geforkt von Mirrors/FastAsyncWorldEdit
Optimized all of the public static boolean BlockType.*(int id) functions by using HashSets and put the blockDrops HashMap next to the getDroppedBlock function.
Dieser Commit ist enthalten in:
Ursprung
f0308efdd0
Commit
7798319896
@ -19,10 +19,12 @@
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package com.sk89q.worldedit.blocks;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.HashMap;
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import java.util.EnumSet;
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import java.util.Map.Entry;
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import java.util.Set;
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import com.sk89q.util.StringUtil;
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@ -143,113 +145,6 @@ public enum BlockType {
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BRICK_STAIRS(BlockID.BRICK_STAIRS, "Brick stairs", "brickstairs", "bricksteps"),
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STONE_BRICK_STAIRS(BlockID.STONE_BRICK_STAIRS, "Stone brick stairs", "stonebrickstairs", "smoothstonebrickstairs");
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/**
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* Stores a list of dropped blocks for blocks.
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*/
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private static final Map<Integer,Integer> blockDrops = new HashMap<Integer,Integer>();
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/**
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* Static constructor.
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*/
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static {
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blockDrops.put(BlockID.STONE, BlockID.COBBLESTONE);
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blockDrops.put(BlockID.GRASS, BlockID.DIRT);
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blockDrops.put(BlockID.DIRT, BlockID.DIRT);
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blockDrops.put(BlockID.COBBLESTONE, BlockID.COBBLESTONE);
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blockDrops.put(BlockID.WOOD, BlockID.WOOD);
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blockDrops.put(BlockID.SAPLING, BlockID.SAPLING);
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blockDrops.put(BlockID.BEDROCK, -1);
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blockDrops.put(BlockID.SAND, BlockID.SAND);
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blockDrops.put(BlockID.GRAVEL, BlockID.GRAVEL);
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blockDrops.put(BlockID.GOLD_ORE, BlockID.GOLD_ORE);
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blockDrops.put(BlockID.IRON_ORE, BlockID.IRON_ORE);
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blockDrops.put(BlockID.COAL_ORE, BlockID.COAL_ORE);
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blockDrops.put(BlockID.LOG, BlockID.LOG);
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blockDrops.put(BlockID.LEAVES, BlockID.LEAVES);
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blockDrops.put(BlockID.SPONGE, BlockID.SPONGE);
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blockDrops.put(BlockID.GLASS, BlockID.GLASS); // Have to drop glass for //undo
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blockDrops.put(BlockID.LAPIS_LAZULI_ORE, BlockID.LAPIS_LAZULI_ORE); // Block damage drops not implemented
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blockDrops.put(BlockID.LAPIS_LAZULI_BLOCK, BlockID.LAPIS_LAZULI_BLOCK);
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blockDrops.put(BlockID.DISPENSER, BlockID.DISPENSER);
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blockDrops.put(BlockID.SANDSTONE, BlockID.SANDSTONE);
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blockDrops.put(BlockID.NOTE_BLOCK, BlockID.NOTE_BLOCK);
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blockDrops.put(BlockID.BED, ItemType.BED_ITEM.getID());
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blockDrops.put(BlockID.POWERED_RAIL, BlockID.POWERED_RAIL);
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blockDrops.put(BlockID.DETECTOR_RAIL, BlockID.DETECTOR_RAIL);
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blockDrops.put(BlockID.WEB, BlockID.WEB);
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blockDrops.put(BlockID.PISTON_EXTENSION, -1);
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blockDrops.put(BlockID.CLOTH, BlockID.CLOTH);
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blockDrops.put(BlockID.PISTON_MOVING_PIECE, -1);
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blockDrops.put(BlockID.YELLOW_FLOWER, BlockID.YELLOW_FLOWER);
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blockDrops.put(BlockID.RED_FLOWER, BlockID.RED_FLOWER);
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blockDrops.put(BlockID.BROWN_MUSHROOM, BlockID.BROWN_MUSHROOM);
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blockDrops.put(BlockID.RED_MUSHROOM, BlockID.RED_MUSHROOM);
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blockDrops.put(BlockID.GOLD_BLOCK, BlockID.GOLD_BLOCK);
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blockDrops.put(BlockID.IRON_BLOCK, BlockID.IRON_BLOCK);
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blockDrops.put(BlockID.DOUBLE_STEP, BlockID.DOUBLE_STEP);
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blockDrops.put(BlockID.STEP, BlockID.STEP);
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blockDrops.put(BlockID.BRICK, BlockID.BRICK);
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blockDrops.put(BlockID.BOOKCASE, BlockID.BOOKCASE);
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blockDrops.put(BlockID.MOSSY_COBBLESTONE, BlockID.MOSSY_COBBLESTONE);
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blockDrops.put(BlockID.OBSIDIAN, BlockID.OBSIDIAN);
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blockDrops.put(BlockID.TORCH, BlockID.TORCH);
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blockDrops.put(BlockID.WOODEN_STAIRS, BlockID.WOODEN_STAIRS);
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blockDrops.put(BlockID.CHEST, BlockID.CHEST);
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blockDrops.put(BlockID.REDSTONE_WIRE, ItemType.REDSTONE_DUST.getID());
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blockDrops.put(BlockID.DIAMOND_ORE, ItemType.DIAMOND.getID());
