geforkt von Mirrors/FastAsyncWorldEdit
Added a tool that allows a player to place and remove blocks at a distance.
Dieser Commit ist enthalten in:
Ursprung
1a6bc6f42c
Commit
67a7969cd1
@ -31,7 +31,7 @@ import com.sk89q.worldedit.util.TargetBlock;
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*
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* @author sk89q
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*/
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public abstract class LocalPlayer {
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public abstract class LocalPlayer {
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/**
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* Server.
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*/
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@ -319,7 +319,11 @@ public abstract class LocalPlayer {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
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}
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public WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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68
src/main/java/com/sk89q/worldedit/VectorFace.java
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68
src/main/java/com/sk89q/worldedit/VectorFace.java
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@ -0,0 +1,68 @@
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package com.sk89q.worldedit;
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/**
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* Represents the adjacency of one vector to another. Works similarly to
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* Bukkit's BlockFace class.
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*
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* @author wizjany
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*/
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public enum VectorFace {
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NORTH(-1, 0, 0),
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EAST(0, 0, -1),
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SOUTH(1, 0, 0),
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WEST(0, 0, 1),
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UP(0, 1, 0),
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DOWN(0, -1, 0),
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NORTH_EAST(NORTH, EAST),
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NORTH_WEST(NORTH, WEST),
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SOUTH_EAST(SOUTH, EAST),
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SOUTH_WEST(SOUTH, WEST),
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ABOVE_NORTH(UP, NORTH),
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BELOW_NORTH(DOWN, NORTH),
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ABOVE_SOUTH(UP, SOUTH),
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BELOW_SOUTH(DOWN, SOUTH),
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ABOVE_WEST(UP, WEST),
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BELOW_WEST(DOWN, WEST),
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ABOVE_EAST(UP, EAST),
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BELOW_EAST(DOWN, EAST),
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SELF(0, 0, 0);
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private int modX;
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private int modY;
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private int modZ;
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private VectorFace(final int modX, final int modY, final int modZ) {
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this.modX = modX;
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this.modY = modY;
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this.modZ = modZ;
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}
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private VectorFace(VectorFace face1, VectorFace face2) {
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this.modX = face1.getModX() + face2.getModX();
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this.modY = face1.getModY() + face2.getModY();
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this.modZ = face1.getModZ() + face2.getModZ();
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}
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public int getModX() {
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return modX;
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}
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public int getModZ() {
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return modZ;
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}
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public int getModY() {
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return modY;
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}
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public static VectorFace fromMods(int modX2, int modY2, int modZ2) {
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for (VectorFace face : values()) {
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if (face.getModX() == modX2
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&& face.getModY() == modY2
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&& face.getModZ() == modZ2) {
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return face;
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}
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}
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return VectorFace.SELF;
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}
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}
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148
src/main/java/com/sk89q/worldedit/WorldVectorFace.java
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148
src/main/java/com/sk89q/worldedit/WorldVectorFace.java
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@ -0,0 +1,148 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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/**
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* A WorldVector that emphasizes one side of the block
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*/
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public class WorldVectorFace extends WorldVector {
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/**
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* Represents the side.
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*/
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private VectorFace face;
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/**
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* Construct the Vector object.
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*
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* @param world
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* @param x
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* @param y
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* @param z
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* @param face
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*/
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public WorldVectorFace(LocalWorld world, double x, double y, double z, VectorFace face) {
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super(world, x, y, z);
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this.face = face;
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}
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/**
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* Construct the Vector object.
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*
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* @param world
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* @param x
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* @param y
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* @param z
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* @param face
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*/
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public WorldVectorFace(LocalWorld world, int x, int y, int z, VectorFace face) {
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super(world, x, y, z);
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this.face = face;
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}
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/**
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* Construct the Vector object.
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*
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* @param world
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* @param x
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* @param y
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* @param z
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* @param face
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*/
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public WorldVectorFace(LocalWorld world, float x, float y, float z, VectorFace face) {
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super(world, x, y, z);
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this.face = face;
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}
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/**
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* Construct the Vector object.
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*
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* @param world
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* @param pt
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* @param face
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*/
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public WorldVectorFace(LocalWorld world, Vector pt, VectorFace face) {
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super(world, pt);
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this.face = face;
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}
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/**
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* Construct the Vector object.
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*
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* @param world
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* @param face
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*/
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public WorldVectorFace(LocalWorld world, VectorFace face) {
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super(world);
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this.face = face;
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}
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/**
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* Get the face.
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*
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* @return
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*/
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public VectorFace getFace() {
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return face;
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}
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/**
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* Get the WorldVector adjacent to this WorldVectorFace.
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*
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* @return
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*/
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public WorldVector getFaceVector() {
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return new WorldVector(getWorld(),
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getBlockX() - face.getModX(),
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getBlockY() - face.getModY(),
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getBlockZ() - face.getModZ());
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}
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/**
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* Get a WorldVectorFace by comparing two vectors. Note that they need not be
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* adjacent, as only the directions, not distance, will be taken into account.
