Cleanup. Cycler uses BaseBlock instead of BlockData directly. Fixed a few BlockType method inaccuracies.

Dieser Commit ist enthalten in:
Wizjany 2011-10-04 17:13:41 -04:00
Ursprung 9e877740aa
Commit 68fe0d3438
4 geänderte Dateien mit 50 neuen und 27 gelöschten Zeilen

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@ -90,21 +90,37 @@ public class BaseBlock {
* @return if air * @return if air
*/ */
public boolean isAir() { public boolean isAir() {
return type == 0; return type == BlockID.AIR;
} }
/** /**
* Rotate this block 90 degrees. * Rotate this block 90 degrees.
*/ */
public void rotate90() { public int rotate90() {
data = (byte) BlockData.rotate90(type, data); int newData = BlockData.rotate90(type, data);
this.data = (byte) newData;
return data;
} }
/** /**
* Rotate this block -90 degrees. * Rotate this block -90 degrees.
*/ */
public void rotate90Reverse() { public int rotate90Reverse() {
data = (byte) BlockData.rotate90Reverse(type, data); int newData = BlockData.rotate90Reverse(type, data);
this.data = (byte) newData;
return newData;
}
/**
* Cycle the damage value of the block forward or backward
*
* @param increment 1 for forward, -1 for backward
* @return new data value
*/
public int cycleData(int increment) {
int newData = BlockData.cycle(this.type, this.data, increment);
this.data = (byte) newData;
return newData;
} }
/** /**
@ -135,7 +151,7 @@ public class BaseBlock {
@Override @Override
public int hashCode() { public int hashCode() {
int ret = type << 3; int ret = type << 3;
if (data != (byte)-1) ret |= data; if (data != (byte) -1) ret |= data;
return ret; return ret;
} }

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@ -110,6 +110,7 @@ public final class BlockData {
case BlockID.LADDER: case BlockID.LADDER:
case BlockID.WALL_SIGN: case BlockID.WALL_SIGN:
case BlockID.CHEST:
case BlockID.FURNACE: case BlockID.FURNACE:
case BlockID.BURNING_FURNACE: case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER: case BlockID.DISPENSER:
@ -268,6 +269,7 @@ public final class BlockData {
case BlockID.LADDER: case BlockID.LADDER:
case BlockID.WALL_SIGN: case BlockID.WALL_SIGN:
case BlockID.CHEST:
case BlockID.FURNACE: case BlockID.FURNACE:
case BlockID.BURNING_FURNACE: case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER: case BlockID.DISPENSER:
@ -453,6 +455,7 @@ public final class BlockData {
case BlockID.LADDER: case BlockID.LADDER:
case BlockID.WALL_SIGN: case BlockID.WALL_SIGN:
case BlockID.CHEST:
case BlockID.FURNACE: case BlockID.FURNACE:
case BlockID.BURNING_FURNACE: case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER: case BlockID.DISPENSER:

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@ -397,7 +397,6 @@ public enum BlockType {
usesData.add(BlockID.LOG); usesData.add(BlockID.LOG);
usesData.add(BlockID.LEAVES); usesData.add(BlockID.LEAVES);
usesData.add(BlockID.DISPENSER); usesData.add(BlockID.DISPENSER);
usesData.add(BlockID.NOTE_BLOCK);
usesData.add(BlockID.BED); usesData.add(BlockID.BED);
usesData.add(BlockID.POWERED_RAIL); usesData.add(BlockID.POWERED_RAIL);
usesData.add(BlockID.DETECTOR_RAIL); usesData.add(BlockID.DETECTOR_RAIL);
@ -409,7 +408,9 @@ public enum BlockType {
usesData.add(BlockID.DOUBLE_STEP); usesData.add(BlockID.DOUBLE_STEP);
usesData.add(BlockID.STEP); usesData.add(BlockID.STEP);
usesData.add(BlockID.TORCH); usesData.add(BlockID.TORCH);
usesData.add(BlockID.FIRE);
usesData.add(BlockID.WOODEN_STAIRS); usesData.add(BlockID.WOODEN_STAIRS);
usesData.add(BlockID.CHEST);
usesData.add(BlockID.REDSTONE_WIRE); usesData.add(BlockID.REDSTONE_WIRE);
usesData.add(BlockID.CROPS); usesData.add(BlockID.CROPS);
usesData.add(BlockID.SOIL); usesData.add(BlockID.SOIL);
@ -430,6 +431,8 @@ public enum BlockType {
usesData.add(BlockID.STONE_BUTTON); usesData.add(BlockID.STONE_BUTTON);
usesData.add(BlockID.SNOW); usesData.add(BlockID.SNOW);
usesData.add(BlockID.CACTUS); usesData.add(BlockID.CACTUS);
usesData.add(BlockID.REED);
usesData.add(BlockID.JUKEBOX);
usesData.add(BlockID.PUMPKIN); usesData.add(BlockID.PUMPKIN);
usesData.add(BlockID.JACKOLANTERN); usesData.add(BlockID.JACKOLANTERN);
usesData.add(BlockID.CAKE_BLOCK); usesData.add(BlockID.CAKE_BLOCK);
@ -880,9 +883,9 @@ public enum BlockType {
nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN);
for (int offset = 0; offset <= 8; offset += 8) { for (int offset = 0; offset <= 8; offset += 8) {
dataAttachments.put(attachmentKey(BlockID.PISTON_EXTENSION, offset+0), PlayerDirection.UP); dataAttachments.put(attachmentKey(BlockID.PISTON_EXTENSION, offset + 0), PlayerDirection.UP);
dataAttachments.put(attachmentKey(BlockID.PISTON_EXTENSION, offset+1), PlayerDirection.DOWN); dataAttachments.put(attachmentKey(BlockID.PISTON_EXTENSION, offset + 1), PlayerDirection.DOWN);
addCardinals(BlockID.PISTON_EXTENSION, offset+2, offset+5, offset+3, offset+4); addCardinals(BlockID.PISTON_EXTENSION, offset + 2, offset + 5, offset + 3, offset + 4);
} }
nonDataAttachments.put(BlockID.YELLOW_FLOWER, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.YELLOW_FLOWER, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.RED_FLOWER, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.RED_FLOWER, PlayerDirection.DOWN);
@ -900,16 +903,16 @@ public enum BlockType {
nonDataAttachments.put(BlockID.MINECART_TRACKS, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.MINECART_TRACKS, PlayerDirection.DOWN);
addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4); addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4);
for (int offset = 0; offset <= 8; offset += 8) { for (int offset = 0; offset <= 8; offset += 8) {
addCardinals(BlockID.LEVER, offset+4, offset+1, offset+3, offset+2); addCardinals(BlockID.LEVER, offset + 4, offset + 1, offset + 3, offset + 2);
dataAttachments.put(attachmentKey(BlockID.LEVER, offset+5), PlayerDirection.DOWN); dataAttachments.put(attachmentKey(BlockID.LEVER, offset + 5), PlayerDirection.DOWN);
dataAttachments.put(attachmentKey(BlockID.LEVER, offset+6), PlayerDirection.DOWN); dataAttachments.put(attachmentKey(BlockID.LEVER, offset + 6), PlayerDirection.DOWN);
} }
nonDataAttachments.put(BlockID.STONE_PRESSURE_PLATE, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.STONE_PRESSURE_PLATE, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.IRON_DOOR, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.IRON_DOOR, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN);
// redstone torches: see torches // redstone torches: see torches
for (int offset = 0; offset <= 8; offset += 8) { for (int offset = 0; offset <= 8; offset += 8) {
addCardinals(BlockID.STONE_BUTTON, offset+4, offset+1, offset+3, offset+2); addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
} }
nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
@ -917,7 +920,7 @@ public enum BlockType {
nonDataAttachments.put(BlockID.REDSTONE_REPEATER_OFF, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.REDSTONE_REPEATER_OFF, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.REDSTONE_REPEATER_ON, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.REDSTONE_REPEATER_ON, PlayerDirection.DOWN);
for (int offset = 0; offset <= 4; offset += 4) { for (int offset = 0; offset <= 4; offset += 4) {
addCardinals(BlockID.TRAP_DOOR, offset+0, offset+3, offset+1, offset+2); addCardinals(BlockID.TRAP_DOOR, offset + 0, offset + 3, offset + 1, offset + 2);
} }
nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN);
nonDataAttachments.put(BlockID.MELON_STEM, PlayerDirection.DOWN); nonDataAttachments.put(BlockID.MELON_STEM, PlayerDirection.DOWN);

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@ -20,7 +20,7 @@
package com.sk89q.worldedit.tools; package com.sk89q.worldedit.tools;
import com.sk89q.worldedit.*; import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BlockData; import com.sk89q.worldedit.blocks.BaseBlock;
/** /**
* A mode that cycles the data values of supported blocks. * A mode that cycles the data values of supported blocks.
@ -28,37 +28,38 @@ import com.sk89q.worldedit.blocks.BlockData;
* @author sk89q * @author sk89q
*/ */
public class BlockDataCyler implements DoubleActionBlockTool { public class BlockDataCyler implements DoubleActionBlockTool {
public boolean canUse(LocalPlayer player) { public boolean canUse(LocalPlayer player) {
return player.hasPermission("worldedit.tool.data-cycler"); return player.hasPermission("worldedit.tool.data-cycler");
} }
private boolean handleCycle(ServerInterface server, LocalConfiguration config, private boolean handleCycle(ServerInterface server, LocalConfiguration config,
LocalPlayer player, LocalSession session, WorldVector clicked, boolean forward) { LocalPlayer player, LocalSession session, WorldVector clicked, boolean forward) {
LocalWorld world = clicked.getWorld(); LocalWorld world = clicked.getWorld();
int type = world.getBlockType(clicked); int type = world.getBlockType(clicked);
int data = world.getBlockData(clicked); int data = world.getBlockData(clicked);
if (config.allowedDataCycleBlocks.size() > 0 if (config.allowedDataCycleBlocks.size() > 0
&& !player.hasPermission("worldedit.override.data-cycler") && !player.hasPermission("worldedit.override.data-cycler")
&& !config.allowedDataCycleBlocks.contains(type)) { && !config.allowedDataCycleBlocks.contains(type)) {
player.printError("You are not permitted to cycle the data value of that block."); player.printError("You are not permitted to cycle the data value of that block.");
return true; return true;
} }
int increment = forward ? 1 : -1; int increment = forward ? 1 : -1;
data = BlockData.cycle(type, data, increment); data = (new BaseBlock(type, data)).cycleData(increment);
if (data < 0) { if (data < 0) {
player.printError("That block's data cannot be cycled!"); player.printError("That block's data cannot be cycled!");
return true; } else {
world.setBlockData(clicked, data);
} }
world.setBlockData(clicked, data);
return true; return true;
} }
public boolean actPrimary(ServerInterface server, LocalConfiguration config, public boolean actPrimary(ServerInterface server, LocalConfiguration config,
LocalPlayer player, LocalSession session, WorldVector clicked) { LocalPlayer player, LocalSession session, WorldVector clicked) {
return handleCycle(server, config, player, session, clicked, true); return handleCycle(server, config, player, session, clicked, true);