getBlockY();
public void findFreePosition(Vector searchPos) {
int x = searchPos.getBlockX();
int y = searchPos.getBlockY();
int origY = y;
int z = pos.getBlockZ();
int z = searchPos.getBlockZ();
byte free = 0;
@ -163,6 +172,24 @@ public abstract class WorldEditPlayer {
}
}
/**
* Find a position for the player to stand that is not inside a block.
* Blocks above the player will be iteratively tested until there is
* a series of two free blocks. The player will be teleported to
* that free position.
*/
public void findFreePosition() {
findFreePosition(getBlockIn());
}
/**
* Pass through the wall that you are looking at.
*
* @param range
* @return whether a wall was passed through
*/
public abstract boolean passThroughForwardWall(int range);
/**
* Go up one level to the next free space above.
*
@ -251,6 +278,40 @@ public abstract class WorldEditPlayer {
return false;
}
/**
* Ascend to the ceiling above.
*
* @param clearance
* @return whether the player was moved
*/
public boolean ascendToCeiling(int clearance) {
Vector pos = getBlockIn();
int x = pos.getBlockX();
int y = pos.getBlockY() + 2;
int initialY = y;
int z = pos.getBlockZ();
// Nothing above
if (server.getBlockType(new Vector(x, y, z)) != 0) {
return false;
}
while (y <= 127) {
// Found a ceiling!
if (server.getBlockType(new Vector(x, y, z)) != 0) {
int platformY = Math.max(initialY, y - 3);
server.setBlockType(new Vector(x, platformY, z),
BlockType.GLASS.getID());
setPosition(new Vector(x, platformY + 1, z));
return true;
}
y++;
}
return false;
}
/**
* Gives the player an item.
*