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*
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* @param world the world in which the resulting vector should lie
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* @param vector the original vector
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* @param face the direction in which the face should lie
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* @return
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*/
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public static WorldVectorFace getWorldVectorFace(LocalWorld world, Vector vector, Vector face) {
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if (vector == null || face == null) return null;
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// check which direction the face is from the vector
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final int x1 = vector.getBlockX();
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final int y1 = vector.getBlockY();
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final int z1 = vector.getBlockZ();
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int modX = x1 - face.getBlockX();
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int modY = y1 - face.getBlockY();
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int modZ = z1 - face.getBlockZ();
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if (modX > 0) modX = 1;
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else if (modX < 0) modX = -1;
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else modX = 0;
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if (modY > 0) modY = 1;
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else if (modY < 0) modY = -1;
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else modY = 0;
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if (modZ > 0) modZ = 1;
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else if (modZ < 0) modZ = -1;
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else modZ = 0;
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// construct new vector
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return new WorldVectorFace(world, x1, y1, z1, VectorFace.fromMods(modX, modY, modZ));
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}
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}
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@ -192,4 +192,24 @@ public class ToolCommands {
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session.setTool(player.getItemInHand(), new DistanceWand());
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player.print("Far wand tool bound to " + ItemType.toHeldName(player.getItemInHand()) + ".");
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}
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@Command(
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aliases = {"lrbuild", "/lrbuild"},
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usage = "<leftclick block> <rightclick block>",
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desc = "Long-range building tool",
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min = 2,
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max = 2
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)
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@CommandPermissions({"worldedit.tool.lrbuild"})
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public static void longrangebuildtool(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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BaseBlock secondary = we.getBlock(player, args.getString(0));
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BaseBlock primary = we.getBlock(player, args.getString(1));
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session.setTool(player.getItemInHand(), new LongRangeBuildTool(primary, secondary));
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player.print("Long-range building tool bound to " + ItemType.toHeldName(player.getItemInHand()) + ".");
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player.print("Left-click set to " + ItemType.toName(secondary.getType()) + "; right-click set to "
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+ ItemType.toName(primary.getType()) + ".");
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}
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}
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@ -167,11 +167,7 @@ public class BrushTool implements TraceTool {
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public boolean actPrimary(ServerInterface server, LocalConfiguration config,
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LocalPlayer player, LocalSession session) {
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WorldVector target = null;
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if (this.range > -1) {
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target = player.getBlockTrace(getRange(), true);
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} else {
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target = player.getBlockTrace(MAX_RANGE);
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}
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target = player.getBlockTrace(getRange(), true);
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if (target == null) {
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player.printError("No block in sight!");
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97
src/main/java/com/sk89q/worldedit/tools/LongRangeBuildTool.java
Normale Datei
97
src/main/java/com/sk89q/worldedit/tools/LongRangeBuildTool.java
Normale Datei
@ -0,0 +1,97 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.tools;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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/**
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* A tool that can place (or remove) blocks at a distance.
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*
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* @author wizjany
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*/
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public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTool {
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BaseBlock primary;
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BaseBlock secondary;
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public LongRangeBuildTool(BaseBlock primary, BaseBlock secondary) {
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super("worldedit.tool.lrbuild");
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this.primary = primary;
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this.secondary = secondary;
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}
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public boolean canUse(LocalPlayer player) {
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return player.hasPermission("worldedit.tool.lrbuild");
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}
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public boolean actSecondary(ServerInterface server, LocalConfiguration config,
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LocalPlayer player, LocalSession session) {
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WorldVectorFace pos = getTargetFace(player);
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if (pos == null) return false;
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EditSession eS = session.createEditSession(player);
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try {
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if (secondary.getType() == BlockID.AIR) {
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eS.setBlock(pos, secondary);
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} else {
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eS.setBlock(pos.getFaceVector(), secondary);
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}
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return true;
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} catch (MaxChangedBlocksException e) {
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// one block? eat it
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}
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return false;
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}
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@Override
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public boolean actPrimary(ServerInterface server, LocalConfiguration config,
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LocalPlayer player, LocalSession session) {
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WorldVectorFace pos = getTargetFace(player);
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if (pos == null) return false;
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EditSession eS = session.createEditSession(player);
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try {
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if (primary.getType() == BlockID.AIR) {
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eS.setBlock(pos, primary);
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} else {
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eS.setBlock(pos.getFaceVector(), primary);
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}
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return true;
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} catch (MaxChangedBlocksException e) {
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// one block? eat it
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}
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return false;
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}
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public WorldVectorFace getTargetFace(LocalPlayer player) {
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WorldVectorFace target = null;
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target = player.getBlockTraceFace(getRange(), true);
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if (target == null) {
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player.printError("No block in sight!");
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return null;
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}
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return target;
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}
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}
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@ -27,6 +27,8 @@ import com.sk89q.worldedit.BlockWorldVector;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVectorFace;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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/**
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@ -110,7 +112,7 @@ public class TargetBlock {
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boolean searchForLastBlock = true;
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BlockWorldVector lastBlock = null;
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while (getNextBlock() != null) {
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if (world.getBlockType(getCurrentBlock()) == 0) {
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if (world.getBlockType(getCurrentBlock()) == BlockID.AIR) {
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if(searchForLastBlock) {
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lastBlock = getCurrentBlock();
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if (lastBlock.getBlockY() <= 0 || lastBlock.getBlockY() >= 127) {
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@ -196,4 +198,14 @@ public class TargetBlock {
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public BlockWorldVector getPreviousBlock() {
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return new BlockWorldVector(world, prevPos);
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}
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public WorldVectorFace getAnyTargetBlockFace() {
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getAnyTargetBlock();
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return WorldVectorFace.getWorldVectorFace(world, getCurrentBlock(), getPreviousBlock());
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}
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public WorldVectorFace getTargetBlockFace() {
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getAnyTargetBlock();
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return WorldVectorFace.getWorldVectorFace(world, getCurrentBlock(), getPreviousBlock());
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}
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}
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