geforkt von Mirrors/FastAsyncWorldEdit
default to a meaningful preload chunk count
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Ursprung
a3d50585c2
Commit
663d0139b7
@ -330,12 +330,12 @@ public class Settings extends Config {
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" - Low values may result in FAWE waiting on requests to the main thread",
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" - Higher values use more memory and isn't noticeably faster",
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" - A good (relatively) safe way to set this is",
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" - Use 32 x GB of RAM / number of players expected to be using WE at the same time",
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" - Use 128 x GB of RAM / number of players expected to be using WE at the same time",
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" - Paper and derivatives only. (requires delay-chunk-unloads-by to be set)."
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})
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// Renamed from PRELOAD_CHUNK because it was set to 100000... something that lots of servers will now have which is
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// wayyy too much...
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public int PRELOAD_CHUNK_COUNT = 128;
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public int PRELOAD_CHUNK_COUNT = 512;
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@Comment({
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"If pooling is enabled (reduces GC, higher memory usage)",
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