geforkt von Mirrors/FastAsyncWorldEdit
Moved LocalWorld's members upwards to AbstractWorld and World.
Dieser Commit ist enthalten in:
Ursprung
d4c910a012
Commit
7ed1718d21
@ -19,24 +19,17 @@
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.ItemID;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.AbstractPlayerActor;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.util.TargetBlock;
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import java.io.File;
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/**
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* Represents a player that uses WorldEdit. In the future, this type
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* will be completely replaced by {@link Actor}.
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* Represents a player that uses WorldEdit.
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*
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* @deprecated Use {@link Actor} (or {@link Player}, etc.) instead (and {@link AbstractPlayerActor} to extend)
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*/
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public abstract class LocalPlayer implements Actor, Entity {
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protected ServerInterface server;
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@Deprecated
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public abstract class LocalPlayer extends AbstractPlayerActor {
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/**
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* Construct the object.
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@ -44,440 +37,7 @@ public abstract class LocalPlayer implements Actor, Entity {
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* @param server A reference to the server this player is on
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*/
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protected LocalPlayer(ServerInterface server) {
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this.server = server;
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super(server);
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}
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@Override
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public boolean isHoldingPickAxe() {
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int item = getItemInHand();
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return item == ItemID.IRON_PICK
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|| item == ItemID.WOOD_PICKAXE
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|| item == ItemID.STONE_PICKAXE
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|| item == ItemID.DIAMOND_PICKAXE
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|| item == ItemID.GOLD_PICKAXE;
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}
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@Override
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public void findFreePosition(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int origY = y;
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int z = searchPos.getBlockZ();
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byte free = 0;
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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final Vector pos = new Vector(x, y - 2, z);
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final int id = world.getBlockType(pos);
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final int data = world.getBlockData(pos);
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setPosition(new Vector(x + 0.5, y - 2 + BlockType.centralTopLimit(id, data), z + 0.5));
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}
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return;
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}
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++y;
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}
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}
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@Override
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public void setOnGround(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int z = searchPos.getBlockZ();
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while (y >= 0) {
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final Vector pos = new Vector(x, y, z);
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final int id = world.getBlockType(pos);
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final int data = world.getBlockData(pos);
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if (!BlockType.canPassThrough(id, data)) {
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setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id, data), z + 0.5));
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return;
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}
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--y;
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}
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}
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@Override
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public void findFreePosition() {
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findFreePosition(getBlockIn());
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}
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@Override
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public boolean ascendLevel() {
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final WorldVector pos = getBlockIn();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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final int z = pos.getBlockZ();
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final LocalWorld world = pos.getWorld();
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byte free = 0;
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byte spots = 0;
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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}
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if (free == 2) {
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++spots;
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if (spots == 2) {
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final Vector platform = new Vector(x, y - 2, z);
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final BaseBlock block = world.getBlock(platform);
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final int type = block.getId();
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// Don't get put in lava!
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if (type == BlockID.LAVA || type == BlockID.STATIONARY_LAVA) {
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return false;
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}
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setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
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return true;
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}
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}
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++y;
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}
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return false;
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}
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@Override
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public boolean descendLevel() {
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final WorldVector pos = getBlockIn();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY() - 1);
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final int z = pos.getBlockZ();
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final LocalWorld world = pos.getWorld();
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byte free = 0;
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while (y >= 1) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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}
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if (free == 2) {
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// So we've found a spot, but we have to drop the player
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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final Vector platform = new Vector(x, y, z);
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final BaseBlock block = world.getBlock(platform);
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final int type = block.getId();
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// Don't want to end up in lava
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if (type != BlockID.AIR && type != BlockID.LAVA && type != BlockID.STATIONARY_LAVA) {
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// Found a block!
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setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
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return true;
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}
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--y;
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}
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return false;
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}
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--y;
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}
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return false;
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}
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@Override
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public boolean ascendToCeiling(int clearance) {
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return ascendToCeiling(clearance, true);
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}
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@Override
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public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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int z = pos.getBlockZ();
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LocalWorld world = getPosition().getWorld();
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// No free space above
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if (world.getBlockType(new Vector(x, y, z)) != 0) {
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return false;
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}
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while (y <= world.getMaxY()) {
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// Found a ceiling!
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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floatAt(x, platformY + 1, z, alwaysGlass);
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return true;
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}
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++y;
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}
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return false;
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}
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@Override
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public boolean ascendUpwards(int distance) {
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return ascendUpwards(distance, true);
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}
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@Override
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public boolean ascendUpwards(int distance, boolean alwaysGlass) {
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final Vector pos = getBlockIn();
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final int x = pos.getBlockX();
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final int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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final int z = pos.getBlockZ();
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final int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance);
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final LocalWorld world = getPosition().getWorld();
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while (y <= world.getMaxY() + 2) {
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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floatAt(x, y - 1, z, alwaysGlass);
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return true;
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}
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++y;
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}
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return false;
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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getPosition().getWorld().setBlockType(new Vector(x, y - 1, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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}
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@Override
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public WorldVector getBlockIn() {
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY(), pos.getZ());
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}
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@Override
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public WorldVector getBlockOn() {
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY() - 1, pos.getZ());
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}
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@Override
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public WorldVector getBlockTrace(int range, boolean useLastBlock) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
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}
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@Override
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public WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
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}
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@Override
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public WorldVector getBlockTrace(int range) {
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return getBlockTrace(range, false);
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}
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@Override
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public WorldVector getSolidBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getSolidTargetBlock();
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}
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@Override
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public PlayerDirection getCardinalDirection() {
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return getCardinalDirection(0);
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}
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@Override
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public PlayerDirection getCardinalDirection(int yawOffset) {
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if (getPitch() > 67.5) {
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return PlayerDirection.DOWN;
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}
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if (getPitch() < -67.5) {
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return PlayerDirection.UP;
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}
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// From hey0's code
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double rot = (getYaw() + yawOffset) % 360; //let's use real yaw now
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if (rot < 0) {
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rot += 360.0;
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}
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return getDirection(rot);
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}
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/**
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* Returns direction according to rotation. May return null.
