Add Perlin, ridged multi-fractal, Voronoi noise generators via libnoise.

Dieser Commit ist enthalten in:
sk89q 2014-07-28 02:15:30 -07:00
Ursprung 8ce757631a
Commit 8476778b46
5 geänderte Dateien mit 266 neuen und 0 gelöschten Zeilen

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@ -183,6 +183,14 @@
<type>jar</type> <type>jar</type>
</dependency> </dependency>
<!-- Noise library -->
<dependency>
<groupId>com.sk89q.lib</groupId>
<artifactId>jlibnoise</artifactId>
<version>1.0.0</version>
<optional>true</optional>
</dependency>
<!-- Unit tests --> <!-- Unit tests -->
<dependency> <dependency>
<groupId>org.mockito</groupId> <groupId>org.mockito</groupId>

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@ -0,0 +1,62 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.math.noise;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import net.royawesome.jlibnoise.module.Module;
import java.util.Random;
abstract class JLibNoiseGenerator<V extends Module> implements NoiseGenerator {
private static final Random RANDOM = new Random();
private final V module;
JLibNoiseGenerator() {
module = createModule();
setSeed(RANDOM.nextInt());
}
protected abstract V createModule();
protected V getModule() {
return module;
}
public abstract void setSeed(int seed);
public abstract int getSeed();
@Override
public float noise(Vector2D position) {
return forceRange(module.GetValue(position.getX(), 0, position.getZ()));
}
@Override
public float noise(Vector position) {
return forceRange(module.GetValue(position.getX(), position.getY(), position.getZ()));
}
private float forceRange(double value) {
return (float) Math.max(0, Math.min(1, value / 2.0 + 0.5));
}
}

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@ -0,0 +1,76 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.math.noise;
import net.royawesome.jlibnoise.module.source.Perlin;
/**
* Generates Perlin noise.
*/
public class PerlinNoise extends JLibNoiseGenerator<Perlin> {
@Override
protected Perlin createModule() {
return new Perlin();
}
public double getFrequency() {
return getModule().getFrequency();
}
public void setFrequency(double frequency) {
getModule().setFrequency(frequency);
}
public double getLacunarity() {
return getModule().getLacunarity();
}
public void setLacunarity(double lacunarity) {
getModule().setLacunarity(lacunarity);
}
public int getOctaveCount() {
return getModule().getOctaveCount();
}
public void setOctaveCount(int octaveCount) {
getModule().setOctaveCount(octaveCount);
}
public void setPersistence(double persistence) {
getModule().setPersistence(persistence);
}
public double getPersistence() {
return getModule().getPersistence();
}
@Override
public void setSeed(int seed) {
getModule().setSeed(seed);
}
@Override
public int getSeed() {
return getModule().getSeed();
}
}

Datei anzeigen

@ -0,0 +1,68 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.math.noise;
import net.royawesome.jlibnoise.module.source.RidgedMulti;
/**
* Generates ridged multi-fractal noise.
*/
public class RidgedMultiFractalNoise extends JLibNoiseGenerator<RidgedMulti> {
@Override
protected RidgedMulti createModule() {
return new RidgedMulti();
}
public double getFrequency() {
return getModule().getFrequency();
}
public void setFrequency(double frequency) {
getModule().setFrequency(frequency);
}
public double getLacunarity() {
return getModule().getLacunarity();
}
public void setLacunarity(double lacunarity) {
getModule().setLacunarity(lacunarity);
}
public int getOctaveCount() {
return getModule().getOctaveCount();
}
public void setOctaveCount(int octaveCount) {
getModule().setOctaveCount(octaveCount);
}
@Override
public void setSeed(int seed) {
getModule().setSeed(seed);
}
@Override
public int getSeed() {
return getModule().getSeed();
}
}

Datei anzeigen

@ -0,0 +1,52 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.math.noise;
import net.royawesome.jlibnoise.module.source.Voronoi;
/**
* Generates Voronoi noise.
*/
public class VoronoiNoise extends JLibNoiseGenerator<Voronoi> {
@Override
protected Voronoi createModule() {
return new Voronoi();
}
public double getFrequency() {
return getModule().getFrequency();
}
public void setFrequency(double frequency) {
getModule().setFrequency(frequency);
}
@Override
public void setSeed(int seed) {
getModule().setSeed(seed);
}
@Override
public int getSeed() {
return getModule().getSeed();
}
}