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blockDrops.put(BlockID.DIAMOND_BLOCK, BlockID.DIAMOND_BLOCK);
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blockDrops.put(BlockID.WORKBENCH, BlockID.WORKBENCH);
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blockDrops.put(BlockID.CROPS, ItemType.SEEDS.getID());
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blockDrops.put(BlockID.SOIL, BlockID.SOIL);
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blockDrops.put(BlockID.FURNACE, BlockID.FURNACE);
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blockDrops.put(BlockID.BURNING_FURNACE, BlockID.FURNACE);
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blockDrops.put(BlockID.SIGN_POST, ItemType.SIGN.getID());
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blockDrops.put(BlockID.WOODEN_DOOR, ItemType.WOODEN_DOOR_ITEM.getID());
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blockDrops.put(BlockID.LADDER, BlockID.LADDER);
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blockDrops.put(BlockID.MINECART_TRACKS, BlockID.MINECART_TRACKS);
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blockDrops.put(BlockID.COBBLESTONE_STAIRS, BlockID.COBBLESTONE_STAIRS);
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blockDrops.put(BlockID.WALL_SIGN, ItemType.SIGN.getID());
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blockDrops.put(BlockID.LEVER, BlockID.LEVER);
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blockDrops.put(BlockID.STONE_PRESSURE_PLATE, BlockID.STONE_PRESSURE_PLATE);
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blockDrops.put(BlockID.IRON_DOOR, ItemType.IRON_DOOR_ITEM.getID());
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blockDrops.put(BlockID.WOODEN_PRESSURE_PLATE, BlockID.WOODEN_PRESSURE_PLATE);
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blockDrops.put(BlockID.REDSTONE_ORE, ItemType.REDSTONE_DUST.getID());
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blockDrops.put(BlockID.GLOWING_REDSTONE_ORE, ItemType.REDSTONE_DUST.getID());
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blockDrops.put(BlockID.REDSTONE_TORCH_OFF, BlockID.REDSTONE_TORCH_ON);
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blockDrops.put(BlockID.REDSTONE_TORCH_ON, BlockID.REDSTONE_TORCH_ON);
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blockDrops.put(BlockID.STONE_BUTTON, BlockID.STONE_BUTTON);
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blockDrops.put(BlockID.SNOW, ItemType.SNOWBALL.getID());
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blockDrops.put(BlockID.ICE, BlockID.ICE);
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blockDrops.put(BlockID.SNOW_BLOCK, BlockID.SNOW_BLOCK);
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blockDrops.put(BlockID.CLAY, BlockID.CLAY);
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blockDrops.put(BlockID.REED, ItemType.SUGAR_CANE_ITEM.getID());
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blockDrops.put(BlockID.JUKEBOX, BlockID.JUKEBOX);
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blockDrops.put(BlockID.FENCE, BlockID.FENCE);
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blockDrops.put(BlockID.PUMPKIN, BlockID.PUMPKIN);
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blockDrops.put(BlockID.NETHERRACK, BlockID.NETHERRACK);
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blockDrops.put(BlockID.SLOW_SAND, BlockID.SLOW_SAND);
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blockDrops.put(BlockID.LIGHTSTONE, ItemType.LIGHTSTONE_DUST.getID());
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blockDrops.put(BlockID.JACKOLANTERN, BlockID.JACKOLANTERN);
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blockDrops.put(BlockID.CAKE_BLOCK, ItemType.CAKE_ITEM.getID());
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blockDrops.put(BlockID.REDSTONE_REPEATER_OFF, ItemType.REDSTONE_REPEATER.getID());
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blockDrops.put(BlockID.REDSTONE_REPEATER_ON, ItemType.REDSTONE_REPEATER.getID());
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blockDrops.put(BlockID.LOCKED_CHEST, BlockID.LOCKED_CHEST);
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blockDrops.put(BlockID.TRAP_DOOR, BlockID.TRAP_DOOR);
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blockDrops.put(BlockID.SILVERFISH_BLOCK, -1);
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blockDrops.put(BlockID.STONE_BRICK, BlockID.STONE_BRICK);
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blockDrops.put(BlockID.BROWN_MUSHROOM_CAP, BlockID.BROWN_MUSHROOM_CAP); // the wiki has the 2 mushroom caps the other way round
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blockDrops.put(BlockID.RED_MUSHROOM_CAP, BlockID.RED_MUSHROOM_CAP);
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blockDrops.put(BlockID.IRON_BARS, BlockID.IRON_BARS);
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blockDrops.put(BlockID.GLASS_PANE, BlockID.GLASS_PANE);
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blockDrops.put(BlockID.MELON_BLOCK, BlockID.MELON_BLOCK);
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blockDrops.put(BlockID.PUMPKIN_STEM, BlockID.PUMPKIN_STEM);
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blockDrops.put(BlockID.MELON_STEM, BlockID.MELON_STEM);
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blockDrops.put(BlockID.VINE, -1);
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blockDrops.put(BlockID.FENCE_GATE, BlockID.FENCE_GATE);
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blockDrops.put(BlockID.BRICK_STAIRS, BlockID.BRICK);
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blockDrops.put(BlockID.STONE_BRICK_STAIRS, BlockID.STONE_BRICK);
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}
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/**
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* Stores a map of the IDs for fast access.
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*/
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@ -373,13 +268,49 @@ public enum BlockType {
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return name;
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}
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/**
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* Checks to see whether a block should be placed last.
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*
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* @return
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* HashSet for shouldPlaceLast.
