geforkt von Mirrors/FastAsyncWorldEdit
Add constraints to //asc and //desc
Dieser Commit ist enthalten in:
Ursprung
f2df511263
Commit
82ba96bf71
@ -29,11 +29,13 @@ import com.sk89q.worldedit.command.util.Logging;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import com.sk89q.worldedit.world.World;
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import org.enginehub.piston.annotation.Command;
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import org.enginehub.piston.annotation.Command;
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import org.enginehub.piston.annotation.CommandContainer;
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import org.enginehub.piston.annotation.CommandContainer;
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import org.enginehub.piston.annotation.param.Arg;
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import org.enginehub.piston.annotation.param.Arg;
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import org.enginehub.piston.annotation.param.Switch;
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import org.enginehub.piston.annotation.param.Switch;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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@ -77,6 +79,8 @@ public class NavigationCommands {
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@Arg(desc = "# of levels to ascend", def = "1")
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@Arg(desc = "# of levels to ascend", def = "1")
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int levels
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int levels
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) throws WorldEditException {
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) throws WorldEditException {
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World world = player.getWorld();
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checkArgument(levels >= 1 && levels <= (world.getMaxY() - world.getMinY()), "1 <= levels <= world height");
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int ascentLevels = 0;
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int ascentLevels = 0;
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while (player.ascendLevel()) {
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while (player.ascendLevel()) {
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++ascentLevels;
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++ascentLevels;
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@ -102,6 +106,8 @@ public class NavigationCommands {
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@Arg(desc = "# of levels to descend", def = "1")
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@Arg(desc = "# of levels to descend", def = "1")
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int levels
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int levels
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) throws WorldEditException {
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) throws WorldEditException {
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World world = player.getWorld();
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checkArgument(levels >= 1 && levels <= (world.getMaxY() - world.getMinY()), "1 <= levels <= world height");
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int descentLevels = 0;
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int descentLevels = 0;
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while (player.descendLevel()) {
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while (player.descendLevel()) {
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++descentLevels;
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++descentLevels;
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