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*
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* @param rot yaw
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* @return the direction
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*/
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private static PlayerDirection getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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return PlayerDirection.SOUTH;
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} else if (22.5 <= rot && rot < 67.5) {
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return PlayerDirection.SOUTH_WEST;
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} else if (67.5 <= rot && rot < 112.5) {
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return PlayerDirection.WEST;
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} else if (112.5 <= rot && rot < 157.5) {
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return PlayerDirection.NORTH_WEST;
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} else if (157.5 <= rot && rot < 202.5) {
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return PlayerDirection.NORTH;
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} else if (202.5 <= rot && rot < 247.5) {
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return PlayerDirection.NORTH_EAST;
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} else if (247.5 <= rot && rot < 292.5) {
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return PlayerDirection.EAST;
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} else if (292.5 <= rot && rot < 337.5) {
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return PlayerDirection.SOUTH_EAST;
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} else if (337.5 <= rot && rot < 360.0) {
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return PlayerDirection.SOUTH;
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} else {
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return null;
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}
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}
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@Override
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public BaseBlock getBlockInHand() throws WorldEditException {
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final int typeId = getItemInHand();
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if (!getWorld().isValidBlockType(typeId)) {
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throw new NotABlockException(typeId);
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}
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return new BaseBlock(typeId);
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}
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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@Override
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public boolean passThroughForwardWall(int range) {
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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LocalWorld world = getPosition().getWorld();
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BlockWorldVector block;
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boolean firstBlock = true;
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int freeToFind = 2;
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boolean inFree = false;
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while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = BlockType.canPassThrough(world.getBlock(block));
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if (firstBlock) {
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firstBlock = false;
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if (!free) {
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--freeToFind;
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continue;
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}
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}
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++searchDist;
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if (searchDist > 20) {
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return false;
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}
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if (inFree != free) {
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if (free) {
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--freeToFind;
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}
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}
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if (freeToFind == 0) {
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setOnGround(block);
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return true;
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}
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inFree = free;
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}
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return false;
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}
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@Override
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public void setPosition(Vector pos) {
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setPosition(pos, (float) getPitch(), (float) getYaw());
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}
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@Override
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public File openFileOpenDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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return null;
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}
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@Override
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public File openFileSaveDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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return null;
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}
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@Override
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public boolean canDestroyBedrock() {
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return hasPermission("worldedit.override.bedrock");
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}
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@Override
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public void dispatchCUIEvent(CUIEvent event) {
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}
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof LocalPlayer)) {
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return false;
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}
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LocalPlayer other2 = (LocalPlayer) other;
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return other2.getName().equals(getName());
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}
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@Override
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public int hashCode() {
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return getName().hashCode();
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}
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@Override
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public void checkPermission(String permission) throws WorldEditPermissionException {
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if (!hasPermission(permission)) {
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throw new WorldEditPermissionException();
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}
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}
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@Override
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public boolean isPlayer() {
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return true;
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}
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@Override
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public boolean hasCreativeMode() {
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return false;
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}
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}
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|
@ -20,28 +20,25 @@
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.blocks.*;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.world.AbstractWorld;
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import com.sk89q.worldedit.world.World;
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import javax.annotation.Nullable;
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import java.util.PriorityQueue;
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import java.util.Random;
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/**
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* Represents a world.
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* A legacy abstract implementation of {@link World}. New implementations
|
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* should use {@link AbstractWorld} when possible.
|
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*
|
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* @author sk89q
|
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* @deprecated Replace with {@link World} wherever appropriate
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*/
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public abstract class LocalWorld implements World, Extent {
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@Deprecated
|
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public abstract class LocalWorld extends AbstractWorld {
|
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|
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/**
|
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* Named flags to use as parameters to {@link LocalWorld#killMobs(Vector, double, int)}
|
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*/
|
||||
@SuppressWarnings("PointlessBitwiseExpression")
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public final class KillFlags {
|
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public static final int PETS = 1 << 0;
|
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public static final int NPCS = 1 << 1;
|
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@ -56,513 +53,18 @@ public abstract class LocalWorld implements World, Extent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Random generator.
|
||||
* @deprecated Don't use this anymore. It will be removed
|
||||
*/
|
||||
@SuppressWarnings("ProtectedField")
|
||||
@Deprecated
|
||||
protected Random random = new Random();
|
||||
|
||||
/**
|
||||
* Get the name of the world.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public abstract String getName();
|
||||
|
||||
/**
|
||||
* Set block type.
|
||||
*
|
||||
* @param pt
|
||||
* @param type
|
||||
* @return
|
||||
*/
|
||||
@Deprecated
|
||||
public abstract boolean setBlockType(Vector pt, int type);
|
||||
|
||||
/**
|
||||
* Set block type.
|
||||
*
|
||||
* @param pt
|
||||
* @param type
|
||||
* @return
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean setBlockTypeFast(Vector pt, int type) {
|
||||
return setBlockType(pt, type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get block type.
|
||||
*
|
||||
* @param pt
|
||||
* @return
|
||||
*/
|
||||
@Deprecated
|
||||
public abstract int getBlockType(Vector pt);
|
||||
|
||||
/**
|
||||
* Set block data.
|
||||
*
|
||||
* @param pt
|
||||
* @param data
|
||||
*/
|
||||
@Deprecated
|
||||
public abstract void setBlockData(Vector pt, int data);
|
||||
|
||||
/**
|
||||
* Set block data.
|
||||
*
|
||||
* @param pt
|
||||
* @param data
|
||||
*/
|
||||
@Deprecated
|
||||
public abstract void setBlockDataFast(Vector pt, int data);
|
||||
|
||||
/**
|
||||
* Get biome type
|
||||
*
|
||||
* @param pt The (x, z) location to check the biome at
|
||||
* @return The biome type at the location
|
||||
*/
|
||||
public abstract BiomeType getBiome(Vector2D pt);
|
||||
|
||||
/**
|
||||
* Set the biome type
|
||||
* @param pt The (x, z) location to set the biome at
|
||||
* @param biome The biome type to set to
|
||||
*/
|
||||
public abstract void setBiome(Vector2D pt, BiomeType biome);
|
||||
|
||||
/**
|
||||
* set block type & data
|
||||
* @param pt
|
||||
* @param type
|
||||
* @param data
|
||||
* @return
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean setTypeIdAndData(Vector pt, int type, int data) {
|
||||
boolean ret = setBlockType(pt, type);
|
||||
setBlockData(pt, data);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* set block type & data
|
||||
* @param pt
|
||||
* @param type
|
||||
* @param data
|
||||
* @return
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean setTypeIdAndDataFast(Vector pt, int type, int data) {
|
||||
boolean ret = setBlockTypeFast(pt, type);
|
||||
setBlockDataFast(pt, data);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get block data.
|
||||
*
|
||||
* @param pt
|
||||
* @return
|
||||
*/
|
||||
@Deprecated
|
||||
public abstract int getBlockData(Vector pt);
|
||||
|
||||
/**
|
||||
* Get block light level.
|
||||
*
|
||||
* @param pt
|
||||
* @return
|
||||
*/
|
||||
public abstract int getBlockLightLevel(Vector pt);
|
||||
|
||||
/**
|
||||
* Regenerate an area.
|
||||
*
|
||||
* @param region
|
||||
* @param editSession
|
||||
* @return
|
||||
*/
|
||||
public abstract boolean regenerate(Region region, EditSession editSession);
|
||||
|
||||
/**
|
||||
* Attempts to accurately copy a BaseBlock's extra data to the world.
|
||||
*
|
||||
* @param pt
|
||||
* @param block
|
||||
* @return
|
||||
*/
|
||||
public abstract boolean copyToWorld(Vector pt, BaseBlock block);
|
||||
|
||||
/**
|
||||
* Attempts to read a BaseBlock's extra data from the world.
|
||||
*
|
||||
* @param pt
|
||||
* @param block
|
||||
* @return
|
||||
*/
|
||||
public abstract boolean copyFromWorld(Vector pt, BaseBlock block);
|
||||
|
||||
/**
|
||||
* Clear a chest's contents.
|
||||
*
|
||||
* @param pt
|
||||
* @return
|
||||
*/
|
||||
public abstract boolean clearContainerBlockContents(Vector pt);
|
||||
|
||||
/**
|
||||
* Generate a tree at a location.
|
||||
*
|
||||
* @param editSession
|
||||
* @param pt
|
||||
* @return
|
||||
* @throws MaxChangedBlocksException
|
||||
* @deprecated use {@link #generateTree(com.sk89q.worldedit.util.TreeGenerator.TreeType, EditSession, Vector)} instead
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean generateTree(EditSession editSession, Vector pt)
|
||||
throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a big tree at a location.
