geforkt von Mirrors/FastAsyncWorldEdit
Update draw.js and roof.js
Dieser Commit ist enthalten in:
Ursprung
45f1de6009
Commit
7a9bd226ce
@ -2,7 +2,7 @@ CraftScripts are script files for WorldEdit that let you write world
|
||||
editing scripts with JavaScript easily.
|
||||
|
||||
Example usage:
|
||||
/cs maze.js lightstone 10 10
|
||||
/cs maze.js glowstone 10 10
|
||||
|
||||
You may or may not install these scripts -- it is optional. If you are, however,
|
||||
place the entire craftscripts/ folder into the respective directory for the platform
|
||||
|
@ -7,4 +7,4 @@ Note: Legally you should not release things to the public domain as not
|
||||
all countries have the concept of public domain in their copyright law.
|
||||
|
||||
You can also post your scripts here:
|
||||
http://forum.sk89q.com/forums/craftscripts.6/
|
||||
https://discord.gg/YKbmj7V or http://forum.sk89q.com/forums/craftscripts.6/
|
@ -43,8 +43,26 @@ var clothColors = [
|
||||
makeColor(100, 60, 0), // Brown
|
||||
makeColor(48, 80, 0), // Cactus green
|
||||
makeColor(255, 0, 0), // Red
|
||||
makeColor(0, 0, 0), // Black
|
||||
]
|
||||
makeColor(0, 0, 0) // Black
|
||||
];
|
||||
var clothBlocks = [
|
||||
context.getBlock("white_wool"),
|
||||
context.getBlock("orange_wool"),
|
||||
context.getBlock("magenta_wool"),
|
||||
context.getBlock("light_blue_wool"),
|
||||
context.getBlock("yellow_wool"),
|
||||
context.getBlock("lime_wool"),
|
||||
context.getBlock("pink_wool"),
|
||||
context.getBlock("gray_wool"),
|
||||
context.getBlock("light_gray_wool"),
|
||||
context.getBlock("cyan_wool"),
|
||||
context.getBlock("purple_wool"),
|
||||
context.getBlock("blue_wool"),
|
||||
context.getBlock("brown_wool"),
|
||||
context.getBlock("green_wool"),
|
||||
context.getBlock("red_wool"),
|
||||
context.getBlock("black_wool")
|
||||
];
|
||||
var clothColorsOpt = [
|
||||
makeColor(178, 178, 178), // White
|
||||
makeColor(187, 102, 44), // Orange
|
||||
@ -61,8 +79,8 @@ var clothColorsOpt = [
|
||||
makeColor(68, 41, 22), // Brown
|
||||
makeColor(44, 61, 19), // Cactus green
|
||||
makeColor(131, 36, 32), // Red
|
||||
makeColor(21, 18, 18), // Black
|
||||
]
|
||||
makeColor(21, 18, 18) // Black
|
||||
];
|
||||
var clothColorsOptHD = [
|
||||
makeColor(168, 168, 168), // White
|
||||
makeColor(143, 59, 0), // Orange
|
||||
@ -79,8 +97,8 @@ var clothColorsOptHD = [
|
||||
makeColor(52, 25, 0), // Brown
|
||||
makeColor(10, 76, 10), // Cactus green
|
||||
makeColor(127, 9, 9), // Red
|
||||
makeColor(17, 17, 17), // Black
|
||||
]
|
||||
makeColor(17, 17, 17) // Black
|
||||
];
|
||||
|
||||
// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
|
||||
function colorDistance(c1, c2) {
|
||||
@ -90,7 +108,7 @@ function colorDistance(c1, c2) {
|
||||
var b = c1.getBlue() - c2.getBlue();
|
||||
var weightR = 2 + rmean/256;
|
||||
var weightG = 4.0;
|
||||
var weightB = 2 + (255-rmean)/256
|
||||
var weightB = 2 + (255-rmean)/256;
|
||||
return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
|
||||
}
|
||||
|
||||
@ -113,14 +131,14 @@ function findClosestWoolColor(col, clothColors) {
|
||||
|
||||
context.checkArgs(1, 3, "<image> <orientation> <palette>");
|
||||
|
||||
var f = context.getSafeFile("drawings", argv[1]);
|
||||
var f = context.getSafeOpenFile("drawings", argv[1], "png", ["png", "jpg", "jpeg", "bmp"]);
|
||||
var sess = context.remember();
|
||||
var upright = argv[2] == "v";
|
||||
var upright = argv[2] === "v";
|
||||
var colors = clothColors;
|
||||
if(argv[3] == "opt") {
|
||||
if(argv[3] === "opt") {
|
||||
colors = clothColorsOpt;
|
||||
player.print("Using optimized palette");
|
||||
} else if(argv[3] == "optHD") {
|
||||
