Added "fast mode corrections"

Dieser Commit ist enthalten in:
Matthew Miller 2018-10-15 20:50:09 +10:00
Ursprung 4e5e9f609e
Commit 7d468357e3
9 geänderte Dateien mit 103 neuen und 6 gelöschten Zeilen

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@ -448,6 +448,17 @@ public class BukkitWorld extends AbstractWorld {
}
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, com.sk89q.worldedit.world.block.BlockState previousType) throws WorldEditException {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
adapter.notifyAndLightBlock(BukkitAdapter.adapt(getWorld(), position), previousType);
return true;
}
return false;
}
@Override
public BaseBiome getBiome(BlockVector2 position) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();

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@ -24,6 +24,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import org.bukkit.Location;
@ -78,6 +79,15 @@ public interface BukkitImplAdapter {
*/
boolean setBlock(Location location, BlockStateHolder state, boolean notifyAndLight);
/**
* Notifies the simulation that the block at the given location has
* been changed and it must be re-lighted (and issue other events).
*
* @param position position of the block
* @param previousType the type of the previous block that was there
*/
void notifyAndLightBlock(Location position, BlockState previousType);
/**
* Get the state for the given entity.
*

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@ -170,6 +170,8 @@ public class EditSession implements Extent, AutoCloseable {
private final Extent bypassHistory;
private final Extent bypassNone;
private final boolean useFastModeCorrections;
private Mask oldMask;
/**
@ -187,12 +189,13 @@ public class EditSession implements Extent, AutoCloseable {
checkNotNull(event);
this.world = world;
this.useFastModeCorrections = false;
if (world != null) {
Extent extent;
// These extents are ALWAYS used
extent = fastModeExtent = new FastModeExtent(world, false);
extent = fastModeExtent = new FastModeExtent(world, useFastModeCorrections);
extent = survivalExtent = new SurvivalModeExtent(extent, world);
extent = quirkExtent = new BlockQuirkExtent(extent, world);
extent = chunkLoadingExtent = new ChunkLoadingExtent(extent, world);
@ -299,14 +302,16 @@ public class EditSession implements Extent, AutoCloseable {
* @return whether the queue is enabled
*/
public boolean isQueueEnabled() {
return reorderExtent.isEnabled();
return !useFastModeCorrections && reorderExtent.isEnabled();
}
/**
* Queue certain types of block for better reproduction of those blocks.
*/
public void enableQueue() {
reorderExtent.setEnabled(true);
if (!useFastModeCorrections) {
reorderExtent.setEnabled(true);
}
}
/**
@ -361,7 +366,14 @@ public class EditSession implements Extent, AutoCloseable {
*/
public void setFastMode(boolean enabled) {
if (fastModeExtent != null) {
fastModeExtent.setEnabled(enabled);
// If fast mode corrections are enabled, we're using fast mode for
// multipass support. Thus, we do not actually ever turn the fast mode
// extent off, we instead toggle post edit simulation
if (useFastModeCorrections) {
fastModeExtent.setPostEditSimulationEnabled(!enabled);
} else {
fastModeExtent.setEnabled(enabled);
}
}
}

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@ -29,9 +29,12 @@ import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.ArrayDeque;
import java.util.HashSet;
import java.util.List;
import java.util.Queue;
import java.util.Set;
/**
@ -40,8 +43,10 @@ import java.util.Set;
public class FastModeExtent extends AbstractDelegateExtent {
private final World world;
private final Queue<BlockVector3> positions = new ArrayDeque<>();
private final Set<BlockVector2> dirtyChunks = new HashSet<>();
private boolean enabled = true;
private boolean postEditSimulation;
/**
* Create a new instance with fast mode enabled.
@ -63,6 +68,9 @@ public class FastModeExtent extends AbstractDelegateExtent {
checkNotNull(world);
this.world = world;
this.enabled = enabled;
if (enabled) {
this.postEditSimulation = true;
}
}
/**
@ -83,11 +91,27 @@ public class FastModeExtent extends AbstractDelegateExtent {
this.enabled = enabled;
}
public boolean isPostEditSimulationEnabled() {
return postEditSimulation;
}
public void setPostEditSimulationEnabled(boolean enabled) {
this.postEditSimulation = enabled;
}
@Override
public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
if (enabled) {
dirtyChunks.add(BlockVector2.at(location.getBlockX() >> 4, location.getBlockZ() >> 4));
return world.setBlock(location, block, false);
if (world.setBlock(location, block, false)) {
if (postEditSimulation) {
positions.offer(location);
}
return true;
}
return false;
} else {
return world.setBlock(location, block, true);
}
@ -101,6 +125,16 @@ public class FastModeExtent extends AbstractDelegateExtent {
if (!dirtyChunks.isEmpty()) {
world.fixAfterFastMode(dirtyChunks);
}
if (postEditSimulation) {
while (run.shouldContinue() && !positions.isEmpty()) {
BlockVector3 position = positions.poll(); // Remove from queue
world.notifyAndLightBlock(position, BlockTypes.AIR.getDefaultState());
}
return !positions.isEmpty() ? this : null;
}
return null;
}

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@ -42,6 +42,7 @@ public interface ChangeSet {
* @return whether or not the ChangeSet is set to record changes
*/
boolean isRecordingChanges();
/**
* Tell the change set whether to record changes or not.
*

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@ -64,6 +64,11 @@ public class NullWorld extends AbstractWorld {
return false;
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException {
return false;
}
@Override
public int getBlockLightLevel(BlockVector3 position) {
return 0;

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@ -33,10 +33,13 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.weather.WeatherType;
import java.util.Vector;
/**
* Represents a world (dimension).
*/
@ -95,6 +98,16 @@ public interface World extends Extent {
*/
boolean setBlock(BlockVector3 position, BlockStateHolder block, boolean notifyAndLight) throws WorldEditException;
/**
* Notifies the simulation that the block at the given location has
* been changed and it must be re-lighted (and issue other events).
*
* @param position position of the block
* @param previousType the type of the previous block that was there
* @return true if the block was successfully notified
*/
boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException;
/**
* Get the light level at the given block.
*

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@ -212,6 +212,12 @@ public class ForgeWorld extends AbstractWorld {
return successful;
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException {
// TODO Implement
return false;
}
// Can't get the "Object" to be right for withProperty w/o this
@SuppressWarnings({ "rawtypes", "unchecked" })
private IBlockState applyProperties(BlockStateContainer stateContainer, IBlockState newState, Map<Property<?>, Object> states) {

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@ -41,7 +41,6 @@ import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.item.ItemTypes;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.BlockSnapshot;
import org.spongepowered.api.block.BlockState;
@ -163,6 +162,12 @@ public abstract class SpongeWorld extends AbstractWorld {
return true;
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, com.sk89q.worldedit.world.block.BlockState previousType) throws WorldEditException {
// TODO Move this to adapter
return false;
}
@Override
public boolean regenerate(Region region, EditSession editSession) {
return false;