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*/
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public boolean shouldPlaceLast() {
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return shouldPlaceLast(id);
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private static final Set<Integer> shouldPlaceLast = new HashSet<Integer>();
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static {
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shouldPlaceLast.add(BlockID.SAPLING);
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shouldPlaceLast.add(BlockID.BED);
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shouldPlaceLast.add(BlockID.POWERED_RAIL);
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shouldPlaceLast.add(BlockID.DETECTOR_RAIL);
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shouldPlaceLast.add(BlockID.LONG_GRASS);
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shouldPlaceLast.add(BlockID.DEAD_BUSH);
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shouldPlaceLast.add(BlockID.YELLOW_FLOWER);
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shouldPlaceLast.add(BlockID.RED_FLOWER);
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shouldPlaceLast.add(BlockID.BROWN_MUSHROOM);
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shouldPlaceLast.add(BlockID.RED_MUSHROOM);
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shouldPlaceLast.add(BlockID.TORCH);
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shouldPlaceLast.add(BlockID.FIRE);
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shouldPlaceLast.add(BlockID.REDSTONE_WIRE);
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shouldPlaceLast.add(BlockID.CROPS);
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shouldPlaceLast.add(BlockID.SIGN_POST);
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shouldPlaceLast.add(BlockID.WOODEN_DOOR);
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shouldPlaceLast.add(BlockID.LADDER);
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shouldPlaceLast.add(BlockID.MINECART_TRACKS);
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shouldPlaceLast.add(BlockID.WALL_SIGN);
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shouldPlaceLast.add(BlockID.LEVER);
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shouldPlaceLast.add(BlockID.STONE_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockID.IRON_DOOR);
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shouldPlaceLast.add(BlockID.WOODEN_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockID.REDSTONE_TORCH_OFF);
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shouldPlaceLast.add(BlockID.REDSTONE_TORCH_ON);
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shouldPlaceLast.add(BlockID.STONE_BUTTON);
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shouldPlaceLast.add(BlockID.SNOW);
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shouldPlaceLast.add(BlockID.CACTUS);
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shouldPlaceLast.add(BlockID.REED);
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shouldPlaceLast.add(BlockID.PORTAL);
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shouldPlaceLast.add(BlockID.CAKE_BLOCK);
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shouldPlaceLast.add(BlockID.REDSTONE_REPEATER_OFF);
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shouldPlaceLast.add(BlockID.REDSTONE_REPEATER_ON);
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shouldPlaceLast.add(BlockID.TRAP_DOOR);
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shouldPlaceLast.add(BlockID.GLASS_PANE);
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shouldPlaceLast.add(BlockID.VINE);
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shouldPlaceLast.add(BlockID.FENCE_GATE);
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}
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/**
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@ -389,43 +320,57 @@ public enum BlockType {
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* @return
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*/
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public static boolean shouldPlaceLast(int id) {
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return id == BlockID.SAPLING
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|| id == BlockID.BED
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|| id == BlockID.POWERED_RAIL
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|| id == BlockID.DETECTOR_RAIL
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|| id == BlockID.LONG_GRASS
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|| id == BlockID.DEAD_BUSH
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|| id == BlockID.YELLOW_FLOWER
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|| id == BlockID.RED_FLOWER
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|| id == BlockID.BROWN_MUSHROOM
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|| id == BlockID.RED_MUSHROOM
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|| id == BlockID.TORCH
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|| id == BlockID.FIRE
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|| id == BlockID.REDSTONE_WIRE
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|| id == BlockID.CROPS
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|| id == BlockID.SIGN_POST
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|| id == BlockID.WOODEN_DOOR
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|| id == BlockID.LADDER
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|| id == BlockID.MINECART_TRACKS
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|| id == BlockID.WALL_SIGN
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|| id == BlockID.LEVER
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|| id == BlockID.STONE_PRESSURE_PLATE
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|| id == BlockID.IRON_DOOR
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|| id == BlockID.WOODEN_PRESSURE_PLATE
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|| id == BlockID.REDSTONE_TORCH_OFF
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|| id == BlockID.REDSTONE_TORCH_ON
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|| id == BlockID.STONE_BUTTON
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|| id == BlockID.SNOW
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|| id == BlockID.CACTUS
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|| id == BlockID.REED
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|| id == BlockID.PORTAL
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|| id == BlockID.CAKE_BLOCK
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|| id == BlockID.REDSTONE_REPEATER_OFF
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|| id == BlockID.REDSTONE_REPEATER_ON
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|| id == BlockID.TRAP_DOOR
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|| id == BlockID.GLASS_PANE
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|| id == BlockID.VINE
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|| id == BlockID.FENCE_GATE;
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return shouldPlaceLast.contains(id);
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}
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/**
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* Checks to see whether this block should be placed last.
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*
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* @return
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*/
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public boolean shouldPlaceLast() {
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return shouldPlaceLast.contains(id);