|
||||
*
|
||||
* @param editSession
|
||||
* @param pt
|
||||
* @return
|
||||
* @throws MaxChangedBlocksException
|
||||
* @deprecated use {@link #generateTree(com.sk89q.worldedit.util.TreeGenerator.TreeType, EditSession, Vector)} instead
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean generateBigTree(EditSession editSession, Vector pt)
|
||||
throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a birch tree at a location.
|
||||
*
|
||||
* @param editSession
|
||||
* @param pt
|
||||
* @return
|
||||
* @throws MaxChangedBlocksException
|
||||
* @deprecated use {@link #generateTree(com.sk89q.worldedit.util.TreeGenerator.TreeType, EditSession, Vector)} instead
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean generateBirchTree(EditSession editSession, Vector pt)
|
||||
throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a redwood tree at a location.
|
||||
*
|
||||
* @param editSession
|
||||
* @param pt
|
||||
* @return
|
||||
* @throws MaxChangedBlocksException
|
||||
* @deprecated use {@link #generateTree(com.sk89q.worldedit.util.TreeGenerator.TreeType, EditSession, Vector)} instead
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean generateRedwoodTree(EditSession editSession, Vector pt)
|
||||
throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a tall redwood tree at a location.
|
||||
*
|
||||
* @param editSession
|
||||
* @param pt
|
||||
* @return
|
||||
* @throws MaxChangedBlocksException
|
||||
* @deprecated use {@link #generateTree(com.sk89q.worldedit.util.TreeGenerator.TreeType, EditSession, Vector)} instead
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean generateTallRedwoodTree(EditSession editSession, Vector pt)
|
||||
throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a tree
|
||||
* @param type The type of tree to generate
|
||||
* @param editSession The EditSession to pass block changes through
|
||||
* @param pt The point where the base of the tree should be located
|
||||
* @return Whether the tree generation was successful
|
||||
* @throws MaxChangedBlocksException if too many blocks were changed by the EditSession
|
||||
*/
|
||||
public boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, Vector pt)
|
||||
throws MaxChangedBlocksException {
|
||||
switch (type) {
|
||||
case BIG_TREE:
|
||||
return generateBigTree(editSession, pt);
|
||||
case BIRCH:
|
||||
return generateBirchTree(editSession, pt);
|
||||
case REDWOOD:
|
||||
return generateRedwoodTree(editSession, pt);
|
||||
case TALL_REDWOOD:
|
||||
return generateTallRedwoodTree(editSession, pt);
|
||||
default:
|
||||
case TREE:
|
||||
return generateTree(editSession, pt);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Drop an item.
|
||||
*
|
||||
* @param pt
|
||||
* @param item
|
||||
* @param times
|
||||
*/
|
||||
public void dropItem(Vector pt, BaseItemStack item, int times) {
|
||||
for (int i = 0; i < times; ++i) {
|
||||
dropItem(pt, item);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Drop an item.
|
||||
*
|
||||
* @param pt
|
||||
* @param item
|
||||
*/
|
||||
public abstract void dropItem(Vector pt, BaseItemStack item);
|
||||
|
||||
/**
|
||||
* Simulate a block being mined.
|
||||
*
|
||||
* @param pt
|
||||
*/
|
||||
public void simulateBlockMine(Vector pt) {
|
||||
BaseItemStack stack = BlockType.getBlockDrop(getBlockType(pt), (short) getBlockData(pt));
|
||||
if (stack == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final int amount = stack.getAmount();
|
||||
if (amount > 1) {
|
||||
dropItem(pt, new BaseItemStack(stack.getType(), 1, stack.getData()), amount);
|
||||
} else {
|
||||
dropItem(pt, stack, amount);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Kill mobs in an area, excluding pet wolves.
|
||||
*
|
||||
* @param origin The center of the area to kill mobs in
|
||||
* @param radius -1 for the whole world
|
||||
* @return number of mobs killed
|
||||
*/
|
||||
@Deprecated
|
||||
public int killMobs(Vector origin, int radius) {
|
||||
return killMobs(origin, radius, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Kill mobs in an area.
|
||||
*
|
||||
* @param origin The center of the area to kill mobs in
|
||||
* @param radius -1 for all mobs
|
||||
* @param killPets whether to kill pets
|
||||
* @return number of mobs killed
|
||||
*/
|
||||
@Deprecated
|
||||
public int killMobs(Vector origin, int radius, boolean killPets) {
|
||||
return killMobs(origin, radius, killPets ? KillFlags.PETS : 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Kill mobs in an area.
|
||||
*
|
||||
* @param origin The center of the area to kill mobs in
|
||||
* @param radius -1 for all mobs
|
||||
* @param flags various flags that determine what to kill
|
||||
* @return number of mobs killed
|
||||
*/
|
||||
public int killMobs(Vector origin, double radius, int flags) {
|
||||
return killMobs(origin, (int) radius, (flags & KillFlags.PETS) != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove entities in an area.
|
||||
*
|
||||
* @param type
|
||||
* @param origin
|
||||
* @param radius
|
||||
* @return
|
||||
*/
|
||||
public abstract int removeEntities(EntityType type, Vector origin, int radius);
|
||||
|
||||
/**
|
||||
* Returns whether a block has a valid ID.
|
||||
*
|
||||
* @param type
|
||||
* @return
|
||||
*/
|
||||
public boolean isValidBlockType(int type) {
|
||||
return BlockType.fromID(type) != null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a block uses its data value.
|
||||
*
|
||||
* @param type block ID type
|
||||
* @return true if the block uses data value
|
||||
*/
|
||||
public boolean usesBlockData(int type) {
|
||||
// We future proof here by assuming all unknown blocks use data
|
||||
return BlockType.usesData(type) || BlockType.fromID(type) == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the chunk pt is in is loaded. if not, loads the chunk
|
||||
*
|
||||
* @param pt Position to check
|
||||
*/
|
||||
public void checkLoadedChunk(Vector pt) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Compare if the other world is equal.
|
||||
*
|
||||
* @param other
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public abstract boolean equals(Object other);
|
||||
|
||||
/**
|
||||
* Hash code.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public abstract int hashCode();
|
||||
|
||||
/**
|
||||
* Get the world's height
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public int getMaxY() {
|
||||
return 255;
|
||||
}
|
||||
|
||||
/**
|
||||
* Does some post-processing. Should be called after using fast mode
|
||||
*
|
||||
* @param chunks the chunks to fix
|
||||
*/
|
||||
public void fixAfterFastMode(Iterable<BlockVector2D> chunks) {
|
||||
}
|
||||
|
||||
public void fixLighting(Iterable<BlockVector2D> chunks) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the minecraft effect with the given type and data at the given position.
