geforkt von Mirrors/FastAsyncWorldEdit
Updated for 2.2.
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a899b0c78d
Commit
6040b70ab1
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2.2:
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- Added Grum's //smooth command to smooth terrain. Select the entire area
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and use //smooth on it, perhaps specifying a number of iterations,
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with a larger number of iterations meaning a smoother terrain. Trees and
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other blocks like fences currently do not drop.
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- Fixed output messages for //pos2 and //hpos2 when used.
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- Updated for server version 0.2.5.
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2.1:
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- Switched usage of HashMaps to double ArrayLists in the history function,
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increasing the speed of everything by up to 20x.
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Manifest-Version: 1.0
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Class-Path: jnbt.jar truezip.jar ant.jar
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WorldEdit-Version: 2.1
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WorldEdit-Version: 2.2
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