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}
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/**
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* HashSet for canPassThrough.
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*/
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private static final Set<Integer> canPassThrough = new HashSet<Integer>();
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static {
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canPassThrough.add(BlockID.AIR);
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canPassThrough.add(BlockID.WATER);
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canPassThrough.add(BlockID.STATIONARY_WATER);
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canPassThrough.add(BlockID.SAPLING);
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canPassThrough.add(BlockID.POWERED_RAIL);
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canPassThrough.add(BlockID.DETECTOR_RAIL);
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canPassThrough.add(BlockID.WEB);
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canPassThrough.add(BlockID.LONG_GRASS);
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canPassThrough.add(BlockID.DEAD_BUSH);
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canPassThrough.add(BlockID.YELLOW_FLOWER);
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canPassThrough.add(BlockID.RED_FLOWER);
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canPassThrough.add(BlockID.BROWN_MUSHROOM);
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canPassThrough.add(BlockID.RED_MUSHROOM);
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canPassThrough.add(BlockID.TORCH);
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canPassThrough.add(BlockID.FIRE);
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canPassThrough.add(BlockID.REDSTONE_WIRE);
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canPassThrough.add(BlockID.CROPS);
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canPassThrough.add(BlockID.SIGN_POST);
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canPassThrough.add(BlockID.LADDER);
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canPassThrough.add(BlockID.MINECART_TRACKS);
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canPassThrough.add(BlockID.WALL_SIGN);
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canPassThrough.add(BlockID.LEVER);
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canPassThrough.add(BlockID.STONE_PRESSURE_PLATE);
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canPassThrough.add(BlockID.WOODEN_PRESSURE_PLATE);
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canPassThrough.add(BlockID.REDSTONE_TORCH_OFF);
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canPassThrough.add(BlockID.REDSTONE_TORCH_ON);
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canPassThrough.add(BlockID.STONE_BUTTON);
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canPassThrough.add(BlockID.SNOW);
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canPassThrough.add(BlockID.REED);
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canPassThrough.add(BlockID.PORTAL);
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canPassThrough.add(BlockID.REDSTONE_REPEATER_OFF);
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canPassThrough.add(BlockID.REDSTONE_REPEATER_ON);
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canPassThrough.add(BlockID.FENCE_GATE);
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canPassThrough.add(BlockID.VINE);
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}
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/**
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@ -435,40 +380,71 @@ public enum BlockType {
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* @return
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*/
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public static boolean canPassThrough(int id) {
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return id == BlockID.AIR
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|| id == BlockID.WATER
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|| id == BlockID.STATIONARY_WATER
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|| id == BlockID.SAPLING
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|| id == BlockID.POWERED_RAIL
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|| id == BlockID.DETECTOR_RAIL
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|| id == BlockID.WEB
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|| id == BlockID.LONG_GRASS
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|| id == BlockID.DEAD_BUSH
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|| id == BlockID.YELLOW_FLOWER
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|| id == BlockID.RED_FLOWER
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|| id == BlockID.BROWN_MUSHROOM
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|| id == BlockID.RED_MUSHROOM
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|| id == BlockID.TORCH
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|| id == BlockID.FIRE
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|| id == BlockID.REDSTONE_WIRE
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|| id == BlockID.CROPS
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|| id == BlockID.SIGN_POST
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|| id == BlockID.LADDER
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|| id == BlockID.MINECART_TRACKS
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|| id == BlockID.WALL_SIGN
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|| id == BlockID.LEVER
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|| id == BlockID.STONE_PRESSURE_PLATE
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|| id == BlockID.WOODEN_PRESSURE_PLATE
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|| id == BlockID.REDSTONE_TORCH_OFF
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|| id == BlockID.REDSTONE_TORCH_ON
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|| id == BlockID.STONE_BUTTON
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|| id == BlockID.SNOW
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|| id == BlockID.REED
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|| id == BlockID.PORTAL
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|| id == BlockID.REDSTONE_REPEATER_OFF
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|| id == BlockID.REDSTONE_REPEATER_ON
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|| id == BlockID.FENCE_GATE
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|| id == BlockID.VINE;
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return canPassThrough.contains(id);
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}
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/**
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* HashSet for usesData.
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*/
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private static final Set<Integer> usesData = new HashSet<Integer>();
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static {
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usesData.add(BlockID.SAPLING);
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usesData.add(BlockID.WATER);
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usesData.add(BlockID.STATIONARY_WATER);
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usesData.add(BlockID.LAVA);
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usesData.add(BlockID.STATIONARY_LAVA);
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usesData.add(BlockID.LOG);
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usesData.add(BlockID.LEAVES);
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usesData.add(BlockID.DISPENSER);
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usesData.add(BlockID.NOTE_BLOCK);
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usesData.add(BlockID.BED);
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usesData.add(BlockID.POWERED_RAIL);
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usesData.add(BlockID.DETECTOR_RAIL);
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usesData.add(BlockID.PISTON_STICKY_BASE);
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usesData.add(BlockID.LONG_GRASS);
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usesData.add(BlockID.PISTON_BASE);
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usesData.add(BlockID.PISTON_EXTENSION);
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usesData.add(BlockID.CLOTH);
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usesData.add(BlockID.DOUBLE_STEP);
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usesData.add(BlockID.STEP);
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usesData.add(BlockID.TORCH);
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usesData.add(BlockID.WOODEN_STAIRS);
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usesData.add(BlockID.REDSTONE_WIRE);
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usesData.add(BlockID.CROPS);
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usesData.add(BlockID.SOIL);
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usesData.add(BlockID.FURNACE);
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usesData.add(BlockID.BURNING_FURNACE);
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usesData.add(BlockID.SIGN_POST);
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usesData.add(BlockID.WOODEN_DOOR);
|
||||
usesData.add(BlockID.LADDER);
|
||||
usesData.add(BlockID.MINECART_TRACKS);
|
||||
usesData.add(BlockID.COBBLESTONE_STAIRS);
|
||||
usesData.add(BlockID.WALL_SIGN);
|
||||
usesData.add(BlockID.LEVER);
|
||||
usesData.add(BlockID.STONE_PRESSURE_PLATE);
|
||||
usesData.add(BlockID.IRON_DOOR);
|
||||
usesData.add(BlockID.WOODEN_PRESSURE_PLATE);
|
||||
usesData.add(BlockID.REDSTONE_TORCH_OFF);
|
||||
usesData.add(BlockID.REDSTONE_TORCH_ON);
|
||||
usesData.add(BlockID.STONE_BUTTON);
|
||||
usesData.add(BlockID.SNOW);
|
||||
usesData.add(BlockID.CACTUS);
|
||||
usesData.add(BlockID.PUMPKIN);
|
||||
usesData.add(BlockID.JACKOLANTERN);
|
||||
usesData.add(BlockID.CAKE_BLOCK);
|
||||
usesData.add(BlockID.REDSTONE_REPEATER_OFF);
|
||||
usesData.add(BlockID.REDSTONE_REPEATER_ON);
|
||||
usesData.add(BlockID.TRAP_DOOR);
|
||||
usesData.add(BlockID.STONE_BRICK);
|
||||
usesData.add(BlockID.RED_MUSHROOM_CAP);
|
||||
usesData.add(BlockID.BROWN_MUSHROOM_CAP);
|
||||
usesData.add(BlockID.PUMPKIN_STEM);
|
||||
usesData.add(BlockID.MELON_STEM);
|
||||
usesData.add(BlockID.VINE);
|
||||
usesData.add(BlockID.FENCE_GATE);
|
||||
usesData.add(BlockID.BRICK_STAIRS);
|
||||
usesData.add(BlockID.STONE_BRICK_STAIRS);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -478,62 +454,18 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean usesData(int id) {
|
||||
return id == BlockID.SAPLING
|
||||
|| id == BlockID.WATER
|
||||
|| id == BlockID.STATIONARY_WATER
|
||||
|| id == BlockID.LAVA
|
||||
|| id == BlockID.STATIONARY_LAVA
|
||||
|| id == BlockID.LOG
|
||||
|| id == BlockID.LEAVES
|
||||
|| id == BlockID.DISPENSER
|
||||
|| id == BlockID.NOTE_BLOCK
|
||||
|| id == BlockID.BED
|
||||
|| id == BlockID.POWERED_RAIL
|
||||
|| id == BlockID.DETECTOR_RAIL
|
||||
|| id == BlockID.PISTON_STICKY_BASE
|
||||
|| id == BlockID.LONG_GRASS
|
||||
|| id == BlockID.PISTON_BASE
|
||||
|| id == BlockID.PISTON_EXTENSION
|
||||
|| id == BlockID.CLOTH
|
||||
|| id == BlockID.DOUBLE_STEP
|
||||
|| id == BlockID.STEP
|
||||
|| id == BlockID.TORCH
|
||||
|| id == BlockID.WOODEN_STAIRS
|
||||
|| id == BlockID.REDSTONE_WIRE
|
||||
|| id == BlockID.CROPS
|
||||
|| id == BlockID.SOIL
|
||||
|| id == BlockID.FURNACE
|
||||
|| id == BlockID.BURNING_FURNACE
|
||||
|| id == BlockID.SIGN_POST
|
||||
|| id == BlockID.WOODEN_DOOR
|
||||
|| id == BlockID.LADDER
|
||||
|| id == BlockID.MINECART_TRACKS
|
||||
|| id == BlockID.COBBLESTONE_STAIRS
|
||||
|| id == BlockID.WALL_SIGN
|
||||
|| id == BlockID.LEVER
|
||||
|| id == BlockID.STONE_PRESSURE_PLATE
|
||||
|| id == BlockID.IRON_DOOR
|
||||
|| id == BlockID.WOODEN_PRESSURE_PLATE
|
||||
|| id == BlockID.REDSTONE_TORCH_OFF
|
||||
|| id == BlockID.REDSTONE_TORCH_ON
|
||||
|| id == BlockID.STONE_BUTTON
|
||||
|| id == BlockID.SNOW
|
||||
|| id == BlockID.CACTUS
|
||||
|| id == BlockID.PUMPKIN
|
||||
|| id == BlockID.JACKOLANTERN
|
||||
|| id == BlockID.CAKE_BLOCK
|
||||
|| id == BlockID.REDSTONE_REPEATER_OFF
|
||||
|| id == BlockID.REDSTONE_REPEATER_ON
|
||||
|| id == BlockID.TRAP_DOOR
|
||||
|| id == BlockID.STONE_BRICK
|
||||
|| id == BlockID.RED_MUSHROOM_CAP
|
||||
|| id == BlockID.BROWN_MUSHROOM_CAP
|
||||
|| id == BlockID.PUMPKIN_STEM
|
||||
|| id == BlockID.MELON_STEM
|
||||
|| id == BlockID.VINE
|
||||
|| id == BlockID.FENCE_GATE
|
||||
|| id == BlockID.BRICK_STAIRS
|
||||
|| id == BlockID.STONE_BRICK_STAIRS;
|
||||
return usesData.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* HashSet for isContainerBlock.
|
||||
*/
|
||||
private static final Set<Integer> isContainerBlock = new HashSet<Integer>();
|
||||
static {
|
||||
isContainerBlock.add(BlockID.DISPENSER);
|
||||
isContainerBlock.add(BlockID.FURNACE);
|
||||
isContainerBlock.add(BlockID.BURNING_FURNACE);
|
||||
isContainerBlock.add(BlockID.CHEST);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -543,10 +475,32 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean isContainerBlock(int id) {
|
||||
return id == BlockID.DISPENSER
|
||||
|| id == BlockID.FURNACE
|
||||
|| id == BlockID.BURNING_FURNACE
|
||||
|| id == BlockID.CHEST;
|
||||
return isContainerBlock.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* HashSet for isRedstoneBlock.
|
||||
*/
|
||||
private static final Set<Integer> isRedstoneBlock = new HashSet<Integer>();
|
||||
static {
|
||||
isRedstoneBlock.add(BlockID.POWERED_RAIL);
|
||||
isRedstoneBlock.add(BlockID.DETECTOR_RAIL);
|
||||
isRedstoneBlock.add(BlockID.PISTON_STICKY_BASE);
|
||||
isRedstoneBlock.add(BlockID.PISTON_BASE);
|
||||
isRedstoneBlock.add(BlockID.LEVER);
|
||||
isRedstoneBlock.add(BlockID.STONE_PRESSURE_PLATE);
|
||||
isRedstoneBlock.add(BlockID.WOODEN_PRESSURE_PLATE);
|
||||
isRedstoneBlock.add(BlockID.REDSTONE_TORCH_OFF);
|
||||
isRedstoneBlock.add(BlockID.REDSTONE_TORCH_ON);
|
||||
isRedstoneBlock.add(BlockID.STONE_BUTTON);
|
||||
isRedstoneBlock.add(BlockID.REDSTONE_WIRE);
|
||||
isRedstoneBlock.add(BlockID.WOODEN_DOOR);
|
||||
isRedstoneBlock.add(BlockID.IRON_DOOR);
|
||||
isRedstoneBlock.add(BlockID.TNT);
|
||||
isRedstoneBlock.add(BlockID.DISPENSER);
|
||||
isRedstoneBlock.add(BlockID.NOTE_BLOCK);
|
||||
isRedstoneBlock.add(BlockID.REDSTONE_REPEATER_OFF);
|
||||
isRedstoneBlock.add(BlockID.REDSTONE_REPEATER_ON);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -556,27 +510,22 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean isRedstoneBlock(int id) {
|
||||
return id == BlockID.POWERED_RAIL
|
||||
|| id == BlockID.DETECTOR_RAIL
|
||||
|| id == BlockID.PISTON_STICKY_BASE
|
||||
|| id == BlockID.PISTON_BASE
|
||||
|| id == BlockID.LEVER
|
||||
|| id == BlockID.STONE_PRESSURE_PLATE
|
||||
|| id == BlockID.WOODEN_PRESSURE_PLATE
|
||||
|| id == BlockID.REDSTONE_TORCH_OFF
|
||||
|| id == BlockID.REDSTONE_TORCH_ON
|
||||
|| id == BlockID.STONE_BUTTON
|
||||
|| id == BlockID.REDSTONE_WIRE
|
||||
|| id == BlockID.WOODEN_DOOR
|
||||
|| id == BlockID.IRON_DOOR
|
||||
|| id == BlockID.TNT
|
||||
|| id == BlockID.DISPENSER
|
||||
|| id == BlockID.NOTE_BLOCK
|
||||
|| id == BlockID.REDSTONE_REPEATER_OFF
|
||||
|| id == BlockID.REDSTONE_REPEATER_ON;
|
||||
return isRedstoneBlock.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* HashSet for canTransferRedstone.