|
||||
*
|
||||
* @param position
|
||||
* @param type
|
||||
* @param data
|
||||
*/
|
||||
public boolean playEffect(Vector position, int type, int data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
private class QueuedEffect implements Comparable<QueuedEffect> {
|
||||
private final Vector position;
|
||||
private final int blockId;
|
||||
private final double priority;
|
||||
public QueuedEffect(Vector position, int blockId, double priority) {
|
||||
this.position = position;
|
||||
this.blockId = blockId;
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
public void play() {
|
||||
playEffect(position, 2001, blockId);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(QueuedEffect other) {
|
||||
return Double.compare(priority, other.priority);
|
||||
}
|
||||
}
|
||||
|
||||
private final PriorityQueue<QueuedEffect> effectQueue = new PriorityQueue<QueuedEffect>();
|
||||
private int taskId = -1;
|
||||
public boolean queueBlockBreakEffect(ServerInterface server, Vector position, int blockId, double priority) {
|
||||
if (taskId == -1) {
|
||||
taskId = server.schedule(0, 1, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
int max = Math.max(1, Math.min(30, effectQueue.size() / 3));
|
||||
for (int i = 0; i < max; ++i) {
|
||||
if (effectQueue.isEmpty()) return;
|
||||
|
||||
effectQueue.poll().play();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (taskId == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
effectQueue.offer(new QueuedEffect(position, blockId, priority));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public LocalEntity[] getEntities(Region region) {
|
||||
return new LocalEntity[0];
|
||||
}
|
||||
|
||||
public int killEntities(LocalEntity... entities) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setBlock(Vector pt, BaseBlock block) {
|
||||
return setBlock(pt, block, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setBlock(Vector pt, BaseBlock block, boolean notifyAdjacent) {
|
||||
boolean successful;
|
||||
|
||||
// Default implementation will call the old deprecated methods
|
||||
if (notifyAdjacent) {
|
||||
successful = setTypeIdAndData(pt, block.getId(), block.getData());
|
||||
} else {
|
||||
successful = setTypeIdAndDataFast(pt, block.getId(), block.getData());
|
||||
}
|
||||
|
||||
if (block instanceof BaseBlock) {
|
||||
copyToWorld(pt, (BaseBlock) block);
|
||||
}
|
||||
|
||||
return successful;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BaseBlock getLazyBlock(Vector position) {
|
||||
return getBlock(position);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BaseBlock getBlock(Vector pt) {
|
||||
checkLoadedChunk(pt);
|
||||
|
||||
int type = getBlockType(pt);
|
||||
int data = getBlockData(pt);
|
||||
@SuppressWarnings("deprecation") int type = getBlockType(pt);
|
||||
@SuppressWarnings("deprecation") int data = getBlockData(pt);
|
||||
|
||||
switch (type) {
|
||||
case BlockID.WALL_SIGN:
|
||||
@ -615,32 +117,97 @@ public abstract class LocalWorld implements World, Extent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a mask that matches all liquids.
|
||||
* Given a block and a position, copy data from the world to the block
|
||||
* based on the type of block.
|
||||
* </p>
|
||||
* Implementations should override this so that custom liquids are supported.
|
||||
* The provided {@link BaseBlock} should match that of the one in the
|
||||
* world.
|
||||
*
|
||||
* @return a mask
|
||||
* @param position the position
|
||||
* @param block the block
|
||||
* @return true if the copy operation succeeded, false otherwise
|
||||
*/
|
||||
public Mask createLiquidMask() {
|
||||
return new BlockMask(this,
|
||||
new BaseBlock(BlockID.STATIONARY_LAVA, -1),
|
||||
new BaseBlock(BlockID.LAVA, -1),
|
||||
new BaseBlock(BlockID.STATIONARY_WATER, -1),
|
||||
new BaseBlock(BlockID.WATER, -1));
|
||||
public abstract boolean copyFromWorld(Vector position, BaseBlock block);
|
||||
|
||||
@Override
|
||||
public BaseBlock getLazyBlock(Vector position) {
|
||||
return getBlock(position);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector getMaximumPoint() {
|
||||
return new Vector(30000000, 30000000, 30000000);
|
||||
public boolean setBlock(Vector pt, BaseBlock block, boolean notifyAdjacent) {
|
||||
boolean successful;
|
||||
|
||||
// Default implementation will call the old deprecated methods
|
||||
if (notifyAdjacent) {
|
||||
successful = setTypeIdAndData(pt, block.getId(), block.getData());
|
||||
} else {
|
||||
successful = setTypeIdAndDataFast(pt, block.getId(), block.getData());
|
||||
}
|
||||
|
||||
copyToWorld(pt, block);
|
||||
|
||||
return successful;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a block and a position, copy data to the world from the block
|
||||
* based on the type of block.
|
||||
* </p>
|
||||
* The provided {@link BaseBlock} should match that of the one in the
|
||||
* world.
|
||||
*
|
||||
* @param position the position
|
||||
* @param block the block
|
||||
* @return true if the copy operation succeeded, false otherwise
|
||||
*/
|
||||
public abstract boolean copyToWorld(Vector position, BaseBlock block);
|
||||
|
||||
@Override
|
||||
public boolean setBlock(Vector pt, BaseBlock block) {
|
||||
return setBlock(pt, block, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector getMinimumPoint() {
|
||||
return new Vector(-30000000, -30000000, -30000000);
|
||||
public boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
switch (type) {
|
||||
case BIG_TREE:
|
||||
return generateBigTree(editSession, pt);
|
||||
case BIRCH:
|
||||
return generateBirchTree(editSession, pt);
|
||||
case REDWOOD:
|
||||
return generateRedwoodTree(editSession, pt);
|
||||
case TALL_REDWOOD:
|
||||
return generateTallRedwoodTree(editSession, pt);
|
||||
default:
|
||||
case TREE:
|
||||
return generateTree(editSession, pt);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Nullable Operation commit() {
|
||||
return null;
|
||||
public boolean generateTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateBigTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateBirchTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateRedwoodTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateTallRedwoodTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -19,10 +19,7 @@
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldVector;
|
||||
import com.sk89q.worldedit.WorldVectorFace;
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
|
||||
/**
|
||||
@ -35,7 +32,7 @@ import com.sk89q.worldedit.extent.Extent;
|
||||
* can then be used to spawn new instances of that particular entity
|
||||
* description.
|
||||
*/
|
||||
public interface Entity extends Player {
|
||||
public interface Entity {
|
||||
|
||||
/**
|
||||
* Find a position for the actor to stand that is not inside a block.
|
||||
@ -215,4 +212,11 @@ public interface Entity extends Player {
|
||||
*/
|
||||
void setPosition(Vector pos);
|
||||
|
||||
/**
|
||||
* Get the world that this entity is on.
|
||||
*
|
||||
* @return the world
|
||||
*/
|
||||
LocalWorld getWorld();
|
||||
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
/**
|
||||
* A player.
|
||||
*/
|
||||
public interface Player {
|
||||
public interface Player extends Entity {
|
||||
|
||||
/**
|
||||
* Returns true if the entity is holding a pick axe.
|
||||
|
@ -0,0 +1,483 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.extension.platform;
|
||||
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.BlockID;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
import com.sk89q.worldedit.blocks.ItemID;
|
||||
import com.sk89q.worldedit.entity.Player;
|
||||
import com.sk89q.worldedit.internal.cui.CUIEvent;
|
||||
import com.sk89q.worldedit.util.TargetBlock;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* An abstract implementation of both a {@link Actor} and a {@link Player}
|
||||
* that is intended for implementations of WorldEdit to use to wrap
|
||||
* players that make use of WorldEdit.
|
||||
*/
|
||||
public abstract class AbstractPlayerActor implements Actor, Player {
|
||||
|
||||
private final Platform platform;
|
||||
|
||||
/**
|
||||
* Create a new instance.
