geforkt von Mirrors/FastAsyncWorldEdit
Adjust some synchronisation
Dieser Commit ist enthalten in:
Ursprung
09c4655be7
Commit
79f4be3941
@ -31,13 +31,14 @@ public abstract class CharBlocks implements IBlocks {
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};
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protected final Section empty = new Section() {
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@Override
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public synchronized char[] get(CharBlocks blocks, int layer) {
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public char[] get(CharBlocks blocks, int layer) {
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// Defaults to aggressive as it should only be avoided where we know we've reset a chunk during an edit
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return get(blocks, layer, true);
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}
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@Override
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public synchronized char[] get(CharBlocks blocks, int layer, boolean aggressive) {
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public char[] get(CharBlocks blocks, int layer, boolean aggressive) {
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synchronized (this) {
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char[] arr = blocks.blocks[layer];
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if (arr == null) {
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arr = blocks.blocks[layer] = blocks.update(layer, null, aggressive);
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@ -55,6 +56,7 @@ public abstract class CharBlocks implements IBlocks {
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}
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return arr;
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}
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}
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@Override
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public boolean isFull() {
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@ -24,7 +24,7 @@ public abstract class CharGetBlocks extends CharBlocks implements IChunkGet {
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}
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@Override
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public boolean trim(boolean aggressive) {
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public synchronized boolean trim(boolean aggressive) {
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for (int i = 0; i < sectionCount; i++) {
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sections[i] = empty;
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blocks[i] = null;
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