|
||||
*/
|
||||
private static final Set<Integer> canTransferRedstone = new HashSet<Integer>();
|
||||
static {
|
||||
canTransferRedstone.add(BlockID.REDSTONE_TORCH_OFF);
|
||||
canTransferRedstone.add(BlockID.REDSTONE_TORCH_ON);
|
||||
canTransferRedstone.add(BlockID.REDSTONE_WIRE);
|
||||
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_OFF);
|
||||
canTransferRedstone.add(BlockID.REDSTONE_REPEATER_ON);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if a block can transfer redstone.
|
||||
* Made this since isRedstoneBlock was getting big.
|
||||
*
|
||||
@ -584,11 +533,21 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean canTransferRedstone(int id) {
|
||||
return id == BlockID.REDSTONE_TORCH_OFF
|
||||
|| id == BlockID.REDSTONE_TORCH_ON
|
||||
|| id == BlockID.REDSTONE_WIRE
|
||||
|| id == BlockID.REDSTONE_REPEATER_OFF
|
||||
|| id == BlockID.REDSTONE_REPEATER_ON;
|
||||
return canTransferRedstone.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* HashSet for isRedstoneSource.
|
||||
*/
|
||||
private static final Set<Integer> isRedstoneSource = new HashSet<Integer>();
|
||||
static {
|
||||
isRedstoneSource.add(BlockID.DETECTOR_RAIL);
|
||||
isRedstoneSource.add(BlockID.REDSTONE_TORCH_OFF);
|
||||
isRedstoneSource.add(BlockID.REDSTONE_TORCH_ON);
|
||||
isRedstoneSource.add(BlockID.LEVER);
|
||||
isRedstoneSource.add(BlockID.STONE_PRESSURE_PLATE);
|
||||
isRedstoneSource.add(BlockID.WOODEN_PRESSURE_PLATE);
|
||||
isRedstoneSource.add(BlockID.STONE_BUTTON);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -598,13 +557,17 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean isRedstoneSource(int id) {
|
||||
return id == BlockID.DETECTOR_RAIL
|
||||
|| id == BlockID.REDSTONE_TORCH_OFF
|
||||
|| id == BlockID.REDSTONE_TORCH_ON
|
||||
|| id == BlockID.LEVER
|
||||
|| id == BlockID.STONE_PRESSURE_PLATE
|
||||
|| id == BlockID.WOODEN_PRESSURE_PLATE
|
||||
|| id == BlockID.STONE_BUTTON;
|
||||
return isRedstoneSource.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* HashSet for isRailBlock.
|
||||
*/
|
||||
private static final Set<Integer> isRailBlock = new HashSet<Integer>();
|
||||
static {
|
||||
isRailBlock.add(BlockID.POWERED_RAIL);
|
||||
isRailBlock.add(BlockID.DETECTOR_RAIL);
|
||||
isRailBlock.add(BlockID.MINECART_TRACKS);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -614,9 +577,36 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean isRailBlock(int id) {
|
||||
return id == BlockID.POWERED_RAIL
|
||||
|| id == BlockID.DETECTOR_RAIL
|
||||
|| id == BlockID.MINECART_TRACKS;
|
||||
return isRailBlock.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* HashSet for isNaturalBlock.
|
||||
*/
|
||||
private static final Set<Integer> isNaturalBlock = new HashSet<Integer>();
|
||||
static {
|
||||
isNaturalBlock.add(BlockID.STONE);
|
||||
isNaturalBlock.add(BlockID.GRASS);
|
||||
isNaturalBlock.add(BlockID.DIRT);
|
||||
// isNaturalBlock.add(BlockID.COBBLESTONE); // technically can occur next to water and lava
|
||||
isNaturalBlock.add(BlockID.BEDROCK);
|
||||
isNaturalBlock.add(BlockID.SAND);
|
||||
isNaturalBlock.add(BlockID.GRAVEL);
|
||||
isNaturalBlock.add(BlockID.CLAY);
|
||||
|
||||
// hell
|
||||
isNaturalBlock.add(BlockID.NETHERSTONE);
|
||||
isNaturalBlock.add(BlockID.SLOW_SAND);
|
||||
isNaturalBlock.add(BlockID.LIGHTSTONE);
|
||||
|
||||
// ores
|
||||
isNaturalBlock.add(BlockID.COAL_ORE);
|
||||
isNaturalBlock.add(BlockID.IRON_ORE);
|
||||
isNaturalBlock.add(BlockID.GOLD_ORE);
|
||||
isNaturalBlock.add(BlockID.LAPIS_LAZULI_ORE);
|
||||
isNaturalBlock.add(BlockID.DIAMOND_ORE);
|
||||
isNaturalBlock.add(BlockID.REDSTONE_ORE);
|
||||
isNaturalBlock.add(BlockID.GLOWING_REDSTONE_ORE);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -626,26 +616,110 @@ public enum BlockType {
|
||||
* @return
|
||||
*/
|
||||
public static boolean isNaturalBlock(int id) {
|
||||
return id == BlockID.STONE
|
||||
|| id == BlockID.GRASS
|
||||
|| id == BlockID.DIRT
|
||||
// || id == BlockID.COBBLESTONE // technically can occur next to water and lava
|
||||
|| id == BlockID.BEDROCK
|
||||
|| id == BlockID.SAND
|
||||
|| id == BlockID.GRAVEL
|
||||
|| id == BlockID.CLAY
|
||||
// hell
|
||||
|| id == BlockID.NETHERSTONE
|
||||
|| id == BlockID.SLOW_SAND
|
||||
|| id == BlockID.LIGHTSTONE
|
||||
// ores
|
||||
|| id == BlockID.COAL_ORE
|
||||
|| id == BlockID.IRON_ORE
|
||||
|| id == BlockID.GOLD_ORE
|
||||
|| id == BlockID.LAPIS_LAZULI_ORE
|
||||
|| id == BlockID.DIAMOND_ORE
|
||||
|| id == BlockID.REDSTONE_ORE
|
||||
|| id == BlockID.GLOWING_REDSTONE_ORE;
|
||||
return isNaturalBlock.contains(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* HashMap for getDroppedBlock.
|
||||
*/
|
||||
private static final Map<Integer, Integer> blockDrops = new HashMap<Integer, Integer>();
|
||||
static {
|
||||
blockDrops.put(BlockID.STONE, BlockID.COBBLESTONE);
|
||||
blockDrops.put(BlockID.GRASS, BlockID.DIRT);
|
||||
blockDrops.put(BlockID.DIRT, BlockID.DIRT);
|
||||
blockDrops.put(BlockID.COBBLESTONE, BlockID.COBBLESTONE);
|
||||
blockDrops.put(BlockID.WOOD, BlockID.WOOD);
|
||||
blockDrops.put(BlockID.SAPLING, BlockID.SAPLING);
|
||||
blockDrops.put(BlockID.BEDROCK, -1);
|
||||
blockDrops.put(BlockID.SAND, BlockID.SAND);
|
||||
blockDrops.put(BlockID.GRAVEL, BlockID.GRAVEL);
|
||||
blockDrops.put(BlockID.GOLD_ORE, BlockID.GOLD_ORE);
|
||||
blockDrops.put(BlockID.IRON_ORE, BlockID.IRON_ORE);
|
||||
blockDrops.put(BlockID.COAL_ORE, BlockID.COAL_ORE);
|
||||
blockDrops.put(BlockID.LOG, BlockID.LOG);
|
||||
blockDrops.put(BlockID.LEAVES, BlockID.LEAVES);
|
||||
blockDrops.put(BlockID.SPONGE, BlockID.SPONGE);
|
||||
blockDrops.put(BlockID.GLASS, BlockID.GLASS); // Have to drop glass for //undo
|
||||
blockDrops.put(BlockID.LAPIS_LAZULI_ORE, BlockID.LAPIS_LAZULI_ORE); // Block damage drops not implemented
|
||||
blockDrops.put(BlockID.LAPIS_LAZULI_BLOCK, BlockID.LAPIS_LAZULI_BLOCK);
|
||||
blockDrops.put(BlockID.DISPENSER, BlockID.DISPENSER);
|
||||
blockDrops.put(BlockID.SANDSTONE, BlockID.SANDSTONE);
|
||||
blockDrops.put(BlockID.NOTE_BLOCK, BlockID.NOTE_BLOCK);
|
||||
blockDrops.put(BlockID.BED, ItemType.BED_ITEM.getID());
|
||||
blockDrops.put(BlockID.POWERED_RAIL, BlockID.POWERED_RAIL);
|
||||
blockDrops.put(BlockID.DETECTOR_RAIL, BlockID.DETECTOR_RAIL);
|
||||
blockDrops.put(BlockID.WEB, BlockID.WEB);
|
||||
blockDrops.put(BlockID.PISTON_EXTENSION, -1);
|
||||
blockDrops.put(BlockID.CLOTH, BlockID.CLOTH);
|
||||
blockDrops.put(BlockID.PISTON_MOVING_PIECE, -1);
|
||||
blockDrops.put(BlockID.YELLOW_FLOWER, BlockID.YELLOW_FLOWER);
|
||||
blockDrops.put(BlockID.RED_FLOWER, BlockID.RED_FLOWER);
|
||||
blockDrops.put(BlockID.BROWN_MUSHROOM, BlockID.BROWN_MUSHROOM);
|
||||
blockDrops.put(BlockID.RED_MUSHROOM, BlockID.RED_MUSHROOM);
|
||||
blockDrops.put(BlockID.GOLD_BLOCK, BlockID.GOLD_BLOCK);
|
||||
blockDrops.put(BlockID.IRON_BLOCK, BlockID.IRON_BLOCK);
|
||||
blockDrops.put(BlockID.DOUBLE_STEP, BlockID.DOUBLE_STEP);
|
||||
blockDrops.put(BlockID.STEP, BlockID.STEP);
|
||||
blockDrops.put(BlockID.BRICK, BlockID.BRICK);
|
||||
blockDrops.put(BlockID.BOOKCASE, BlockID.BOOKCASE);
|
||||
blockDrops.put(BlockID.MOSSY_COBBLESTONE, BlockID.MOSSY_COBBLESTONE);
|
||||
blockDrops.put(BlockID.OBSIDIAN, BlockID.OBSIDIAN);
|
||||
blockDrops.put(BlockID.TORCH, BlockID.TORCH);
|
||||
blockDrops.put(BlockID.WOODEN_STAIRS, BlockID.WOODEN_STAIRS);
|
||||
blockDrops.put(BlockID.CHEST, BlockID.CHEST);
|
||||
blockDrops.put(BlockID.REDSTONE_WIRE, ItemType.REDSTONE_DUST.getID());
|
||||
blockDrops.put(BlockID.DIAMOND_ORE, ItemType.DIAMOND.getID());
|
||||
blockDrops.put(BlockID.DIAMOND_BLOCK, BlockID.DIAMOND_BLOCK);
|
||||
blockDrops.put(BlockID.WORKBENCH, BlockID.WORKBENCH);
|
||||
blockDrops.put(BlockID.CROPS, ItemType.SEEDS.getID());
|
||||
blockDrops.put(BlockID.SOIL, BlockID.SOIL);
|
||||
blockDrops.put(BlockID.FURNACE, BlockID.FURNACE);
|
||||
blockDrops.put(BlockID.BURNING_FURNACE, BlockID.FURNACE);
|
||||
blockDrops.put(BlockID.SIGN_POST, ItemType.SIGN.getID());
|
||||
blockDrops.put(BlockID.WOODEN_DOOR, ItemType.WOODEN_DOOR_ITEM.getID());
|
||||
blockDrops.put(BlockID.LADDER, BlockID.LADDER);
|
||||
blockDrops.put(BlockID.MINECART_TRACKS, BlockID.MINECART_TRACKS);
|
||||
blockDrops.put(BlockID.COBBLESTONE_STAIRS, BlockID.COBBLESTONE_STAIRS);
|
||||
blockDrops.put(BlockID.WALL_SIGN, ItemType.SIGN.getID());
|
||||
blockDrops.put(BlockID.LEVER, BlockID.LEVER);
|
||||
blockDrops.put(BlockID.STONE_PRESSURE_PLATE, BlockID.STONE_PRESSURE_PLATE);
|
||||
blockDrops.put(BlockID.IRON_DOOR, ItemType.IRON_DOOR_ITEM.getID());
|
||||
blockDrops.put(BlockID.WOODEN_PRESSURE_PLATE, BlockID.WOODEN_PRESSURE_PLATE);
|
||||
blockDrops.put(BlockID.REDSTONE_ORE, ItemType.REDSTONE_DUST.getID());
|
||||
blockDrops.put(BlockID.GLOWING_REDSTONE_ORE, ItemType.REDSTONE_DUST.getID());
|
||||
blockDrops.put(BlockID.REDSTONE_TORCH_OFF, BlockID.REDSTONE_TORCH_ON);
|
||||
blockDrops.put(BlockID.REDSTONE_TORCH_ON, BlockID.REDSTONE_TORCH_ON);
|
||||
blockDrops.put(BlockID.STONE_BUTTON, BlockID.STONE_BUTTON);
|
||||
blockDrops.put(BlockID.SNOW, ItemType.SNOWBALL.getID());
|
||||
blockDrops.put(BlockID.ICE, BlockID.ICE);
|
||||
blockDrops.put(BlockID.SNOW_BLOCK, BlockID.SNOW_BLOCK);
|
||||
blockDrops.put(BlockID.CLAY, BlockID.CLAY);
|
||||
blockDrops.put(BlockID.REED, ItemType.SUGAR_CANE_ITEM.getID());
|
||||
blockDrops.put(BlockID.JUKEBOX, BlockID.JUKEBOX);
|
||||
blockDrops.put(BlockID.FENCE, BlockID.FENCE);
|
||||
blockDrops.put(BlockID.PUMPKIN, BlockID.PUMPKIN);
|
||||
blockDrops.put(BlockID.NETHERRACK, BlockID.NETHERRACK);
|
||||
blockDrops.put(BlockID.SLOW_SAND, BlockID.SLOW_SAND);
|
||||
blockDrops.put(BlockID.LIGHTSTONE, ItemType.LIGHTSTONE_DUST.getID());
|
||||
blockDrops.put(BlockID.JACKOLANTERN, BlockID.JACKOLANTERN);
|
||||
blockDrops.put(BlockID.CAKE_BLOCK, ItemType.CAKE_ITEM.getID());
|
||||
blockDrops.put(BlockID.REDSTONE_REPEATER_OFF, ItemType.REDSTONE_REPEATER.getID());
|
||||
blockDrops.put(BlockID.REDSTONE_REPEATER_ON, ItemType.REDSTONE_REPEATER.getID());
|
||||
blockDrops.put(BlockID.LOCKED_CHEST, BlockID.LOCKED_CHEST);
|
||||
blockDrops.put(BlockID.TRAP_DOOR, BlockID.TRAP_DOOR);
|
||||
blockDrops.put(BlockID.SILVERFISH_BLOCK, -1);
|
||||
blockDrops.put(BlockID.STONE_BRICK, BlockID.STONE_BRICK);
|
||||
blockDrops.put(BlockID.BROWN_MUSHROOM_CAP, BlockID.BROWN_MUSHROOM_CAP); // the wiki has the 2 mushroom caps the other way round
|
||||
blockDrops.put(BlockID.RED_MUSHROOM_CAP, BlockID.RED_MUSHROOM_CAP);
|
||||
blockDrops.put(BlockID.IRON_BARS, BlockID.IRON_BARS);
|
||||
blockDrops.put(BlockID.GLASS_PANE, BlockID.GLASS_PANE);
|
||||
blockDrops.put(BlockID.MELON_BLOCK, BlockID.MELON_BLOCK);
|
||||
blockDrops.put(BlockID.PUMPKIN_STEM, BlockID.PUMPKIN_STEM);
|
||||
blockDrops.put(BlockID.MELON_STEM, BlockID.MELON_STEM);
|
||||
blockDrops.put(BlockID.VINE, -1);
|
||||
blockDrops.put(BlockID.FENCE_GATE, BlockID.FENCE_GATE);
|
||||
blockDrops.put(BlockID.BRICK_STAIRS, BlockID.BRICK);
|
||||
blockDrops.put(BlockID.STONE_BRICK_STAIRS, BlockID.STONE_BRICK);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Laden…
In neuem Issue referenzieren
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