|
||||
*
|
||||
* @param platform the platform
|
||||
*/
|
||||
protected AbstractPlayerActor(Platform platform) {
|
||||
checkNotNull(platform);
|
||||
|
||||
this.platform = platform;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns direction according to rotation. May return null.
|
||||
*
|
||||
* @param rot yaw
|
||||
* @return the direction
|
||||
*/
|
||||
private static PlayerDirection getDirection(double rot) {
|
||||
if (0 <= rot && rot < 22.5) {
|
||||
return PlayerDirection.SOUTH;
|
||||
} else if (22.5 <= rot && rot < 67.5) {
|
||||
return PlayerDirection.SOUTH_WEST;
|
||||
} else if (67.5 <= rot && rot < 112.5) {
|
||||
return PlayerDirection.WEST;
|
||||
} else if (112.5 <= rot && rot < 157.5) {
|
||||
return PlayerDirection.NORTH_WEST;
|
||||
} else if (157.5 <= rot && rot < 202.5) {
|
||||
return PlayerDirection.NORTH;
|
||||
} else if (202.5 <= rot && rot < 247.5) {
|
||||
return PlayerDirection.NORTH_EAST;
|
||||
} else if (247.5 <= rot && rot < 292.5) {
|
||||
return PlayerDirection.EAST;
|
||||
} else if (292.5 <= rot && rot < 337.5) {
|
||||
return PlayerDirection.SOUTH_EAST;
|
||||
} else if (337.5 <= rot && rot < 360.0) {
|
||||
return PlayerDirection.SOUTH;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isHoldingPickAxe() {
|
||||
int item = getItemInHand();
|
||||
return item == ItemID.IRON_PICK
|
||||
|| item == ItemID.WOOD_PICKAXE
|
||||
|| item == ItemID.STONE_PICKAXE
|
||||
|| item == ItemID.DIAMOND_PICKAXE
|
||||
|| item == ItemID.GOLD_PICKAXE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void findFreePosition(WorldVector searchPos) {
|
||||
LocalWorld world = searchPos.getWorld();
|
||||
int x = searchPos.getBlockX();
|
||||
int y = Math.max(0, searchPos.getBlockY());
|
||||
int origY = y;
|
||||
int z = searchPos.getBlockZ();
|
||||
|
||||
byte free = 0;
|
||||
|
||||
while (y <= world.getMaxY() + 2) {
|
||||
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
|
||||
++free;
|
||||
} else {
|
||||
free = 0;
|
||||
}
|
||||
|
||||
if (free == 2) {
|
||||
if (y - 1 != origY) {
|
||||
final Vector pos = new Vector(x, y - 2, z);
|
||||
final int id = world.getBlockType(pos);
|
||||
final int data = world.getBlockData(pos);
|
||||
setPosition(new Vector(x + 0.5, y - 2 + BlockType.centralTopLimit(id, data), z + 0.5));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
++y;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setOnGround(WorldVector searchPos) {
|
||||
LocalWorld world = searchPos.getWorld();
|
||||
int x = searchPos.getBlockX();
|
||||
int y = Math.max(0, searchPos.getBlockY());
|
||||
int z = searchPos.getBlockZ();
|
||||
|
||||
while (y >= 0) {
|
||||
final Vector pos = new Vector(x, y, z);
|
||||
final int id = world.getBlockType(pos);
|
||||
final int data = world.getBlockData(pos);
|
||||
if (!BlockType.canPassThrough(id, data)) {
|
||||
setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id, data), z + 0.5));
|
||||
return;
|
||||
}
|
||||
|
||||
--y;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void findFreePosition() {
|
||||
findFreePosition(getBlockIn());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ascendLevel() {
|
||||
final WorldVector pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
int y = Math.max(0, pos.getBlockY());
|
||||
final int z = pos.getBlockZ();
|
||||
final LocalWorld world = pos.getWorld();
|
||||
|
||||
byte free = 0;
|
||||
byte spots = 0;
|
||||
|
||||
while (y <= world.getMaxY() + 2) {
|
||||
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
|
||||
++free;
|
||||
} else {
|
||||
free = 0;
|
||||
}
|
||||
|
||||
if (free == 2) {
|
||||
++spots;
|
||||
if (spots == 2) {
|
||||
final Vector platform = new Vector(x, y - 2, z);
|
||||
final BaseBlock block = world.getBlock(platform);
|
||||
final int type = block.getId();
|
||||
|
||||
// Don't get put in lava!
|
||||
if (type == BlockID.LAVA || type == BlockID.STATIONARY_LAVA) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
++y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean descendLevel() {
|
||||
final WorldVector pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
int y = Math.max(0, pos.getBlockY() - 1);
|
||||
final int z = pos.getBlockZ();
|
||||
final LocalWorld world = pos.getWorld();
|
||||
|
||||
byte free = 0;
|
||||
|
||||
while (y >= 1) {
|
||||
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
|
||||
++free;
|
||||
} else {
|
||||
free = 0;
|
||||
}
|
||||
|
||||
if (free == 2) {
|
||||
// So we've found a spot, but we have to drop the player
|
||||
// lightly and also check to see if there's something to
|
||||
// stand upon
|
||||
while (y >= 0) {
|
||||
final Vector platform = new Vector(x, y, z);
|
||||
final BaseBlock block = world.getBlock(platform);
|
||||
final int type = block.getId();
|
||||
|
||||
// Don't want to end up in lava
|
||||
if (type != BlockID.AIR && type != BlockID.LAVA && type != BlockID.STATIONARY_LAVA) {
|
||||
// Found a block!
|
||||
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
|
||||
return true;
|
||||
}
|
||||
|
||||
--y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
--y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ascendToCeiling(int clearance) {
|
||||
return ascendToCeiling(clearance, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
|
||||
Vector pos = getBlockIn();
|
||||
int x = pos.getBlockX();
|
||||
int initialY = Math.max(0, pos.getBlockY());
|
||||
int y = Math.max(0, pos.getBlockY() + 2);
|
||||
int z = pos.getBlockZ();
|
||||
LocalWorld world = getPosition().getWorld();
|
||||
|
||||
// No free space above
|
||||
if (world.getBlockType(new Vector(x, y, z)) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
while (y <= world.getMaxY()) {
|
||||
// Found a ceiling!
|
||||
if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
|
||||
int platformY = Math.max(initialY, y - 3 - clearance);
|
||||
floatAt(x, platformY + 1, z, alwaysGlass);
|
||||
return true;
|
||||
}
|
||||
|
||||
++y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ascendUpwards(int distance) {
|
||||
return ascendUpwards(distance, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ascendUpwards(int distance, boolean alwaysGlass) {
|
||||
final Vector pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
final int initialY = Math.max(0, pos.getBlockY());
|
||||
int y = Math.max(0, pos.getBlockY() + 1);
|
||||
final int z = pos.getBlockZ();
|
||||
final int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance);
|
||||
final LocalWorld world = getPosition().getWorld();
|
||||
|
||||
while (y <= world.getMaxY() + 2) {
|
||||
if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
|
||||
break; // Hit something
|
||||
} else if (y > maxY + 1) {
|
||||
break;
|
||||
} else if (y == maxY + 1) {
|
||||
floatAt(x, y - 1, z, alwaysGlass);
|
||||
return true;
|
||||
}
|
||||
|
||||
++y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
|
||||
getPosition().getWorld().setBlockType(new Vector(x, y - 1, z), BlockID.GLASS);
|
||||
setPosition(new Vector(x + 0.5, y, z + 0.5));
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVector getBlockIn() {
|
||||
WorldVector pos = getPosition();
|
||||
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
|
||||
pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVector getBlockOn() {
|
||||
WorldVector pos = getPosition();
|
||||
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
|
||||
pos.getY() - 1, pos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVector getBlockTrace(int range, boolean useLastBlock) {
|
||||
TargetBlock tb = new TargetBlock(this, range, 0.2);
|
||||
return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock) {
|
||||
TargetBlock tb = new TargetBlock(this, range, 0.2);
|
||||
return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVector getBlockTrace(int range) {
|
||||
return getBlockTrace(range, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVector getSolidBlockTrace(int range) {
|
||||
TargetBlock tb = new TargetBlock(this, range, 0.2);
|
||||
return tb.getSolidTargetBlock();
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayerDirection getCardinalDirection() {
|
||||
return getCardinalDirection(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayerDirection getCardinalDirection(int yawOffset) {
|
||||
if (getPitch() > 67.5) {
|
||||
return PlayerDirection.DOWN;
|
||||
}
|
||||
if (getPitch() < -67.5) {
|
||||
return PlayerDirection.UP;
|
||||
}
|
||||
|
||||
// From hey0's code
|
||||
double rot = (getYaw() + yawOffset) % 360; //let's use real yaw now
|
||||
if (rot < 0) {
|
||||
rot += 360.0;
|
||||
}
|
||||
return getDirection(rot);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BaseBlock getBlockInHand() throws WorldEditException {
|
||||
final int typeId = getItemInHand();
|
||||
if (!getWorld().isValidBlockType(typeId)) {
|
||||
throw new NotABlockException(typeId);
|
||||
}
|
||||
return new BaseBlock(typeId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
*/
|
||||
|
||||
@Override
|
||||
public boolean passThroughForwardWall(int range) {
|
||||
int searchDist = 0;
|
||||
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
|
||||
LocalWorld world = getPosition().getWorld();
|
||||
BlockWorldVector block;
|
||||
boolean firstBlock = true;
|
||||
int freeToFind = 2;
|
||||
boolean inFree = false;
|
||||
|
||||
while ((block = hitBlox.getNextBlock()) != null) {
|
||||
boolean free = BlockType.canPassThrough(world.getBlock(block));
|
||||
|
||||
if (firstBlock) {
|
||||
firstBlock = false;
|
||||
|
||||
if (!free) {
|
||||
--freeToFind;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
++searchDist;
|
||||
if (searchDist > 20) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inFree != free) {
|
||||
if (free) {
|
||||
--freeToFind;
|
||||
}
|
||||
}
|
||||
|
||||
if (freeToFind == 0) {
|
||||
setOnGround(block);
|
||||
return true;
|
||||
}
|
||||
|
||||
inFree = free;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPosition(Vector pos) {
|
||||
setPosition(pos, (float) getPitch(), (float) getYaw());
|
||||
}
|
||||
|
||||
@Override
|
||||
public File openFileOpenDialog(String[] extensions) {
|
||||
printError("File dialogs are not supported in your environment.");
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public File openFileSaveDialog(String[] extensions) {
|
||||
printError("File dialogs are not supported in your environment.");
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDestroyBedrock() {
|
||||
return hasPermission("worldedit.override.bedrock");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispatchCUIEvent(CUIEvent event) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object other) {
|
||||
if (!(other instanceof LocalPlayer)) {
|
||||
return false;
|
||||
}
|
||||
LocalPlayer other2 = (LocalPlayer) other;
|
||||
return other2.getName().equals(getName());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return getName().hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void checkPermission(String permission) throws WorldEditPermissionException {
|
||||
if (!hasPermission(permission)) {
|
||||
throw new WorldEditPermissionException();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPlayer() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCreativeMode() {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -26,6 +26,7 @@ import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldVectorFace;
|
||||
import com.sk89q.worldedit.blocks.BlockID;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
import com.sk89q.worldedit.entity.Entity;
|
||||
|
||||
/**
|
||||
* This class uses an inefficient method to figure out what block a player
|
||||
@ -64,6 +65,17 @@ public class TargetBlock {
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
public TargetBlock(LocalPlayer player, int maxDistance, double checkDistance) {
|
||||
this((Entity) player, maxDistance, checkDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor requiring a player, max distance and a checking distance
|
||||
*
|
||||
* @param player LocalPlayer to work with
|
||||
* @param maxDistance how far it checks for blocks
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
public TargetBlock(Entity player, int maxDistance, double checkDistance) {
|
||||
this.world = player.getWorld();
|
||||
this.setValues(player.getPosition(), player.getYaw(), player.getPitch(),
|
||||
maxDistance, 1.65, checkDistance);
|
||||
@ -76,7 +88,7 @@ public class TargetBlock {
|
||||
* @param xRotation
|
||||
* @param yRotation
|
||||
* @param maxDistance how far it checks for blocks
|
||||
* @param viewPos where the view is positioned in y-axis
|
||||
* @param viewHeight where the view is positioned in y-axis
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
private void setValues(Vector loc, double xRotation, double yRotation,
|
||||
|
243
src/main/java/com/sk89q/worldedit/world/AbstractWorld.java
Normale Datei
243
src/main/java/com/sk89q/worldedit/world/AbstractWorld.java
Normale Datei
@ -0,0 +1,243 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.world;
|
||||
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.LocalWorld.KillFlags;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.BaseItemStack;
|
||||
import com.sk89q.worldedit.blocks.BlockID;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
import com.sk89q.worldedit.function.mask.BlockMask;
|
||||
import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.function.operation.Operation;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.PriorityQueue;
|
||||
|
||||
/**
|
||||
* An abstract implementation of {@link World}.