} else if(argv[3] === "optHD") {
|
||||
colors = clothColorsOptHD;
|
||||
player.print("Using optimized HD palette");
|
||||
}
|
||||
@ -132,7 +150,7 @@ if (!f.exists()) {
|
||||
var width = img.getWidth();
|
||||
var height = img.getHeight();
|
||||
|
||||
var origin = player.getBlockIn();
|
||||
var origin = player.getBlockIn().toVector().toBlockPoint();
|
||||
|
||||
for (var x = 0; x < width; x++) {
|
||||
for (var y = 0; y < height; y++) {
|
||||
@ -141,9 +159,9 @@ if (!f.exists()) {
|
||||
// Added this to enable the user to create images upright
|
||||
// rather than flat on the ground
|
||||
if (!upright) {
|
||||
sess.setBlock(origin.add(x, 0, y), new BaseBlock(35, data));
|
||||
sess.setBlock(origin.add(x, 0, y), clothBlocks[data]);
|
||||
} else {
|
||||
sess.setBlock(origin.add(x, height - y, 0), new BaseBlock(35, data));
|
||||
sess.setBlock(origin.add(x, height - y, 0), clothBlocks[data]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,11 +20,11 @@
|
||||
importPackage(Packages.com.sk89q.worldedit);
|
||||
importPackage(Packages.com.sk89q.worldedit.blocks);
|
||||
|
||||
var torchDirs = {}
|
||||
torchDirs[PlayerDirection.NORTH] = [2, 4];
|
||||
torchDirs[PlayerDirection.SOUTH] = [1, 3];
|
||||
torchDirs[PlayerDirection.WEST] = [3, 2];
|
||||
torchDirs[PlayerDirection.EAST] = [4, 1];
|
||||
var torchDirs = {};
|
||||
torchDirs[Direction.NORTH] = [2, 4];
|
||||
torchDirs[Direction.SOUTH] = [1, 3];
|
||||
torchDirs[Direction.WEST] = [3, 2];
|
||||
torchDirs[Direction.EAST] = [4, 1];
|
||||
|
||||
var pitches = {
|
||||
"f#": 0,
|
||||
|
@ -16,20 +16,20 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
importPackage(Packages.java.io);
|
||||
importPackage(Packages.java.awt);
|
||||
importPackage(Packages.com.sk89q.worldedit);
|
||||
importPackage(Packages.com.sk89q.worldedit.math);
|
||||
importPackage(Packages.com.sk89q.worldedit.blocks);
|
||||
|
||||
var blocks = context.remember();
|
||||
var session = context.getSession();
|
||||
var region = session.getRegion();
|
||||
var player = context.getPlayer();
|
||||
var region = session.getRegionSelector(player.getWorld()).getRegion();
|
||||
|
||||
context.checkArgs(1, 1, "<type>");
|
||||
|
||||
var blocktype = context.getBlock(argv[1]);
|
||||
|
||||
var cycles = region.getLength()
|
||||
var cycles = region.getLength();
|
||||
|
||||
if (region.getWidth() > cycles){
|
||||
cycles = region.getWidth();
|
||||
@ -40,12 +40,12 @@ cycles = cycles / 2;
|
||||
for (var c = 0; c < cycles; c++) {
|
||||
for (var w = 0; w < region.getWidth() - (c * 2); w++) {
|
||||
for (var l = 0; l < region.getLength() - (c * 2); l++) {
|
||||
if (w == 0 || w == (region.getWidth() - (c * 2)) - 1 || l == 0 || l == (region.getLength() - (c * 2)) - 1) {
|
||||
var vec = new Vector(
|
||||
if (w === 0 || w === (region.getWidth() - (c * 2)) - 1 || l === 0 || l === (region.getLength() - (c * 2)) - 1) {
|
||||
var vec = BlockVector3.at(
|
||||
region.getMinimumPoint().getX() + (w + c),
|
||||
region.getMaximumPoint().getY() + c,
|
||||
region.getMinimumPoint().getZ() + (l + c));
|
||||
|
||||
|
||||
blocks.setBlock(vec, blocktype);
|
||||
}
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ public class ColorCodeBuilder {
|
||||
} else if (!resetFrom.hasEqualFormatting(resetTo) ||
|
||||
(resetFrom.getColor() != null && resetTo.getColor() == null)) {
|
||||
// Have to set reset code and add back all the formatting codes
|
||||
return String.valueOf(Style.RESET) + getCode(resetTo);
|
||||
return Style.RESET + getCode(resetTo);
|
||||
} else {
|
||||
if (resetFrom.getColor() != resetTo.getColor()) {
|
||||
return String.valueOf(resetTo.getColor());
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren