geforkt von Mirrors/FastAsyncWorldEdit
LocalBlockVectorSet shouldn't actually be used from multiple threads. SparseBitSet is not thread safe
Dieser Commit ist enthalten in:
Ursprung
6e586da83e
Commit
8c8419a1c5
@ -17,8 +17,8 @@ import java.util.Set;
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public class LocalBlockVectorSet implements Set<BlockVector3> {
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public class LocalBlockVectorSet implements Set<BlockVector3> {
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private final SparseBitSet set;
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private final SparseBitSet set;
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private volatile int offsetX;
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private int offsetX;
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private volatile int offsetZ;
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private int offsetZ;
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public LocalBlockVectorSet() {
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public LocalBlockVectorSet() {
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offsetX = offsetZ = Integer.MAX_VALUE;
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offsetX = offsetZ = Integer.MAX_VALUE;
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@ -211,7 +211,7 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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}
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}
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public boolean add(int x, int y, int z) {
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public boolean add(int x, int y, int z) {
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if (offsetX == Integer.MAX_VALUE || offsetZ == Integer.MAX_VALUE) {
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if (offsetX == Integer.MAX_VALUE) {
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offsetX = x;
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offsetX = x;
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offsetZ = z;
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offsetZ = z;
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}
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}
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