|
||||
*/
|
||||
public abstract class AbstractWorld implements World {
|
||||
|
||||
private final PriorityQueue<QueuedEffect> effectQueue = new PriorityQueue<QueuedEffect>();
|
||||
private int taskId = -1;
|
||||
|
||||
@Override
|
||||
public int getMaxY() {
|
||||
return 255;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidBlockType(int type) {
|
||||
return BlockType.fromID(type) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean usesBlockData(int type) {
|
||||
// We future proof here by assuming all unknown blocks use data
|
||||
return BlockType.usesData(type) || BlockType.fromID(type) == null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mask createLiquidMask() {
|
||||
return new BlockMask(this,
|
||||
new BaseBlock(BlockID.STATIONARY_LAVA, -1),
|
||||
new BaseBlock(BlockID.LAVA, -1),
|
||||
new BaseBlock(BlockID.STATIONARY_WATER, -1),
|
||||
new BaseBlock(BlockID.WATER, -1));
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public boolean setBlockTypeFast(Vector pt, int type) {
|
||||
return setBlockType(pt, type);
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public boolean setTypeIdAndData(Vector pt, int type, int data) {
|
||||
boolean ret = setBlockType(pt, type);
|
||||
setBlockData(pt, data);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public boolean setTypeIdAndDataFast(Vector pt, int type, int data) {
|
||||
boolean ret = setBlockTypeFast(pt, type);
|
||||
setBlockDataFast(pt, data);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dropItem(Vector pt, BaseItemStack item, int times) {
|
||||
for (int i = 0; i < times; ++i) {
|
||||
dropItem(pt, item);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simulateBlockMine(Vector pt) {
|
||||
BaseBlock block = getLazyBlock(pt);
|
||||
BaseItemStack stack = BlockType.getBlockDrop(block.getId(), (short) block.getData());
|
||||
if (stack == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final int amount = stack.getAmount();
|
||||
if (amount > 1) {
|
||||
dropItem(pt, new BaseItemStack(stack.getType(), 1, stack.getData()), amount);
|
||||
} else {
|
||||
dropItem(pt, stack, amount);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LocalEntity[] getEntities(Region region) {
|
||||
return new LocalEntity[0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int killEntities(LocalEntity... entities) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int killMobs(Vector origin, int radius) {
|
||||
return killMobs(origin, radius, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int killMobs(Vector origin, int radius, boolean killPets) {
|
||||
return killMobs(origin, radius, killPets ? KillFlags.PETS : 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int killMobs(Vector origin, double radius, int flags) {
|
||||
return killMobs(origin, (int) radius, (flags & KillFlags.PETS) != 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return generateTree(TreeType.TREE, editSession, pt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateBigTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return generateTree(TreeType.BIG_TREE, editSession, pt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateBirchTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return generateTree(TreeType.BIRCH, editSession, pt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateRedwoodTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return generateTree(TreeType.REDWOOD, editSession, pt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generateTallRedwoodTree(EditSession editSession, Vector pt) throws MaxChangedBlocksException {
|
||||
return generateTree(TreeType.TALL_REDWOOD, editSession, pt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void checkLoadedChunk(Vector pt) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixAfterFastMode(Iterable<BlockVector2D> chunks) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixLighting(Iterable<BlockVector2D> chunks) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playEffect(Vector position, int type, int data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public boolean queueBlockBreakEffect(ServerInterface server, Vector position, int blockId, double priority) {
|
||||
if (taskId == -1) {
|
||||
taskId = server.schedule(0, 1, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
int max = Math.max(1, Math.min(30, effectQueue.size() / 3));
|
||||
for (int i = 0; i < max; ++i) {
|
||||
if (effectQueue.isEmpty()) return;
|
||||
|
||||
effectQueue.poll().play();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (taskId == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
effectQueue.offer(new QueuedEffect(position, blockId, priority));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector getMinimumPoint() {
|
||||
return new Vector(-30000000, 0, -30000000);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector getMaximumPoint() {
|
||||
return new Vector(30000000, getMaxY(), 30000000);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Nullable Operation commit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
private class QueuedEffect implements Comparable<QueuedEffect> {
|
||||
private final Vector position;
|
||||
private final int blockId;
|
||||
private final double priority;
|
||||
public QueuedEffect(Vector position, int blockId, double priority) {
|
||||
this.position = position;
|
||||
this.blockId = blockId;
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
public void play() {
|
||||
playEffect(position, 2001, blockId);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(@Nullable QueuedEffect other) {
|
||||
return Double.compare(priority, other != null ? other.priority : 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -19,54 +19,335 @@
|
||||
|
||||
package com.sk89q.worldedit.world;
|
||||
|
||||
import com.sk89q.worldedit.LocalWorld;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.foundation.Block;
|
||||
import com.sk89q.worldedit.blocks.BaseItemStack;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.util.TreeGenerator;
|
||||
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
|
||||
|
||||
/**
|
||||
* Represents a world instance that can be modified. The world instance could be
|
||||
* loaded in-game or loaded in a stand-alone editor.
|
||||
* </p>
|
||||
* This class is meant to replace {@link LocalWorld} eventually, once this class has been
|
||||
* fleshed out with the required methods and it has been decided that it is time to
|
||||
* start breaking some API compatibility.
|
||||
* Represents a world (dimension).
|
||||
*/
|
||||
public interface World {
|
||||
public interface World extends Extent {
|
||||
|
||||
/**
|
||||
* Change the block at the given location to the given block. The operation may
|
||||
* not tie the given {@link BaseBlock} to the world, so future changes to the
|
||||
* {@link BaseBlock} do not affect the world until this method is called again.
|
||||
* </p>
|
||||
* Implementations may or may not consider the value of the notifyAdjacent
|
||||
* parameter, and implementations may to choose to either apply physics anyway or
|
||||
* to not apply any physics (particularly in a stand-alone implementation).
|
||||
* </p>
|
||||
* The return value of this method indicates whether the change "went through," as
|
||||
* in the block was changed in the world in any way. If the new block is no different
|
||||
* than the block already at the position in the world, 'false' would be returned.
|
||||
* If the position is invalid (out of bounds, for example), then nothing should
|
||||
* occur and 'false' should be returned. If possible, the return value should be
|
||||
* accurate as possible, but implementations may choose to not provide an accurate
|
||||
* value if it is not possible to know.
|
||||
* Get the name of the world.
|
||||
*
|
||||
* @param location location of the block
|
||||
* @return a name for the world
|
||||
*/
|
||||
String getName();
|
||||
|
||||
/**
|
||||
* Get the maximum Y.
|
||||
*
|
||||
* @return the maximum Y
|
||||
*/
|
||||
int getMaxY();
|
||||
|
||||
/**
|
||||
* Checks whether the given block ID is a valid block ID.
|
||||
*
|
||||
* @param id the block ID
|
||||
* @return true if the block ID is a valid one
|
||||
*/
|
||||
boolean isValidBlockType(int id);
|
||||
|
||||
/**
|
||||
* Checks whether the given block ID uses data values for differentiating
|
||||
* types of blocks.
|
||||
*
|
||||
* @param id the block ID
|
||||
* @return true if the block uses data values
|
||||
*/
|
||||
boolean usesBlockData(int id);
|
||||
|
||||
/**
|
||||
* Create a mask that matches all liquids.
|
||||
* </p>
|
||||
* Implementations should override this so that custom liquids are supported.
|
||||
*
|
||||
* @return a mask
|
||||
*/
|
||||
Mask createLiquidMask();
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #getLazyBlock(Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
int getBlockType(Vector pt);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #getLazyBlock(Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
int getBlockData(Vector pt);
|
||||
|
||||
/**
|
||||
* Similar to {@link Extent#setBlock(Vector, BaseBlock)} but a
|
||||
* {@code notifyAndLight} parameter indicates whether adjacent blocks
|
||||
* should be notified that changes have been made and lighting operations
|
||||
* should be executed.
|
||||
* </p>
|
||||
* If it's not possible to skip lighting, or if it's not possible to
|
||||
* avoid notifying adjacent blocks, then attempt to meet the
|
||||
* specification as best as possible.
|
||||
* </p>
|
||||
* On implementations where the world is not simulated, the
|
||||
* {@code notifyAndLight} parameter has no effect either way.
|
||||
*
|
||||
* @param position position of the block
|
||||
* @param block block to set
|
||||
* @param notifyAdjacent true to to notify adjacent (perform physics)
|
||||
* @param notifyAndLight true to to notify and light
|
||||
* @return true if the block was successfully set (return value may not be accurate)
|
||||
*/
|
||||
boolean setBlock(Vector location, BaseBlock block, boolean notifyAdjacent);
|
||||
boolean setBlock(Vector position, BaseBlock block, boolean notifyAndLight);
|
||||
|
||||
/**
|
||||
* Get a copy of the block at the given location. May return null if the location
|
||||
* given is out of bounds. The returned block must not be tied to any real block
|
||||
* in the world, so changes to the returned {@link Block} have no effect until
|
||||
* {@link #setBlock(Vector, BaseBlock, boolean)} is called.
|
||||
*
|
||||
* @param location location of the block
|
||||
* @return the block, or null if the block does not exist
|
||||
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
|
||||
*/
|
||||
BaseBlock getBlock(Vector location);
|
||||
@Deprecated
|
||||
boolean setBlockType(Vector position, int type);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean setBlockTypeFast(Vector position, int type);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
|
||||
*/
|
||||
@Deprecated
|
||||
void setBlockData(Vector position, int data);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
|
||||
*/
|
||||
@Deprecated
|
||||
void setBlockDataFast(Vector position, int data);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean setTypeIdAndData(Vector position, int type, int data);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean setTypeIdAndDataFast(Vector position, int type, int data);
|
||||
|
||||
/**
|
||||
* Get the light level at the given block.
|
||||
*
|
||||
* @param position the position
|
||||
* @return the light level (0-15)
|
||||
*/
|
||||
int getBlockLightLevel(Vector position);
|
||||
|
||||
/**
|
||||
* Clear a chest's contents.
|
||||
*
|
||||
* @param position the position
|
||||
* @return true if the container was cleared
|
||||
*/
|
||||
boolean clearContainerBlockContents(Vector position);
|
||||
|
||||
/**
|
||||
* Get the biome type.
|
||||
*
|
||||
* @param position the (x, z) location to check the biome at
|
||||
* @return the biome type at the location
|
||||
*/
|
||||
BiomeType getBiome(Vector2D position);
|
||||
|
||||
/**
|
||||
* Set the biome type.
|
||||
*
|
||||
* @param position the (x, z) location to set the biome at
|
||||
* @param biome the biome type to set to
|
||||
*/
|
||||
void setBiome(Vector2D position, BiomeType biome);
|
||||
|
||||
/**
|
||||
* Drop an item at the given position.
|
||||
*
|
||||
* @param position the position
|
||||
* @param item the item to drop
|
||||
* @param count the number of individual stacks to drop (number of item entities)
|
||||
*/
|
||||
void dropItem(Vector position, BaseItemStack item, int count);
|
||||
|
||||
/**
|
||||
* Drop one stack of the item at the given position.
|
||||
*
|
||||
* @param position the position
|
||||
* @param item the item to drop
|
||||
* @see #dropItem(Vector, BaseItemStack, int) shortcut method to specify the number of stacks
|
||||
*/
|
||||
void dropItem(Vector position, BaseItemStack item);
|
||||
|
||||
/**
|
||||
* Simulate a block being mined at the given position.
|
||||
*
|
||||
* @param position the position
|
||||
*/
|
||||
void simulateBlockMine(Vector position);
|
||||
|
||||
/**
|
||||
* Get a list of entities in the given region.
|
||||
*
|
||||
* @param region the region
|
||||
* @return a list of entities
|
||||
*/
|
||||
LocalEntity[] getEntities(Region region);
|
||||
|
||||
/**
|
||||
* Kill the entities listed in the provided array.
|
||||
*
|
||||
* @param entity an array of entities
|
||||
* @return the number of entities that were removed
|
||||
*/
|
||||
int killEntities(LocalEntity... entity);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #killMobs(Vector, double, int)}
|
||||
*/
|
||||
@Deprecated
|
||||
int killMobs(Vector origin, int radius);
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #killMobs(Vector, double, int)}
|
||||
*/
|
||||
@Deprecated
|
||||
int killMobs(Vector origin, int radius, boolean killPets);
|
||||
|
||||
/**
|
||||
* Kill mobs at the given location with the given radius.
|
||||
*
|
||||
* @param origin the origin
|
||||
* @param radius the radius
|
||||
* @param flags kill flags (see {@link LocalWorld.KillFlags})
|
||||
* @return the number of mobs that were killed
|
||||
*/
|
||||
int killMobs(Vector origin, double radius, int flags);
|
||||
|
||||
/**
|
||||
* Remove entities in an area.
|
||||
*
|
||||
* @param type the type of entity
|
||||
* @param origin the origin
|
||||
* @param radius the radius
|
||||
* @return the number of mobs that were killed
|
||||
*/
|
||||
int removeEntities(EntityType type, Vector origin, int radius);
|
||||
|
||||
/**
|
||||
* Regenerate an area.
|
||||
*
|
||||
* @param region the region
|
||||
* @param editSession the {@link EditSession}
|
||||
* @return true if re-generation was successful
|
||||
*/
|
||||
boolean regenerate(Region region, EditSession editSession);
|
||||
|
||||
/**
|
||||
* Generate a tree at the given position.
|
||||
*
|
||||
* @param type the tree type
|
||||
* @param editSession the {@link EditSession}
|
||||
* @param position the position
|
||||
* @return true if generation was successful
|
||||
* @throws MaxChangedBlocksException thrown if too many blocks were changed
|
||||
*/
|
||||
boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, Vector position) throws MaxChangedBlocksException;
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean generateTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean generateBigTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean generateBirchTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean generateRedwoodTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
|
||||
*/
|
||||
@Deprecated
|
||||
boolean generateTallRedwoodTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
|
||||
|
||||
/**
|
||||
* Load the chunk at the given position if it isn't loaded.
|
||||
*
|
||||
* @param position the position
|
||||
*/
|
||||
void checkLoadedChunk(Vector position);
|
||||
|
||||
/**
|
||||
* Fix the given chunks after fast mode was used.
|
||||
* </p>
|
||||
* Fast mode makes calls to {@link #setBlock(Vector, BaseBlock, boolean)}
|
||||
* with {@code false} for the {@code notifyAndLight} parameter, which
|
||||
* may causes lighting errors to accumulate. Use of this method, if
|
||||
* it is implemented by the underlying world, corrects those lighting
|
||||
* errors and may trigger block change notifications.
|
||||
*
|
||||
* @param chunks a list of chunk coordinates to fix
|
||||
*/
|
||||
void fixAfterFastMode(Iterable<BlockVector2D> chunks);
|
||||
|
||||
/**
|
||||
* Relight the given chunks if possible.
|
||||
*
|
||||
* @param chunks a list of chunk coordinates to fix
|
||||
*/
|
||||
void fixLighting(Iterable<BlockVector2D> chunks);
|
||||
|
||||
/**
|
||||
* Play the given effect.
|
||||
*
|
||||
* @param position the position
|
||||
* @param type the effect type
|
||||
* @param data the effect data
|
||||
* @return true if the effect was played
|
||||
*/
|
||||
boolean playEffect(Vector position, int type, int data);
|
||||
|
||||
/**
|
||||
* Queue a block break effect.
|
||||
*
|
||||
* @param server the server
|
||||
* @param position the position
|
||||
* @param blockId the block ID
|
||||
* @param priority the priority
|
||||
* @return true if the effect was played
|
||||
*/
|
||||
boolean queueBlockBreakEffect(ServerInterface server, Vector position, int blockId, double priority);
|
||||
|
||||
@Override
|
||||
boolean equals(Object other);
|
||||
|
||||
@Override
|
||||
int hashCode();
|
||||
|
||||
}
|
||||
|
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